A discussion on 7 heroes
65 pages • Page 3
Gaile did say a few times it would bring unbalance to the game, by being able to use 7 heroes instead of 3. Though she didnt state why its unbalanced, probally means people refuse to play with eachother anymore since they dont need to put up with them and use their heroes with their own preferred builds, tactics and the such instead. And that said its probally the only reason it wont be implemented, since a 8 player party would still be better if the players are seasoned enough, wich means it wouldnt bring unblancedness to monsters going down to fast or anything like that.
Quote:
|
Originally Posted by Winterclaw
However if they did do this, what would they do with the henchies?
|
The Henchmen would stay, as they are an option. I often find myself creating Hero builds to compliment my Henchmen.
Quote:
|
Originally Posted by Engel the Fallen
That being said it is a easy to figure out why we cannot have full hero parties. Heroes are better than real players.
|
Are you joking, i dont see any hero/hench teams winning hall of hero's..
Do you?
Hero's will never be better than Talented Skilled Humans.
g
I have to add my voice to the I really, really would love to see the option of having all hero parties.
The first objection that comes up. You can't have all hero parties because then no one would PuG anymore. And Anet wants us to play in PuGs.
I play mostly H&H.
No it's not because people suck, or even PuGs suck - some do some don't. I've been in awesome PuGs. I've been in horrible ones.
I like PuGs! - When I can set aside the X hours of uninterupted playtime needed to do things like them there shiny new dungeons in GW:EN.
Which don't happen very often. Most of the time, I have to be available to go AFK for 10-20-maybe even 30 mins, if something comes up. I get half an hour here, and half an hour there. As I suspect is a big reason why lots of us casual players don't PuG a lot of the time.
We just don't want to be the burden to the party that have to go AFK because the baby's crying, or the washing machine beeped and there's 4 loads of laundry that must be done and 3 hours to do it in. Or any of the other milion reasons that are more important to us casual players with real lives happening, than an MMORPG.
Having to take henchies rather than your own heroes, have very little, to no impact on the why people group up with others or not. The ones that want to play with other people will do so regardless, and the ones that don't, or can't, or won't, don't or can't or won't regardless of the heroes or hench situation.
The game is not balanced for 7-hero parties.
Poppycocks! This is such pure manure.
Oh NOES!!!elentyone!!! casual PvE players might play the bits of the game that well coordinated 8-player guild groups with TS does. All by themselves. In the 30 minute chunks of game time they can squeeze in here and there during an evening.
The heavens will fall out of the sky!
Just imagine, they might breeze through an area in an hour rather than have to spend the whole evening doing it. Just as if they were playing in a 2-player + 6-heroes team!
This is horrible! Then how can we tell the l33t hardcore lot from the casual lot.
But what if they think up weird and wonderful synergizing hero teams that does things we never expected?
What! Can't have that, just imagine. Someone might take a whole team with all X/ranger + a pet just to see the charge of the 8 bear brigade, for the pure enjoyement of watching them fluffy hairballs bear (pun intended) down on a mob of critters. Have to put a stop on things like that!
No seriously, what's the worse that can happen?
Some areas are a bit easier, takes a bit less time to complete. Here's a hint. It's not the casual player lot that are on these forums complaining about how the game is too easy.
It is however the casual player lot that would have the most to benefit from all hero teams.
But most of all, it would just bring another aspect to the game. One that I would enjoy a great deal. One that might revive a spark in a game that's getting rather much of the same old, same old.
The building a whole team. The hours of fiddling around to come up with a fun combination of classes and skills to do something new. (Like the charge of the 8 bear brigade - that'd be such awsomeness to watch them go.)
The first objection that comes up. You can't have all hero parties because then no one would PuG anymore. And Anet wants us to play in PuGs.
I play mostly H&H.
No it's not because people suck, or even PuGs suck - some do some don't. I've been in awesome PuGs. I've been in horrible ones.
I like PuGs! - When I can set aside the X hours of uninterupted playtime needed to do things like them there shiny new dungeons in GW:EN.
Which don't happen very often. Most of the time, I have to be available to go AFK for 10-20-maybe even 30 mins, if something comes up. I get half an hour here, and half an hour there. As I suspect is a big reason why lots of us casual players don't PuG a lot of the time.
We just don't want to be the burden to the party that have to go AFK because the baby's crying, or the washing machine beeped and there's 4 loads of laundry that must be done and 3 hours to do it in. Or any of the other milion reasons that are more important to us casual players with real lives happening, than an MMORPG.
Having to take henchies rather than your own heroes, have very little, to no impact on the why people group up with others or not. The ones that want to play with other people will do so regardless, and the ones that don't, or can't, or won't, don't or can't or won't regardless of the heroes or hench situation.
The game is not balanced for 7-hero parties.
Poppycocks! This is such pure manure.
Oh NOES!!!elentyone!!! casual PvE players might play the bits of the game that well coordinated 8-player guild groups with TS does. All by themselves. In the 30 minute chunks of game time they can squeeze in here and there during an evening.
The heavens will fall out of the sky!
Just imagine, they might breeze through an area in an hour rather than have to spend the whole evening doing it. Just as if they were playing in a 2-player + 6-heroes team!
This is horrible! Then how can we tell the l33t hardcore lot from the casual lot.
But what if they think up weird and wonderful synergizing hero teams that does things we never expected?
What! Can't have that, just imagine. Someone might take a whole team with all X/ranger + a pet just to see the charge of the 8 bear brigade, for the pure enjoyement of watching them fluffy hairballs bear (pun intended) down on a mob of critters. Have to put a stop on things like that!
No seriously, what's the worse that can happen?
Some areas are a bit easier, takes a bit less time to complete. Here's a hint. It's not the casual player lot that are on these forums complaining about how the game is too easy.
It is however the casual player lot that would have the most to benefit from all hero teams.
But most of all, it would just bring another aspect to the game. One that I would enjoy a great deal. One that might revive a spark in a game that's getting rather much of the same old, same old.
The building a whole team. The hours of fiddling around to come up with a fun combination of classes and skills to do something new. (Like the charge of the 8 bear brigade - that'd be such awsomeness to watch them go.)
U
Z
Quote:
|
Originally Posted by UnChosen
How about you guys start spamming threads about merging the continents together, making a global party system, massive increased reward/title when partied with people, "I play with people" armor/weapon/pve skill, etc., instead of this overdone topic....
|
Seven Heroes are overpowered. Even in the two oldest campaigns Prophesies and Factions the 3 heroes are overpowered. Heroes should not be allowed in normal mode in the 1st two campaigns because they were not designed for them, even Nightfalls difficulty is designed for only 3 heroes. Maybe in some future incarnation , but thats a fundamental mechanic of the game and should not be tampered with, least balance be completely destroyed. Take into account PvE skills and consumables and we are on the brink of imbalance as it stands.
Z
Why are you people equating the difficulty bar of the game to that of an 8-man guild group? If it were so, many players wouldn't be able to complete the game just because the difficulty would be too high.
The difficulty is designed with PUGs in mind, and THAT is where the one player seven hero is overpowered comes to mind, because there are less conflicts between characters.
With heroes being more consistant and better than the average player you'd meet at random, obviously having more of them makes your team stronger than taking in another player. This in turn leads to a hero limit so that you take at least one other person to fill out your team with heroes.
The difficulty is designed with PUGs in mind, and THAT is where the one player seven hero is overpowered comes to mind, because there are less conflicts between characters.
With heroes being more consistant and better than the average player you'd meet at random, obviously having more of them makes your team stronger than taking in another player. This in turn leads to a hero limit so that you take at least one other person to fill out your team with heroes.
L
Quote:
|
Quote:
|
you can take a full hero party but the solo farmer high end exclusion list is disabled.
you have the fun of an anytime elite area custom build group for fun but every hero gets his/her full random share no solo high end exclusions at all.
but you have all the fun and challenge and insta group flexibility you are demanding.
just not the elite excluded loot
OK WITH THAT?
