Finished this last night took me as a touch blood necro and 2 touch ranger Heroes. I had another monk set as protection tried to get him to bond us but it did not work? Could not kill the worm until the worm spawned by the dwarf. Luckily I had a candy cane for myself and I bonded a key to drop the keg. I blasted the worm to death, and I was the last man standing. The rest of my meat puppets died.
Also took my team with no changes to builds to the next mission and we touched the destroyers to death. Awesome
Cyndr the Mountain Heart [Merged]
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well i set my warrior as Grenths balnce tank(slightly modified), had 1 monk hero and 2 MM's hero(wouldnt recomend), 1 henchie monk, 1 henchie tank, 1 henchie ele, and 1 henchie mesmer, and just flagged them right above him ran back and forwards to get bombs(not letting myself be healed) once i removed his armor i n=made him bleed, then GB'd him and let myself get lower then his halfway of life GB'd him again did the bombs made him bleed put a deep gash in him and he died, then did practically the same thing when running my ranger guildie, except i got the ranger guildie to do the bombing, and not either of them 2 times i died at all
You can hide against a wall (the mouth of the tunnel that exits into Cyndr's chamber) and have a ranger plink away at him with arrows and poison. It can be done at 60% dp, and with H+H. Just keep trying until you get him to spawn next to Budger.
It's nice when the damn terrain works for you for once...
It's nice when the damn terrain works for you for once...
T
Trueslash Noobfoot
Lion's Arch Merchant
None - I'm a backpacker, I don't have a guild :)
W/Mo
Joined Mar 2007
P
Me: Mo/E
Guildie: W/E
Heros: three monks (smite, heal, protect), dervish (Melandru), SS, Vek Hydromancer.
We had 1 party wipe getting to Cynder. We flagged the heros at the mouth of Cynder's lair and both guildie and myself took a ket and ran towards Cynder. The monks protected both of us and once the last keg dropped (we picked up one more each), we unflagged the heros and crushed him.
No one died, except Cynder. Ne never had a chance to even recover in time.
Guildie: W/E
Heros: three monks (smite, heal, protect), dervish (Melandru), SS, Vek Hydromancer.
We had 1 party wipe getting to Cynder. We flagged the heros at the mouth of Cynder's lair and both guildie and myself took a ket and ran towards Cynder. The monks protected both of us and once the last keg dropped (we picked up one more each), we unflagged the heros and crushed him.
No one died, except Cynder. Ne never had a chance to even recover in time.

T
Trueslash Noobfoot
Lion's Arch Merchant
None - I'm a backpacker, I don't have a guild :)
W/Mo
Joined Mar 2007
Sorry to resurrect this, I know everyone is probably sick of it. I just want to get some clarification on a few points.
A lot of these threads have people posting about how to beat this boss, saying that it is SO easy, but most of them beat it before all the nerfs. So I want to ask a few key points:
1) Does life stealing still work with his carapace still up, and if so would it be a good idea to go in with 3 life stealing heroes?
2) Do any degens work with his carapace up (hexes, poison, etc.)?
3) Is the keg spam nerfed?
4) Are touch rangers still effective while his carapce is up?
5) If you want to H/H this and your primary is a monk, should you attempt to remove the carapace or go another route?
Thanks ya'll.
A lot of these threads have people posting about how to beat this boss, saying that it is SO easy, but most of them beat it before all the nerfs. So I want to ask a few key points:
1) Does life stealing still work with his carapace still up, and if so would it be a good idea to go in with 3 life stealing heroes?
2) Do any degens work with his carapace up (hexes, poison, etc.)?
3) Is the keg spam nerfed?
4) Are touch rangers still effective while his carapce is up?
5) If you want to H/H this and your primary is a monk, should you attempt to remove the carapace or go another route?
Thanks ya'll.
T
Quote:
Originally Posted by Mohnzh
Sorry to resurrect this, I know everyone is probably sick of it. I just want to get some clarification on a few points.
A lot of these threads have people posting about how to beat this boss, saying that it is SO easy, but most of them beat it before all the nerfs. So I want to ask a few key points:
1) Does life stealing still work with his carapace still up, and if so would it be a good idea to go in with 3 life stealing heroes?
2) Do any degens work with his carapace up (hexes, poison, etc.)?
3) Is the keg spam nerfed?
4) Are touch rangers still effective while his carapce is up?
5) If you want to H/H this and your primary is a monk, should you attempt to remove the carapace or go another route?
Thanks ya'll. 3)nerfed to hell because of cynder runners
A lot of these threads have people posting about how to beat this boss, saying that it is SO easy, but most of them beat it before all the nerfs. So I want to ask a few key points:
1) Does life stealing still work with his carapace still up, and if so would it be a good idea to go in with 3 life stealing heroes?
2) Do any degens work with his carapace up (hexes, poison, etc.)?
3) Is the keg spam nerfed?
4) Are touch rangers still effective while his carapce is up?
5) If you want to H/H this and your primary is a monk, should you attempt to remove the carapace or go another route?
Thanks ya'll. 3)nerfed to hell because of cynder runners
Nope, Sab's triple necro didn't work for me. I party wiped before I had a chance to target him. Maybe I just got unlucky. He spawned right underneath us. Why is this so easy for everyone else? What am I doing wrong? Is it because as a monk I cannot get any barrels to him? After I party wiped I was able to bring down his carapace, and we got him down to half health, but by the time I even got one barrell to him at his next spot he was full health.
I did this with a Warrior about a week ago, and I didn't find it too hard. Just prioritise blowing off his carapace and dealing craploads of damage to him while vunerable. He's actually quite weak without his carapace, so you'll only need to blow it off twice (3 times if you're unlucky or have weak damage dealers.)
One tactic I used (H&H) which may help (rather than completely revamping your party, skills etc.) is to use the individual flags to position your heroes around him, spaced far enough apart - like, one on the left, one on the right and one in middle. Either use the main flag to position the rest near enough so the healers can keep your heroes alive, or just let them run around after you, like I did. Then run back and forth from the powder guy until his armor goes down.
C
Did this the other day by just tanking him with a wammo and it was remarkably, remarkably easy. Almost as easy as SV was before it was nerfed. Just flagged the heroes back for a minute while I ran in, then sat there and swung away while Cynder bit me and one of my two live teammates ran kegs. The monk had little trouble healing me since no one else was taking any damage.
