Is it just me or is there something wrong with this? What are they affraid of? Me being to over powered? or Me not playing with real people any more?
Well i for one am tired of using the lame hench men when i could make my own custom team. I already do not play with real people excempt my close friends. Have you seen peoples skill bars lately? Sometimes i say to my self what are you thinking. Then i drop out of the group and hero/hench it because i know ill complete the mission or my objective. By the way how many skills do hench even have four? Maybe make it so that on regular mode you can use three and on hard mode use seven.
The only point in having so many heros now is that i can leave them set on one style of magic/build with out having to change every once and awhile.
I am just curious what others think.
Why have 25 heros to use 3 at a time?
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Probably you not playing with real people any more. It's pretty obvious that they wanted this to be a social game, but things haven't been going in their favor. They'll most likely hold onto anything that'll give you some more incentive to group with people.
As much as I'd want to have 7 heroes with me, I can understand it.
As much as I'd want to have 7 heroes with me, I can understand it.
K
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Originally Posted by Keifru
Ok, so you want to customize every nich of your party; hence making it very very easy to do any quest/dungeon/mission because you designed each peice to work together.
Hmmm...something sounds wrong to me. "To much of a good thing, is a bad thing." |
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Quote:
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Originally Posted by Keifru
Ok, so you want to customize every nich of your party; hence making it very very easy to do any quest/dungeon/mission because you designed each peice to work together.
Hmmm...something sounds wrong to me. "To much of a good thing, is a bad thing." |
So you like going to elite missions on hard mode without knowing what skills your team mates are bringing? Or setting up all your heroes with only flare and rebirth?
A game that is hard should be hard for its challenge level, reflexes required, and intelligence required. The best way to get around these problems IS TO SPEC YOUR TEAM TO BEAT WHAT YOU ARE TRYING TO DO.
Would you bring an all SF team against monsters that don't burn?
No.
So what's the best way to make sure everyone has a build that will work and they can run it well?
Heroes.
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Quote:
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Originally Posted by Keifru
Ok, so you want to customize every nich of your party; hence making it very very easy to do any quest/dungeon/mission because you designed each peice to work together.
Hmmm...something sounds wrong to me. "To much of a good thing, is a bad thing." |
Too many heroes makes the game too easy while avoiding PUG groups. The compass would also get a bit overloaded with too many of the flag icons too. If you happen to want three ele (or whatever other profession that now has 3 heroes of the same prof) heroes for extra firepower, you have that option 

P
/signed
One of the things I enjoy about this game is the pick up and play. Which is something that Anet advertises with their Instanced Zones. When I choose to do something, I get to it. My 1 year old might start crying by the time I find a good Pug, especially if I get off my monk. If there's a nice pug forming , Great! I love playing aside peeps, no matter how annoying it sometimes can be. But it's never as annoying as having to flag the henches off a res, so they don"t kill themselves. And then hope they figure out what to do next.
Just my venting..sorry
I vote 4 7 heroes.
//Plainsman
One of the things I enjoy about this game is the pick up and play. Which is something that Anet advertises with their Instanced Zones. When I choose to do something, I get to it. My 1 year old might start crying by the time I find a good Pug, especially if I get off my monk. If there's a nice pug forming , Great! I love playing aside peeps, no matter how annoying it sometimes can be. But it's never as annoying as having to flag the henches off a res, so they don"t kill themselves. And then hope they figure out what to do next.
Just my venting..sorry
I vote 4 7 heroes.
//Plainsman
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PUGs made sense when there were only original 25 or so missions.
But with 3+1 chapters, thousands of quests (locked, chained, with pre-reqs), it's impossible.
Good luck getting together a team for a particular chain of quests that only you can take, but someone else has another quest active which messes up the same zone, another one won't join since they want to get to same leg of the quest, oh, you also need decent build, not any scraps you pick up, etc....
Add on top of that the HM, and the solo experience is complete.
PUGs make sense. In elite areas, for example. But elsewhere, they have gone the way of the dodo.
But with 3+1 chapters, thousands of quests (locked, chained, with pre-reqs), it's impossible.
Good luck getting together a team for a particular chain of quests that only you can take, but someone else has another quest active which messes up the same zone, another one won't join since they want to get to same leg of the quest, oh, you also need decent build, not any scraps you pick up, etc....
Add on top of that the HM, and the solo experience is complete.
PUGs make sense. In elite areas, for example. But elsewhere, they have gone the way of the dodo.
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Originally Posted by Pae
Too many heroes makes the game too easy while avoiding PUG groups. The compass would also get a bit overloaded with too many of the flag icons too. If you happen to want three ele (or whatever other profession that now has 3 heroes of the same prof) heroes for extra firepower, you have that option
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the compass would be no such thing, your just limiting your thoughts to what you see already. Anet could just as easily make the next 4 heros customizable in terms of stats and skills and then be on "auto pilot". I mean how many times do you even NEED to completely control your current heros anyway? You should know what they can or can't use correctly already and adjust builds accordingly.
Over all though it still sounds like a useless cause to bother "protesting" or starting up the bandwagon again. Anet has told us they believed 3 was "enough" so unless they think we are right, that henchmen normally are "okay" and "enough" to usually get by and win. but they did say themselves, they want us to play the way we want, and I won't mind having 7 heros (4 non-flag able) and leaving it at that. you can never have enough options.
I'm sure someone would have a blast with an 8 team of SF ele's or something similar in gimmick ownage :P
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i can think of a few reasons. Lets use 3 different necros for instance, there is blood, curses, and death magic and I dont feel like changing runes everytime i want to change my build so conveniently I have a hero with each of the different magics. I dont see what the problem is because 3 heros is enough to work with the rest of the party being henchmen.

