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World of Warcraft vs Guild Wars
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After 2 years of GW I got bored, I could do no more and I couldnt be bothered with Mallyx. My other veiw is that heros destoryed GW allowing players to go through the game without playing with other people till end missions, thus turning a once brilliant MMORPG into an online RPG. I'm also a firm believer that neither factions nor nightfall were a touch on prophesies and I saw Hard Mode as another lame atempt to keep players.
Guild Wars does have its own unique things but the thought that GWEN involves the introduction of dungeons shows how much WoW is in the lead in this genre.
I've been playing WoW for just over a month, the PvE is much more enjoyable as it can be done by yourself but, of course, its always more fun to play with others as well. I haven't really touched on the PvP side yet but I intend to soon. Yeah there isnt a real storyline in WoW but I dont see it as a downside as ther are multiple areas for you to play in giving you options to pick from. Unlike in GW where your doing the same quests and the same missions and have no choices (cept in nightfall for all of 3 missions).
Guild Wars does have its own unique things but the thought that GWEN involves the introduction of dungeons shows how much WoW is in the lead in this genre.
I've been playing WoW for just over a month, the PvE is much more enjoyable as it can be done by yourself but, of course, its always more fun to play with others as well. I haven't really touched on the PvP side yet but I intend to soon. Yeah there isnt a real storyline in WoW but I dont see it as a downside as ther are multiple areas for you to play in giving you options to pick from. Unlike in GW where your doing the same quests and the same missions and have no choices (cept in nightfall for all of 3 missions).
I was a "PvP-crazy player" in GW. Mainly played HA but eventually got fed up with all the garbage anet kept putting out, threw the towel.
Been playing WoW for 4 or 5 months now. PvE is way better than GW and while I haven't had enough PvP experience yet (still don't have a 70, so haven't tried arenas) I like it quite a bit. Of course, 1v1 world PvP is fairly dumb because it's rock-paper-scissors, but battlegrounds are a lot of fun and with the exception of one glaring balance problem (hunters with their "god mode for pet" skill) Blizzard seems to be doing a better job than Anet.
Alleji @ Lethon (63 NE Rogue)
Ballard @ Bladefist (52 BE Mage)
Been playing WoW for 4 or 5 months now. PvE is way better than GW and while I haven't had enough PvP experience yet (still don't have a 70, so haven't tried arenas) I like it quite a bit. Of course, 1v1 world PvP is fairly dumb because it's rock-paper-scissors, but battlegrounds are a lot of fun and with the exception of one glaring balance problem (hunters with their "god mode for pet" skill) Blizzard seems to be doing a better job than Anet.
Alleji @ Lethon (63 NE Rogue)
Ballard @ Bladefist (52 BE Mage)
Nelf and Belf... ouch.
Anyways, WoW, IMO, is a whole lot better than GW ever was for me. The PvE is way superior than GW. It was actually fun killing things, unlike GW where I could run near a mob, ctrl+space and make my slaves do all the work for me.
The instances are really fun. The rewards are actually good and different unlike here in GW. Wow, 20/20 +30hp 15^50 green sword, haven't seen one of them a million times.
And a bit more on the split regions thing. Its actually a good thing IMO. I can't really communicate with the Chinese or whatever, and I don't want to even attempt communicating with the people on the American realms. Ugh, their attitude it terrible! Well, most of the people you see on the WoW forums.
Oh well, at least the forum trolls are funny.
Anyways, WoW, IMO, is a whole lot better than GW ever was for me. The PvE is way superior than GW. It was actually fun killing things, unlike GW where I could run near a mob, ctrl+space and make my slaves do all the work for me.
The instances are really fun. The rewards are actually good and different unlike here in GW. Wow, 20/20 +30hp 15^50 green sword, haven't seen one of them a million times.
And a bit more on the split regions thing. Its actually a good thing IMO. I can't really communicate with the Chinese or whatever, and I don't want to even attempt communicating with the people on the American realms. Ugh, their attitude it terrible! Well, most of the people you see on the WoW forums.
Oh well, at least the forum trolls are funny.

P
Been playing WoW and GW off and on since the release of each. Playing both now. Really, I don't think they compare very well - they're just aiming at a totally different style of gamer. GW plays a lot more like a single-player RPG honed into an open online game. WoW plays like a streamlined EQ, updated over its predecessors to be slightly more time-friendly. You can play them both hardcore, and you can play them both casually. Hardcore isn't a whole lot of fun in either. Casual in GW is free, but then honestly, if you're worried about a $15/month fee (fees being standard for normal MMOs for the last decade) then you should probably be out working and not wasting disposable income on hobbies, because you clearly haven't got any.
In WoW, I have multiple lvl 70s on a PvP server (my main is a priest, by the by, and I assure you it's a lot more skill than pressing one button, as one poster a few pages back erroneously claimed). My guild and our sister guild have progressed to 10-man raid content, and have no intentions of going further. We do heroics (kind of like GW hardmode) a bit since we don't have masses of members. We PvP as well, both in the open battlegrounds, and in the small arenas. I like playing alts, because the questing climb to lvl 70 is fun, and actually among the best offered by any MMO (and yes I've played most of them, all the way back to UO.
) When I limit myself to playing this way, I am content with WoW. When I aim for more, I get frustrated. The highest level of gear is still reserved only for those who are in high-end raiding guilds, or extreme arena teams, all of whom commit many hours per day to stay competitive. For normal players who don't devote ungodly hours to the game (or happen to have the PvP flavor of the month class), gear is either a crapshoot (dropping randomly in dungeons) or a grind (acquired by repeatedly playing BGs and arenas) - and in both cases it's markedly inferior to what raiders get. As you can imagine, PvP is heavily slanted in favor of those with great gear. Of course, it's still a lot of fun - when you play it for fun.
GW has its own grinds, to be sure - titles, farming, armor, weapons - but they tend not to imbalance the game so much. On the other hand, the high-end PvE and PvP experiences are still out of range of casual players and small guilds in GW, too, as I've discovered. In that respect, they're very similar. But I still enjoy GW as sort of a kick-back-and-putter-around game. I love playing with builds, I love playing dress-up with my characters - these are things that few other true MMOs offer (CoX being another of the few who does the separation of feel and function, as well as the concept of dual-classing and build strategy, very well.) It's a faster sense of accomplishment, to be sure - cheap quick fun. Nothing wrong with that.
In any case, both games amount to being only as good as the way you play. If you play them to win and stroke epeen, and actually still want to have a life outside of the game, then you'll have a bad time in either game. If you play them to have fun, you'll have fun in both.
In WoW, I have multiple lvl 70s on a PvP server (my main is a priest, by the by, and I assure you it's a lot more skill than pressing one button, as one poster a few pages back erroneously claimed). My guild and our sister guild have progressed to 10-man raid content, and have no intentions of going further. We do heroics (kind of like GW hardmode) a bit since we don't have masses of members. We PvP as well, both in the open battlegrounds, and in the small arenas. I like playing alts, because the questing climb to lvl 70 is fun, and actually among the best offered by any MMO (and yes I've played most of them, all the way back to UO.
GW has its own grinds, to be sure - titles, farming, armor, weapons - but they tend not to imbalance the game so much. On the other hand, the high-end PvE and PvP experiences are still out of range of casual players and small guilds in GW, too, as I've discovered. In that respect, they're very similar. But I still enjoy GW as sort of a kick-back-and-putter-around game. I love playing with builds, I love playing dress-up with my characters - these are things that few other true MMOs offer (CoX being another of the few who does the separation of feel and function, as well as the concept of dual-classing and build strategy, very well.) It's a faster sense of accomplishment, to be sure - cheap quick fun. Nothing wrong with that.
In any case, both games amount to being only as good as the way you play. If you play them to win and stroke epeen, and actually still want to have a life outside of the game, then you'll have a bad time in either game. If you play them to have fun, you'll have fun in both.
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Originally Posted by Havre Fras
Ugh, their attitude it terrible! Well, most of the people you see on the WoW forums.
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Fortunately, it's less than 1% of WoW's population.
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Originally Posted by Alleji
Of course, 1v1 world PvP is fairly dumb because it's rock-paper-scissors, but battlegrounds are a lot of fun and with the exception of one glaring balance problem (hunters with their "god mode for pet" skill) Blizzard seems to be doing a better job than Anet.
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I've played WoW for awhile, got to about lvl 49, and realized that I just wasted 6-7 (/played) days of my life getting nowhere, whereas in guildwars I could have gotten to the max level, epic armor, finished a game, and a title.
And then done some pvp.
Guildwars is the way to go bro, I played WoW because I was tired of doing the campaigns in GW over and over, but now I'm just doing titles, which makes me happier.
And then done some pvp.
Guildwars is the way to go bro, I played WoW because I was tired of doing the campaigns in GW over and over, but now I'm just doing titles, which makes me happier.
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Originally Posted by Bryant Again
Oh you reminded me of something: Unless you want a good laugh, NEVER GO TO THE FORUMS!!! They are full of the most whiny and degenerate people in the WORLD. If you're a newbie player and you visit the forums, you'd think that it was the worst game ever.
Fortunately, it's less than 1% of WoW's population. |
I'm confused.
I find WoW to simply be too daunting to me. I never thought about it before but GW's lower level cap has made it possible for me to accomplish alot more than if the cap were higher. I remember playing regular RPGs and it taking forever to finish them b/c you have to get at a high level to kill the end boss and any of the bonus bosses you wanna fight. Plus, I'd feel compelled to play WoW alot if I were paying for it. I can leave GW for a week and feel happy that I'm not wasting any money or time. I have other hobbies, reading and playing Magic and Yu-Gi-Oh, and I like having time for them.
I've tried also Lineage, Ragnarok... they are all the same.
So spend more time killing some mobs again and again than actually enjoying the game.
In other games like This one or Granado spada, you just elvel up while making missions, and there is alays something to do regardless of where you are. Like Vanquishing.
On top of that, GW is like, 20% level 1..19 content, then the rest for level 20 and over. We get sooner tho the core of the fun part, and enjoy it for more time.
I haven't seen something like Vanquishing in many other games.
So spend more time killing some mobs again and again than actually enjoying the game.
In other games like This one or Granado spada, you just elvel up while making missions, and there is alays something to do regardless of where you are. Like Vanquishing.
On top of that, GW is like, 20% level 1..19 content, then the rest for level 20 and over. We get sooner tho the core of the fun part, and enjoy it for more time.
I haven't seen something like Vanquishing in many other games.
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Originally Posted by MithranArkanere
So spend more time killing some mobs again and again than actually enjoying the game.
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Originally Posted by MithranArkanere
In other games like This one or Granado spada, you just elvel up while making missions, and there is alays something to do regardless of where you are. Like Vanquishing.
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In WoW, there is a *TON* of stuff to do. While waiting for a group for an instance, you can farm materials to craft epic weapons and armor, you can farm for gold, PvP, browse through the auction house...It's quite a big list. And you'll still be waiting for a group with the dandy LFG feature: it makes it so no matter where you go (except if you switch characters or go offline), it'll say "hey I'm looking for a group for Suchnsuchdungeon", or "LFM for this quest". Pretty koo.
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Originally Posted by Bryant Again
And that's pretty much what I do in Guild Wars. Sure, I may not be killing the same mobs, but I'm pretty much doing the same thing. Through Proph, Factions and Nightfall, I used the same heroes, same builds, the whole way through. It was pretty boring...But I needed them Protector titles for that KoaBD title - gotta boost mah e-peeeeen!
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But wait, so you got nightfall first?
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Originally Posted by DreamRunner
I thought people played the actual story rather just killing for the sake of it, like in WoW?
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Originally Posted by DreamRunner
But wait, so you got nightfall first?
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D
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Originally Posted by Malus_Necro
After 2 years of GW I got bored, I could do no more and I couldnt be bothered with Mallyx. My other veiw is that heros destoryed GW allowing players to go through the game without playing with other people till end missions, thus turning a once brilliant MMORPG into an online RPG. I'm also a firm believer that neither factions nor nightfall were a touch on prophesies and I saw Hard Mode as another lame atempt to keep players.
Guild Wars does have its own unique things but the thought that GWEN involves the introduction of dungeons shows how much WoW is in the lead in this genre. I've been playing WoW for just over a month, the PvE is much more enjoyable as it can be done by yourself but, of course, its always more fun to play with others as well. I haven't really touched on the PvP side yet but I intend to soon. Yeah there isnt a real storyline in WoW but I dont see it as a downside as ther are multiple areas for you to play in giving you options to pick from. Unlike in GW where your doing the same quests and the same missions and have no choices (cept in nightfall for all of 3 missions). |
I henched all of tyria only abbaddons mouth with real players
I henched all of cantha (in unwaking waters I entered with full hench other team wasnt) only reaisu palace and imperial sanctum not henched
I henched HALF OF ELONA nbo exception
I hero henched last half of elona only gate of maddness dualed with a necro friend and the mission before it gate of pain I suppose.
Heros and henchs are really important. Without them game would be impossible. HOW THE HELL YOU GONNA FIND PLAYERS. Henchs obey what you say way better then a wammo when I say dont lure them all group by grout F'em *goes fights with gundreds of margonites* They dont attack when I call... AND THERE ARENT ENOUGH PEOPLE IN EVERY MISSION.
I quited gw cause so many nerfs and anet hating farmers
First thing you will notice after playing GW/WoW is the major difference in how reward system works in both.
WoW everybody is winning, you don't get pissed off if you lost in battleground, you aren't mad because you spent like 2 hours inside dungeon and came out with empty hands. Everyone in WoW is winning something imo, unlike GW which is going in wrong direction with that
Advantages in WoW i wish we had in GW:
1-Any exp. you gain after max lvl is converted to gold.
2- LFG system in WoW is superb because it's GLOBAL,it keeps all online players aware of all teams forming up for any tough quest, raid, dungeon...etc.
3-AH (Anet confirmed they can't do it at least in GW1
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4-Open areas with no crowded mobs need to be killed just to move 1 yard.
5-Linking the item you want to show or sell in on trade channel without boring yourself of keep typing it. (make trade channle less crowded with letters).
WoW everybody is winning, you don't get pissed off if you lost in battleground, you aren't mad because you spent like 2 hours inside dungeon and came out with empty hands. Everyone in WoW is winning something imo, unlike GW which is going in wrong direction with that
Advantages in WoW i wish we had in GW:
1-Any exp. you gain after max lvl is converted to gold.
2- LFG system in WoW is superb because it's GLOBAL,it keeps all online players aware of all teams forming up for any tough quest, raid, dungeon...etc.
3-AH (Anet confirmed they can't do it at least in GW1
)4-Open areas with no crowded mobs need to be killed just to move 1 yard.
5-Linking the item you want to show or sell in on trade channel without boring yourself of keep typing it. (make trade channle less crowded with letters).
Right I pretty much agree with the above poster... however the reason I like Guild Wars is because while it may not be on the same level i see a lot of potional... like Guild Wars 2 I could see be way amazing...
There is a lot a wish guild wars had or did but there are a few things that I like about Guild Wars that keep me there with is mainly I think the skills and armor and the style... and the changing of builds (which has it's ups and downs.)
There is a lot a wish guild wars had or did but there are a few things that I like about Guild Wars that keep me there with is mainly I think the skills and armor and the style... and the changing of builds (which has it's ups and downs.)
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