Quote:
Originally Posted by Stormlord Alex
MoR --> wand --> Spam SF ad nauseum, with the occaisional GG.
.....then that group dies, you switch targets, and...uh...hmmm, now what? MoR is still recharging...
That's what I mean when I say inflexible . It looks good on paper, but unless every single foe you attack takes 15 seconds or more to die, it just doesn't work that well in practice.
And on a side not, a wand hit after MoR only starts the burning on one target in the group, hence the common placement of MoR after the first SF in order to get the whole group burning so your second SF cast can hit everyone.
Quote:
Originally Posted by Stormlord Alex
and the point you're trying to discuss is moot - if you're the only ele, you shouldn't be using SF.
LOL, you may be right on this, but I haven't given up on SF yet.
I've run triple heat builds, but it's just not sustainable/perpetual enough for my taste. It reminds me of the days of Echo/Renewal nuking: great for relatively condensed periods of time and space, but lacking consistent dps. It's almost like spot duty; you pick your spot and unleash hell, then sit back and hope it was enough while you wait for everything to recharge. If stuff dies too early (happens frequently), you just wasted your big nuke combo and are stuck waiting and wanding. Or if the nuke combo wasn't enough (also happens frequently), you're stuck waiting and wanding....and possibly running. And what if the mob breaks up into 2 or 3 or 4 groups that aren't within range of each other? You can nuke 1 of the groups, but then what do you have left for the others?
The situation and circumstances need to be just right for the triple heat Ele to shine. Granted a skilled team can be very good at creating the specific situation and circumstances required, but things don't always go according to plan (and teams aren't always skilled either). These are exactly the kinds of inflexibility problems that SF alleviates. Even if things don't go according to plan, you can just keep on dishing out the perpetual AoE dps regardless of the situation.
Mind Blast is nice, I'll give you that. I'm actually a huge of fan of Mind Blast builds with Heal Party, like the one's Ensign posted here a while back.
But right now I'm looking for raw AoE damage, and I'm not willing to bury SF yet.
