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Originally Posted by DreamRunner
I'm guessing we are playing two different games. Because as you should know, people who do PvP, fight people in other countries across the board all the time. TA\RA\GVG, god damn, even the whole HA who people fight over favour for their territory! So yeah, I am connecting to many people in the world.
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WoW PvP is not single server as well, you know. They made battlegroups of 10 servers each for it and people PvP in a battlegroups. 10 WoW severs is a friggin lot of players! So? You are also connecting to many people in the world there.
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Originally Posted by DreamRunner
And, what if I meet someone new? I used an example before about meeting someone new and find that we both play the same game, but unfortunately WoW doesn't have the option of us playing together with our current characters unless one has to pay MORE money. Even with paying each month as well!
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There is an option for server transfer. Yes it costs money, but it is there.
Overall I think you fail to realise that the WoW limitations you try to show us so hard are based on a simple fact - their world is
persistent and only a small bit of it instanced. This fact by itself beats all of your player interaction agenda.
In GW your only chance to launch an active interaction with a new player is by sitting in the outpost as that is the only place where you can meet each other for a first time, unless you use a help of some outside forums, chatboxes or whatever other mass contact means. Even worse - heroes and henchmen while an amasing tool - reduce the chances for player interaction even further. You can basically storm through all the single player without grouping another player once and many many people do just that of convinience, like me...
All the life in GW is concentrated in outposts - get outside and it is a dead wasteland of NPC's only...
In WoW on the countrary you can basically meet and group people all over the game - would it be some town or a simple wilderness grind mission or whatever other outside activity you do. Based on my WoW and GW experience - it is MUCH easier to gather a good friends list in WoW, just because of persistence advantages and lack of the hero/hench.
Also viewing Wow maintenance as something bad is plain wrong - it is no brainer there - WoW ingame/outside Customer Service and Tech Support are much better than GW (that's what we pay them for each month, after all).
Scheduled weekly maintenance is a blessing - it prevents many problems that otherwise would occur and eliminates many problems existing - that's why you don't see all the mass lag issues in WoW - those are being hunted down and fixed the moment they come up. Of course there are still personal problems but you hardly see things like in GW when people are forced to switch regions because of lag.
*EDIT* Also we don't have to deal with 3rd party forums and their problems there as well. A living, supported by developer game forum is wonderful both for support and player interaction there.