J
Opinion - Which specialization do you prefer?
1 pages • Page 1
d
A
G
In this case, let's really compare. Fire is, by far, the supreme in brute force damage. Earth is less for damage,save for a few spells, and more for defense.
Air is notoriously built for single opponent combat with ,moderate defensive ability(though it is mostly used as defense against melee), and water has the least offense, yet its snares are top notch.
In PvE, how much snaring do you do? And besides farming, how much earth defense does your team want you to bring, or do the monks do that job? Aegis vs Wards? Do you kill individuals in PvE, or mobs? We can all see the PvE front runner, and why,eh?
While, in PvP, Air/Water mixed builds are prominent due to snaring and spiking through armor penetration.
I personally have grown fond of [skill=card]Sandstorm[/skill], but it doesn't do the immediate damage that [skill=card]Searing Flames[/skill] does. It being more akin to [skill=card]Savannah Heat[/skill], it would need a snare to make it ultimately more effective while not doing as much damage as SF. That would take more action and skill, thus bringing up the learning curve to effectively use it. yet, favorites tend to be decided by ease of use or effect of use. I have little use of favorites, but more for what causes mass damage and histeria. That would be either SF+GG+LF or Sandstorm and [skill=card]Churning Earth[/skill]+ [skill=card]Grasping Earth[/skill]. I'm about effectiveness, not whim or pretty frills.
Air is notoriously built for single opponent combat with ,moderate defensive ability(though it is mostly used as defense against melee), and water has the least offense, yet its snares are top notch.
In PvE, how much snaring do you do? And besides farming, how much earth defense does your team want you to bring, or do the monks do that job? Aegis vs Wards? Do you kill individuals in PvE, or mobs? We can all see the PvE front runner, and why,eh?
While, in PvP, Air/Water mixed builds are prominent due to snaring and spiking through armor penetration.
I personally have grown fond of [skill=card]Sandstorm[/skill], but it doesn't do the immediate damage that [skill=card]Searing Flames[/skill] does. It being more akin to [skill=card]Savannah Heat[/skill], it would need a snare to make it ultimately more effective while not doing as much damage as SF. That would take more action and skill, thus bringing up the learning curve to effectively use it. yet, favorites tend to be decided by ease of use or effect of use. I have little use of favorites, but more for what causes mass damage and histeria. That would be either SF+GG+LF or Sandstorm and [skill=card]Churning Earth[/skill]+ [skill=card]Grasping Earth[/skill]. I'm about effectiveness, not whim or pretty frills.

p
L
in PvE at start of game fire is always good. personally i prefer earth now.
in PvP i like my Iceman build (water) simply because of its dmg potential but mainly because it messes with the enemies head as they are constantly snared
got that irritating touche feely noob ranger hassling you? np quick snare then walk away laughing while hitting him with your ranged attacks
air is probably 2nd fave in PvP but i generally go with whatever i feel i need at the time or what the team requires.
in PvP i like my Iceman build (water) simply because of its dmg potential but mainly because it messes with the enemies head as they are constantly snared
air is probably 2nd fave in PvP but i generally go with whatever i feel i need at the time or what the team requires.

