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Originally Posted by Replicant
/notsigned
if you limit the amount of Paragons all other classes would have to go through the same limit.
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Why? several people said it but why must limiting paragons to one per team mean that everything else has to be limited to? Anet make the rules, its not as if theres some general kind of divine law that says you do it to one you do it to all. In Guild Wars - Anet is God. Theres even a valid in game explanation - paragons are meant to be leaders, how does having 5 leaders leading 3 monks represent this?
The problem with paragons is completely different to everything else. With other gimmick builds such as 5 searing flames, it's a skill that is the problem, not the whole elementalist class.
IMO they should do the same thing they did to soul reaping to nerf the 8 n/rt build. There is a precedent for changing primary attribute now - soul reaping and critical strikes have both recently been changed.
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2 possibilities:
1. Change leadership so that it only gives energy once every 10 seconds or something. This means you can still carry lotsa shouts and chants but you will run outa energy pretty quick if you spam them. One paragon with 2 chants and a shout isnt going to be affected much, but the added affect of a whole team having to use their shouts/chants wisely will be.
2. No energy is gained for using a chant if already under the effects of a chant and no energy gained from a shout if under the effect of another shout. This would kill it harder than the first one. Would mean the only effective thing is to have 1 paragon with about 3 different shouts/chants. Anymore than 1 and they are going to have to have very few shouts and chants if they want energy.
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