This is an incomplete build because i have no clue what else to use to help the build as a whole... so if anyone would like to fill in some spots go ahead!
so basically:
[skill]Extend Enchantments[/skill] + [skill]Mark of Protection[/skill]=WIN
Person #1
(Dervish/Monk)
15/16 Mysticism
6 Protection
(rest in scythe)
[skill]Extend Enchantments[/skill][skill]Protective Spirit[/skill][skill]Veil of Thorns[/skill][skill]Vow of Silence[/skill]
Person #2
(Ranger/Monk)
16 Wildnerness Survival
8 Protection
10 Smiting
[skill]Quickening Zephyr[/skill][skill]Serpent's Quickness[/skill][skill]Mark of Protection[/skill][skill]Balthazar's Aura[/skill]
QZ --> SQ (right when its about to end) --> QZ (while SQ is up) = QZ forever
Im not sure how well energy is going to work out, might need a seperate Monk for Mark and Aura...
Me and a friend only tried it on Trolls but i can see a lot of potential for it... if anyone would like to try it out this week and tell me more results id love to know!
feel free to write in some skills you think would work with the build!
T

