I hope I'm posting in the right spot. Feel free to move this to a different forum if necessary.
With the changes in Normal Mode loot (aka party-scaled loot), I decided to see if I fully understand how they have changed the drop rates. I don't have the luxury of having 4 computers and 4 accounts to run a few "full party" runs and compare them with solo runs ... but I am able to hire one friend to get a 2-player "full party" test in Pre-Sear Ascalon.
So the test I devised is relatively simple. Repeat the "Elementalist Experiment" quest several times and record the drops. Do it both for solo runs and for 2-player "full party" runs ... and compare the total number of drops for the entire party. (Not just what one person gets, but what the full party gets).
What I expected to see: more item drops for a 2-player run which should be double of what a solo player sees.
If any of you can remember what you typically see while hunting in pre-sear, please respond. I thought that the pre-update "drop rate" allowed every monster to drop an item (except for the "pet" types). I really looks like we're now getting 50% drops ... at least in Pre-Sear.
(Data at the bottom, after the results)
The results:
Solo Player (168 monsters killed)
No Drop: 54.2%
Coin Pile: 0.6%
Lodestone: 0.0%
White Item: 35.1%
Blue Item: 10.1%
Full Group (2 people) (144 monsters killed)
No Drop: 43.1%
Coin Pile: 0.0%
Lodestone: 2.8%
White Item: 43.8%
Blue Item: 10.4%
Those results kinda baffle me. For one thing, the drop rates are pretty much the same. It is possible that loot scaling doesn't affect Pre-Sear at all; but there's also the possibility that the game is applying a "full party size" of 4 players instead of the maximum of 2 in Pre-Sear.
(Sidenote: since I did the test during the event weekend, I might have experienced some unexpected buggy behavior. I'm planning on repeating this test this week.)
--- data ---
In the "good old days", you can do the Elementalist Experiment quest solo and get 12 drops every time (1 from each elemental). You also have to beat 2 (or 3) level 3 ice elementals on the way, and you'll get something from them as well.
Solo Runs:
9:47pm EST 4/28
... did the quest 3 times. 42 enemies killed. zero coin piles, zero icy lodestones. 13 white items, 6 blue items (and 1 cupcake). total sell value: 35 gold
11:43pm EST 4/28
... did that quest 3 times. So, once again, 14x3 = 42 enemies killed. result: 17 drops (and no cupcakes). Again, zero coin piles, zero icy lodestones. only 4 blue items and 13 white items. total sell value: 37 gold.
11:28pm EST 4/29
... did the quest 3 more times. Once again, 42 enemies killed. result: 21 drops, no cupcakes. zero coin piles. zero icy lodestones. 3 blue items, 18 white items. total sell value: 46 gold.
5:20pm EST 4/30
... 3 more runs. 42 enemies killed. result: 19 item drops, no cupcakes, plus 1 coin pile. zero icy lodestones. 4 blue items, 15 white items. total sell value: 43 gold (plus 8gold coin pile)
Group (2-player) Runs
10:20pm EST 4/30
... 5 runs. 72 enemies killed, 0 coin piles, 2 icy lodestones, 33 white, 7 blue. Total value: 87 gold (combined total for both of us)
11:52pm EST 4/30
... 5 runs. 72 enemies killed, Results: coin drops: 0 ; icy lodestones: 2 ; white: 30 ; blue: 8 plus 2 birthday cupcakes total value: 79 gold
J

