Least Favorite Class:

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SotiCoto
SotiCoto
Banned
#121
Quote:
Originally Posted by Sjekster
I HATE warriors. Warrior / Monks even more so. Every new player seemed to take that class, cuz when I searched for PUGs in Prophecies, like 50% + was W/Mo.

They are just as boring as can be, and there are just TOO much LEEEEEEEEEEEEEROOOOOOOOOOOOOOOOOY JEEEEEEEEEEEEEEENKIIIIIIINSSSSSSS style players out there, who get killed, and start blaming others (preferably my monk). Well, if that happens, I simply do not resurrect the wankers
Answer: Unyielding Aura.

If the Warrior looks like he is about to pull a Leeroy.... remove the enchantment and watch him drop like a fly.... then give him a telling off before using it on him again. Mwahaha!
Avarre
Avarre
Bubblegum Patrol
#122
I would vote all four new classes if i could, but I went with the ritualist. Those classes simply have less fully outlined design which has at some point resulted in the status of the class, or an ability of it, being detrimental to the state of the game.


Also, rits r bad.
Cebe
Cebe
The 5th Celestial Boss
#123
Quote:
Originally Posted by Avarre
I would vote all four new classes if i could, but I went with the ritualist. Those classes simply have less fully outlined design which has at some point resulted in the status of the class, or an ability of it, being detrimental to the state of the game.


Also, rits r bad.
Mmmmyea, I'm liking the justification for that.

I went with Warrior. Ok, so there are *some* good ones, but they seem very few and very far between. Over-aggroing and being exceedingly arrogant, to mention but a few traits the Warrior brings. Aside from that I'm not as fond of physical damage dealers as I am with casters. I am more comfortable playing casters and don't get much joy out of slashing something with a sword... One good point, however, is adrenal based skills...but I get those with my paragon...so yea, thumbs down for the Warrior.

Quote:
Originally Posted by SotiCoto
Answer: Unyielding Aura.

If the Warrior looks like he is about to pull a Leeroy.... remove the enchantment and watch him drop like a fly.... then give him a telling off before using it on him again. Mwahaha!
Like it! That's something I HAVE to try!
Bryant Again
Bryant Again
Hall Hero
#124
Seems like people hate the warrior because of bad rep. That's discrimination!

Are we basing this poll off of experiences with playing alongside the class, or how a class is actually played?

And I too need to give credit to Frojak's direct and awesome post.
samcobra
samcobra
Krytan Explorer
#125
eles.. because they blow shit up and require little skill. They are overpowered and their ubiquitousness in gameplay makes them annoying. This and the fact that the male ele dance is just gay.
T
Theus
Jungle Guide
#126
Assassins.

They're the only class that is stuck to the "Teleport/Spike"-like builds.

Warriors can use Hammers,Axes,and Sword all with different characteristics,
Rangers can use bows,pets,traps or spirits.
Mesmer's can be pratically anti-anything
Elementalists can be a Hydromancer,Aeromancer,Pyromancer or Geomancer.
Necromancers can use Minions or Hexes,
Monks can be Protective,Healing or Smiting.
Ritualists can be Healers,Spirit Spammers or Channelers.
Paragons can be Chant/Shout/Echo buffers or be primarily versed in spear mastery.
Dervish's have several different forms built around several different builds.

Assassins?They have to be Shadowstep/Spike.They really excel at nothing else.
MSecorsky
MSecorsky
Furnace Stoker
#127
Quote:
Originally Posted by Theus
Assassins.

Assassins?They have to be Shadowstep/Spike.They really excel at nothing else.
Ever see a Crit-Interrupter build? Devastating bow-work from an assassin.
Vyldan
Vyldan
Ascalonian Squire
#128
Quote:
Originally Posted by Theus
Assassins.

They're the only class that is stuck to the "Teleport/Spike"-like builds.

Assassins?They have to be Shadowstep/Spike.They really excel at nothing else.
Oh, I am very certain that Assassins can pull off other roles. Mean roles. Take a good look at the Deadly Arts line. Hell, we already have Caster Assassins with the addition of [skill]Deadly Paradox[/skill] and [skill]Deadly Haste[/skill]. However, Assassins seem as if they can branch off into a different manner of caster. The Deadly Arts line could fit them in among Mesmers and Necromancers by specializing in softening up single targets for the party to kill. Actually, I'm going to have to try this now. I'm inspiring myself.
ensoriki
ensoriki
Forge Runner
#129
Quote:
Originally Posted by Torqual
Great post Frojack.

I find Mesmer and (non-fire) Ele to be the best examples of balanced Attack/Defence.

Another reason why Assassin is not good for me. No defence and no team benefit. Designed to be a soloist.
The assassin has Great defense, but HORRIBLE heals

Theres a reason Mo/A is there, so they can have some Defense

The reason sins are so Glass shotgun as 1 put it because some of these people focus on such high damage output they dont put anything for defense other then feigned neutrality.
In deadly arts sin have debuff skills,shutdown skills, snares, SHameful fear I cant really catagorize...
Damage for running, anti-kit I guess. Ever lasting degen if condition meets (enduring toxin)

Anyways this shouldn't be a sin advetisement thread so I'll just stick to saying those who bash sins just aren't good at it.

Anyways Monk is really f'ed up, double monks seem good in hench groups but in Pugs Double Rits seem better Alternating to keep up the protection spirits while healing
Takuna
Takuna
Frost Gate Guardian
#130
Vyldan, Hm... I've never tried using my assassin as a caster. I'll have to give it a go.

And Theus, while I do indeed have teleport/spiking builds, I do also have tanking builds, interruption builds, one hefty condition laying build and that's not all assassins can do. It seems that most people voting here are voting out of ignorance. If you don't like elementalists simply because you don't like their style of comabt or heck, even clothes, that'd be one thing... but saying their rubbish because of how their played? Thank you for insulting the noobs that can't play their own professions but we don't need help with that.

Quote:
The assassin has Great defense, but HORRIBLE heals
Is warrior any better? I mean about the heals. I seriously don't know, it's not a sarcastic, rhetorical question, it's just that I was always under the impression that assassins had some of the better healing skills. (Monks and Ritualists not included, of course.)
MisterB
MisterB
Furnace Stoker
#131
I'll cast my vote for Ritualist; I don't ever want to play one. Too boring.

This thread makes me sad: I love my Paragon. High ranged DPS+deep wound, and permanent IAS with 106 armor? Yes, please. And that is BEFORE I buff the party.
S
Swift Thief
Krytan Explorer
#132
Why do people hate ritualists? They are an extremely useful class.
VGJustice
VGJustice
Desert Nomad
#133
Quote:
Originally Posted by Hikan Trilear
I don't really have a least favorite, they all have their uses.
QFT. I still voted Assassin myself, since I just can't quite get that class to work right for me. More of a "I suck with Assassins" than "Assassins suck".
Takuna
Takuna
Frost Gate Guardian
#134
Why are warriors one of the least favourites here, yet one of the favourites (if not the favourite) in the favourites poll? Something smells fishy here...
Exterminate all
Exterminate all
Lion's Arch Merchant
#135
Rit what can they do post high energy cost, time consuming easy distructive spirits?
Takuna
Takuna
Frost Gate Guardian
#136
Yeah but it stinks to get rid of them... Plus, there are ones that do good things, not just damage. Like increasing knockdown time, for instance, this is something that is very good with proper team organization. Or spirits that do damage due to how long they've been alive. There's a reason that Ritualist bosses are among the most feared.
Exterminate all
Exterminate all
Lion's Arch Merchant
#137
Not many people accept rits into their team, like me. They really can't do anything besides make spirits and co-act like a healer, they are OK not great to me they are the worse...if they do increase knockdown time by 1 or 2 seconds is it worth brining that skill for 1 second? No one really uses rits in team organization but i guess they can be good for some occasions.
Takuna
Takuna
Frost Gate Guardian
#138
Depends on what you're trying to do. Ritualists are good interrupters with one of their spirits, for starters.
N
NJudson
Krytan Explorer
#139
Well, lately it's either my warrior or monk that is my least favorite. I don't dislike them, but they are my least favorite to play right now.

I think Monk is my least of all though simply because I often like to play without too much thought process or concentration and that doesn't bode well for a monk. You're always on your toes as a monk and playing a stressful and nerve racking character isn't my idea of winding down from a long day of work.
Bride of the Atom
Bride of the Atom
Academy Page
#140
Quote:
Originally Posted by Lord Natural
The Ritualist. They just sit there and crap out spirits.
I don't know why, but that seriously made me laugh... out loud, even.