For me, Paragon's lead the way here. Just not that interesting to play. (I like having one on my team, though!)
Used to be Assassins, because mine just died too much, but with some subtle buffs in past skill balances, and more experience on my part, they are OK to play now.
- Grunntar
Least Favorite Class:
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Voted Assasin. They are fun to mess with in arenas from time to time since they can deliver a satisfying fast kill spike all by themselves, but just seem like they are too easily countered and are too weak defensively for me to not see them as a liability in many situations. There are some that can play the class well and not be a weight in the team, but the strength of a 'sin is to get in, spike, and get out, which by it's very nature doesn't tend to support a group much in most PvE areas.
It can be argued that Mesmers are also weak in PvE, but they can at least provide some utility which may come in handy for certain missions (Clumsiness vs. Kuunavang, enchant stripping/overall shutdown on monk bosses, etc.)
I will admit that I may still be holding onto a bad view of them that stems from seeing so many die over and over and over and over back when the class was introduced with Factions and decimated by a combination of Afflicted Soul Explosion and weak overall defenses, but while changes and buffs to the class may have made them stronger, I'm still not sold on them being an efficient choice when building a team for a hard mission.
It can be argued that Mesmers are also weak in PvE, but they can at least provide some utility which may come in handy for certain missions (Clumsiness vs. Kuunavang, enchant stripping/overall shutdown on monk bosses, etc.)
I will admit that I may still be holding onto a bad view of them that stems from seeing so many die over and over and over and over back when the class was introduced with Factions and decimated by a combination of Afflicted Soul Explosion and weak overall defenses, but while changes and buffs to the class may have made them stronger, I'm still not sold on them being an efficient choice when building a team for a hard mission.
My least favorite used to be Warriors... played one through the first two campaigns (and have an old one who is a Perma-Pre-Searing character as well) and they are just so boring and unnecessary when compared to the other better classes... so yea, Warriors used to be my least favorite, but I had to vote Necromancer now that the recent nerfs to the class have put them at so much of a disadvantage next to every other class and taken away any fun they once were to play.
Paragon hands down. I really WANT to like this class, but they really don't seem to be good for anything right now when compared to the potential of other classes.
I was hoping that paragons would function like more advanced paladins from other games with lasting group buffs, decent damage, and heals.
Instead I got semi-powerful one time group buffs with long cooldowns, ok damage, and marginal healing.
To be fair though I was so turned off that I didn't spend much time playing them, so they could actually be better than I am giving them credit for
I was hoping that paragons would function like more advanced paladins from other games with lasting group buffs, decent damage, and heals.
Instead I got semi-powerful one time group buffs with long cooldowns, ok damage, and marginal healing.
To be fair though I was so turned off that I didn't spend much time playing them, so they could actually be better than I am giving them credit for

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Originally Posted by Tozen
Paragon hands down. I really WANT to like this class, but they really don't seem to be good for anything right now when compared to the potential of other classes.
I was hoping that paragons would function like more advanced paladins from other games with lasting group buffs, decent damage, and heals. Instead I got semi-powerful one time group buffs with long cooldowns, ok damage, and marginal healing. To be fair though I was so turned off that I didn't spend much time playing them, so they could actually be better than I am giving them credit for ![]() |
read the OP here:
http://www.guildwarsguru.com/forum/s...php?t=10144977
1. spears have more base DPS at ideal conditions (barring skills) than both axes and swords...
2. they have excellent party wide utility (condition removal, hard rez, damage augmentation etc..)
3. They have the second highest armour in the game.
4. ...and they increase their usefulness in numbers (exponentially I might add)
.....my only real beef with the paragon nowadays is there non-manly armour... (black vabbi is as manly as it comes )
Ouch. Paragon has taken the lead for losing.
Ungh! QFT^10000 powah. I'm really hoping we see some Paragon armor with some pants in the expansion.
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Originally Posted by clawofcrimson
.....my only real beef with the paragon nowadays is there non-manly armour... (black vabbi is as manly as it comes ) |
I voted Dervish. I can appreciate them and what they bring to the game, but personally (YMMV) I just couldn't get 'into it', and found playing one utterly dull.
Put enchantement on.
Take enchantment off.
Rinse.
Repeat.
I used to like having a character for each class, but I think my Dervish is headed for deletion. Swiftly followed by my Paragon.
Put enchantement on.
Take enchantment off.
Rinse.
Repeat.
I used to like having a character for each class, but I think my Dervish is headed for deletion. Swiftly followed by my Paragon.
S
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Originally Posted by Bryant Again
Ouch. Paragon has taken the lead for losing.
Ungh! QFT^10000 powah. I'm really hoping we see some Paragon armor with some pants in the expansion. |
I really enjoy the diversity of all the professions. I think each profession provides opportunity for more than one play-style and technique, and that really attracts me to the learning of each professions' potentials.
From my experience with other players, it seems that most people dislike a profession simply because they either don't understand its potential strengths or uses, or never give the profession an open attempt at learning how they can utilize it.
For the sake of Voting, I chose Elementalist simply based on the vain fact that I like their armour sets the least (especially males!)... Mesmer is not far behind for these very same reasons.
From my experience with other players, it seems that most people dislike a profession simply because they either don't understand its potential strengths or uses, or never give the profession an open attempt at learning how they can utilize it.
For the sake of Voting, I chose Elementalist simply based on the vain fact that I like their armour sets the least (especially males!)... Mesmer is not far behind for these very same reasons.

