First of all Anet, THANKS FOR THE UPDATE... it is by far my favorite of any that you have released thus far.
That said, I'm noticing some incredible difficulty in finding groups for hard mode, namely that the "trinity" of MMORPGS has become much more essential for missions.
Most groups I see are looking for warriors, elementalists, and monks. While some other classes will occassionally be substituted (like how SS is still pretty good), some classes, such as mesmer and assassin, are being completely left out.
I'll be thinking this over and eventually writing a proposed solution in the suggestions area, but at the moment, I want to know if anyone else is witnessing the same thing?
If it was hard to get a group before, it is harder in hard mode
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Originally Posted by Bryant Again
While I haven't looked for a group - I played with guildies and a few friends - I can understand why Assassins aren't wanted, at least. I tried playing with my assassin in NF, and I'm pretty much getting two-shot'd-wtfpwnd.
Already "vanquished" 4 areas and got 3 masters missions in NF on my assassin thank you very much. I'll stick with my heroes I guess... 
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Originally Posted by Narcism
Assassins are not pve characters.
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Originally Posted by Narcism
Assassins are not pve characters.
Says the warrior, narrow minded as usual. THANK YOU OH WISE WARRIOR FOR YOUR VERY INTELLIGENT COMMENT !
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If you still don't get a group, learn how to sell yourself in allchat to get a group.
And if you the Warrior still don't get a brain, then... No I know just go play WoW please there is a sufficient amount of moron already in GW, now just quit this is better for the community not to have such ignorant players. I thank you in advance. maybe you will find a game where you can fully express your unlimited potential, such as... let's say tetris, or pokemon ? maybe, maybe... I think sins just have to snob you |
Assasins are as much PvE characters as PvP, they are however better at killing single targets. And let it happen that in PvP the ability to kill as fast a assasin can is of good use, while in pve the focus is more on area damage as SS and Searin Flames.
And if youre getting two shot killed consider this, "Is it really the class that is bad or do i not yet knwo how to play it properly?"
Try Feigned Nuetralliy and Shadow refuge for example they should work really well.
And if youre getting two shot killed consider this, "Is it really the class that is bad or do i not yet knwo how to play it properly?"
Try Feigned Nuetralliy and Shadow refuge for example they should work really well.
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Originally Posted by clawofcrimson
less flames please...
The OP has a good point... if the mesmer is experiencing less play... how does hard mode help? I guess we will just have to wait and see.
We don't quite know yet, I'm guessing builds will come out for harder areas in hard mode, but mesmors may create a build that works perfectly for hard mode.
We just don't know yet, maybe they will be totally left out, or perhaps they will find a huge purpose and be highly wanted. Keep in mind hard mode is harder...and builds and cookie-cutters WILL come out.
Hopefully, Sins, Mes, Derv, and Paragon's will all find their place in this new form of gameplay.
The OP has a good point... if the mesmer is experiencing less play... how does hard mode help? I guess we will just have to wait and see.
We don't quite know yet, I'm guessing builds will come out for harder areas in hard mode, but mesmors may create a build that works perfectly for hard mode.
We just don't know yet, maybe they will be totally left out, or perhaps they will find a huge purpose and be highly wanted. Keep in mind hard mode is harder...and builds and cookie-cutters WILL come out.
Hopefully, Sins, Mes, Derv, and Paragon's will all find their place in this new form of gameplay.
p
paragons with stand your ground and watch yourself maybe really good, if its armour respecting damage the mobs do.
from what ive read, mesmers might wanna run power return, empathy, backfire, some energy management, optional skills (energy burn or whatever) heal, res.
but thats what i normaly run now...
from what ive read, mesmers might wanna run power return, empathy, backfire, some energy management, optional skills (energy burn or whatever) heal, res.
but thats what i normaly run now...
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Originally Posted by pingu666
paragons with stand your ground and watch yourself maybe really good, if its armour respecting damage the mobs do.
from what ive read, mesmers might wanna run power return, empathy, backfire, some energy management, optional skills (energy burn or whatever) heal, res.
but thats what i normaly run now... Shame, Guilt and Drain enchantment could be good e-management options and also having an enchantment removal can be useful against skills like Healing Hands and Shield of Judgement
from what ive read, mesmers might wanna run power return, empathy, backfire, some energy management, optional skills (energy burn or whatever) heal, res.
but thats what i normaly run now... Shame, Guilt and Drain enchantment could be good e-management options and also having an enchantment removal can be useful against skills like Healing Hands and Shield of Judgement
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This was to be expected, rasing the stats of monsters really didnt help the unfavored profs to get in groups. People just reckon that they need to buff their damage too.
Now if Anet would have taken the alternative path and the enemies would have more balanced makeups and better behavior, making AI spread groups quickly and making brainless hexes useless then that would have been a good call. So an SSed mob would move out of the group and start harrassing enemies without damaging its own partners in crime.
When they would meet a frost build they would target the winter and GC when they are set up, or even interupting them. That would have been real hard mode. No gimmicks, true play.
Now if Anet would have taken the alternative path and the enemies would have more balanced makeups and better behavior, making AI spread groups quickly and making brainless hexes useless then that would have been a good call. So an SSed mob would move out of the group and start harrassing enemies without damaging its own partners in crime.
When they would meet a frost build they would target the winter and GC when they are set up, or even interupting them. That would have been real hard mode. No gimmicks, true play.
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Originally Posted by heroajax1
I'll take all the mesmers in my groups. It's just nubs that don't understand how they truly help a group who don't want them.
Correct, but if your in a group of four in an Ascalon mission, are you going to choose a mesmor?
No! A normal group is going to have 1 monk, SF ele, Warrior of some type, or a ranger with epidemic. Or something like that, the point is that the minority professions will find it impossible to do hard mode with people, since people won't open up unless better builds come out the future.
I just hope the GW:EN allows this all to happen.
No! A normal group is going to have 1 monk, SF ele, Warrior of some type, or a ranger with epidemic. Or something like that, the point is that the minority professions will find it impossible to do hard mode with people, since people won't open up unless better builds come out the future.
I just hope the GW:EN allows this all to happen.
I shudder at the thought of HM missions where you have to protect some damned NPC(s), actually tried one and failed miserably...
Players are already spread thin across three campaigns, now even more with hard mode and normal mode, finding a group is very difficult, finding one if you're not a warrior, monk, ele, or necro would be close to impossible.
Players are already spread thin across three campaigns, now even more with hard mode and normal mode, finding a group is very difficult, finding one if you're not a warrior, monk, ele, or necro would be close to impossible.
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Originally Posted by Narcism
Assassins are not pve characters. I just love people who comment like this it says a lot about them. I must admit of all of my characters the Assassin has proved over and over again to be the most effective class at killing in PvE. Nothing kills faster than an Assassin. There is simply no reason for the hate.
You must understand Assassin hate is the direct result of the factions monster ability Afflicted Soul Explosion. Apart from this monster ability being set off upon death there is no reason to hate assassins like people do.
Assassins are not pve characters. I just love people who comment like this it says a lot about them. I must admit of all of my characters the Assassin has proved over and over again to be the most effective class at killing in PvE. Nothing kills faster than an Assassin. There is simply no reason for the hate.
You must understand Assassin hate is the direct result of the factions monster ability Afflicted Soul Explosion. Apart from this monster ability being set off upon death there is no reason to hate assassins like people do.
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It's all about the skill with those class's, mesmer, sin, and paragon are certainly the hardest, or the least understood in any case. It seems that most people who pick up this class, don't play it long enough to actually understand the usefulness of the class and what they are capable of. They then switch over to another class and only remember their ill fated attempt at these more complicated class's and don't want to risk a spot to one in the group, when all they've experienced is failure.
It all adds up to impatience I think. For my part, all i can say is that I wish I could bring more heroes so I could stick in a sin or mesmer, because they rape casters.
It all adds up to impatience I think. For my part, all i can say is that I wish I could bring more heroes so I could stick in a sin or mesmer, because they rape casters.

maybe you will find a game where you can fully express your unlimited potential, such as... let's say tetris, or pokemon ? maybe, maybe... I think sins just have to snob you