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Originally Posted by :::Q:::
Wait wait wait... I came rushing into the forums today in hopes of seeing something solid (was told about game update last night) only to find Anet's official statement to be: We still don't really know what to do yet?
What the hell.
While I understand that finding the answer to the timer problem will take time, it takes arrogance to think that telling us "it will take time" is enough to be considered an "update".
[gaile chat]
Don't ever put words into our mouths again, or think for a second that you know how we feel. I will leave the game and sell my account on eBay for arrogance like this, I swear it.
If it is the development teams' position that they know and can account for all, then they know nothing, and can account for nothing. If this is the general attitude of devs at ArenaNet, I will be leaving the game. Period.
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Instead of leaving us in the dark, ANet decides to tell us where they're going with these changes, and you call it arrogance? Sounds like
you are the one with an excess of that particular trait, good sir.
Also, maybe Gaile should have said in her chat, "All reasonable and knowledgeable necros have agreed that soul reaping needed a change." It did. Period. Hassle-free energy management is not conducive to PvE balance, and YES there is such a thing. Especially with the upcoming hard mode, which ANet wants to actually be hard. I would imagine this change has come in an attempt to make it so 2 MMs and 2 SF eles can't roll every hard mode mission and area in the game.
If you really think threatening to sell your game account will stop ANet from providing needed balances, you're deluded. Actually, I think if you care enough about the game to threaten as such, you're more deluded if you think you'd go through with it, but maybe that's just me not being able to understand people who make such threats, as if they help with the conversation AT ALL.
To help with the conversation, Progor's solution (or something like this, the numbers could be changed) seems to me to be the most elegant solution, and would work well.
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You gain SR/3 energy and 1 pip of energy regen for SR*2 seconds.
You are enchanted with this every time a mob dies, and it stacks with itself. This means:
At 15 Soul Reaping:
You gain 5 energy + 1 pip for 30 seconds (10 energy from regen) for 15 total
If one mob dies every 5 seconds, you remain at max regen
Anything faster, and you go over the regen cap, but still get some energy from the initial burst
At 9 Soul Reaping:
You gain 3 energy + 1 pip for 18 seconds (6 energy from regen) for 9 total
If one mob dies every 3 seconds, you remain at max regen
So you can see that if a mob dies every 5 seconds or more, it's just like both of the old systems, except for most of your energy comes in the form of regen instead of bursts.
At 12 Soul Reaping (most Necros run 11-13 SR, so 12 was chosen):
You gain 4 energy, + 1 pip for 24 seconds
A mob dies every 5 seconds: (old SR - 3.73 eps)
You average 8.8 pips regen (9 for 4 seconds, 1 for 1 second)
4 energy per 5 seconds, + 2.93 eps from regen (8.8/3) = 3.73 eps
every 4 seconds: (old SR - 4.33 eps)
You average 10 pips regen
4 energy per 4 seconds, + 3.33 eps from regen = 4.33 eps
every 3 seconds: (old SR - 5.33 eps)
You are capped at 10 pips regen
4 energy per 3 seconds, + 3.33 eps from regen = 4.66 eps
every 2 seconds: (old SR - 7.33 eps)
You are capped at 10 pips regen
4 energy per 2 seconds, + 3.33 eps from regen = 5.33 eps
every 1 second: (old SR - 13.33 eps)
You are capped at 10 pips regen
4 energy per 1 second, + 3.33 eps from regen = 7.33 eps
From this you can see that as stuff dies faster, the energy gained over time (eps) scales much slower than the old way, making this adjustment satisfy the needs of the nerf bat. On the other hand, up to 6 mobs can die at once, and the Necro will still gain the full benefit of their soul reaping attribute.
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