What is your list of cool features in Guild Wars? This includes from any of the 3 chapters and any updates to date. We have seen enough negativity in the forums these days. Let's tell the DeVs the things that we are appreciative of.
Will post my list as the thread developes.
What is your list of cool Features in GW?
1 pages • Page 1
B
Drawing on the minimap. Was probably a bitch to implement properly, but it's so intuitive, using it is second nature.
Heroes and henchmen. Being able to form a group using AI characters and actually play most of the game's content without a worry is something we all take far too much for granted.
World changing depending on your actions. Titan quests for example. This needs to be used sooooo much more! Nothing funnier than spoiling the fun of ToA / Sanctum Cay runners by joining their group whilst having Defend North Kryta active
(please note, I only did this once by accident, I do not actually promote doing this!).
Targetting controls. Other similar games feel stunted after playing GW.
It's these little technical marvels that make GW stand out from the crowd for me.
Heroes and henchmen. Being able to form a group using AI characters and actually play most of the game's content without a worry is something we all take far too much for granted.
World changing depending on your actions. Titan quests for example. This needs to be used sooooo much more! Nothing funnier than spoiling the fun of ToA / Sanctum Cay runners by joining their group whilst having Defend North Kryta active
Targetting controls. Other similar games feel stunted after playing GW.
It's these little technical marvels that make GW stand out from the crowd for me.
Anets focus on Skill vs Grind (when compared to other games, it truly is) \
No Monthly fee
The Magic the gathering / skill collecting but 8 limited skill use in explore/mission
Instance / Persistent zone system so no monster camping, etc.
The GuildWars game engine - top notch looking graphics for the hardware specs, the ability to add DX9, DS3D, EAX after the game released. Able to play on dial-up. The programing team is top notch.
The creative team for the imagination on the design / ideas that make the foundation for the style.
and a lot more...
No Monthly fee

The Magic the gathering / skill collecting but 8 limited skill use in explore/mission
Instance / Persistent zone system so no monster camping, etc.
The GuildWars game engine - top notch looking graphics for the hardware specs, the ability to add DX9, DS3D, EAX after the game released. Able to play on dial-up. The programing team is top notch.
The creative team for the imagination on the design / ideas that make the foundation for the style.
and a lot more...
r
r
For me its ability to form a guild and not ONLY to have idiotic annoying whisper based friends lists.
Its so nice to unite under the same banner
Offcourse what would you expect from a game named " Guild Wars " lol
haha.
I also like the title system.. Keeps me interested.. always gives me something to do, instead of watching the screen while standing in Bergen hot springs :P
i also like the pvp system allthough im mostly a pve players!
greetings Hugo
Its so nice to unite under the same banner
Offcourse what would you expect from a game named " Guild Wars " lol
I also like the title system.. Keeps me interested.. always gives me something to do, instead of watching the screen while standing in Bergen hot springs :P
i also like the pvp system allthough im mostly a pve players!
greetings Hugo
A
