What will Hardmode bring...

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k
killercroc
Banned
#1
Well after thinking about this for a while what do you guys think will come with Hardmode.

We know we will get
Max lightbringer/sunspear
harder mobs
easier for normal mode?
new items? -> maybe it will be very ez to get Colossal Scimitar too.
new titles
lockpicks - they are essentially skeleton keys (can open any chest) but have a chance of not being 'destoryed' after use depending on lucky and treasure hunter title. All other keys i believe will be the same so you can still use vabbi keys etc..
I think they might make lockpicks cost 1200 ea or maybe even 2k and have a 30-50% of being destroyed after being used. and maybe a 10% chance of not working.



anything else you know about
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K
Kityn
Krytan Explorer
#2
New chests that open with a Lockpick set. Oh and alot more deaths.
B
Baelasina NightSong
Pre-Searing Cadet
#3
Quote:
Originally Posted by czymann
New chests that open with a Lockpick set. Oh and alot more deaths.
From what I understand, the Lockpicks will actually work with *any* chest, but have a chance of being lost (based on Treasure Hunter / Lucky titles)
zwei2stein
zwei2stein
Grotto Attendant
#4
Lots of whining from people who now think they are l33t enough to flawess it but who will fail and call for nerf.

PS: Wow, are mods allowing you that Winzy spam? hmm... could be usefull.

(Added by moderator: It's going to be treated as any other kind of advertisement at this point.)
MirageMaster
MirageMaster
Banned
#5
I only sure of one thing hard mode will bring.100 times as much frustration as Torment areas can give now.
Drops? buh,they cant give anything more useful then i already got so its pointless.
T
The Great Al
Forge Runner
#6
1. What do you mean by the lock pick 'not working'?
Also, 2k would be way too much for something with a 50% breaking rate. I'm thinking that it'll be 1.2k, 65% base breaking rate (so on average you get a little under two chests' worth, maybe more, maybe less) and it'll go down depending on your titles

2. Will the new sunspear skills (i think gaile said we're getting them) be only for the NF areas, or will they be usable throughout all campaigns?
King Kong
King Kong
Krytan Explorer
#7
Razah maybe...
T
The Great Al
Forge Runner
#8
Quote:
Originally Posted by MirageMaster
I only sure of one thing hard mode will bring.100 times as much frustration as Torment areas can give now.
Drops? buh,they cant give anything more useful then i already got so its pointless.
The torment areas would be fun except that they are incredibly repetitive, not very well thought out, and the environemnts are incredibly bland. I'm looking forward to fighting lvl 27 or whatever monsters in the northern shiverpeaks, and the forest areas, and ascalon, etc.
aaje vhanli
aaje vhanli
Krytan Explorer
#9
Quote:
Originally Posted by The Great Al
2. Will the new sunspear skills (i think gaile said we're getting them) be only for the NF areas, or will they be usable throughout all campaigns?
You probably have to be a certain level Sunspear to use certain Sunspear skills.

I thought I also read that, when Hard-Mode is implemented, they are going to make some of the tougher Normal-Mode areas a bit easier.
T
The Great Al
Forge Runner
#10
Yeah I understand that, but as of now, the Lightbringer skills are only for the higher level NF areas, because that's the only area those monsters appear. Will the sunspear skills be for everywhere?
k
killercroc
Banned
#11
i think it will be 2k because of UW and FOW and demonic and the deep etc... those keys are worth 1500 or so.

I believe the razah thing is probaly seperate and will come soon
manitoba1073
manitoba1073
Desert Nomad
#12
hard mode is only for missions.
Z
Zorglubb
Academy Page
#13
It'll bring a new title track and hopefully make old areas interesting to revisit.

I hope hard mode isn't just about grind-bashing lots of high level critters, but more about figuring out the weakness/tactics.

As for the loot, meh, I already have max damage everything with a larger variety of mods than my storage can hold (when you've got to put useful weapons on mules, you know something's wrong with the storage). The only loot that might be remotely entertaining would be low-req weapons, but that would be more about mess-around builds than anything else.
Exoudeous
Exoudeous
Wilds Pathfinder
#14
Quote:
Originally Posted by The Great Al
Yeah I understand that, but as of now, the Lightbringer skills are only for the higher level NF areas, because that's the only area those monsters appear. Will the sunspear skills be for everywhere?
that depends. if they are only affected by rank tehn yes, but if its by what you fight then no.
Knightsaber Sith
Knightsaber Sith
Furnace Stoker
#15
Quote:
Originally Posted by manitoba1073
hard mode is only for missions.
Actually it's for everything except presearing, and I'm not sure about elite/challenge missions...
manitoba1073
manitoba1073
Desert Nomad
#16
Quote:
Originally Posted by Knightsaber Sith
Actually it's for everything except presearing, and I'm not sure about elite/challenge missions...
i just say gailes post on it, but originally it was only for missions and i was going on that. my bad. lol