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Originally Posted by Pkest
I really don't see the point of 10 more heroes if you are still limited to 3 at a time.
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What I do is give my heroes a specific equipment combination, then once they have it, I never change their equipment again. With more heroes, I get more equipment combinations to have them set to. For instance I have Zhed with a fire staff+runes and Souske with air staff+runes. If I wanted an earth hero I'd either have to change their runes, or put up with low stats. But if I get a 3rd ele, he can get the earth staff+runes.
The only way I'll actually have a complaint about the new heroes is if we are forced to use them for a primary quest or mission (sidequests are acceptable places to force use of a hero if the quest is about that hero). This is for 2 reasons:
1 - If we are forced to take a hero, it means we are being forced to take only 7 human players even when we can find an 8th willing and able to help.
2 - We may already have a hero of the same class setup with runes. But if we are forced to take one, we have to chose between taking a weaker hero than the one left behind, buying the equipment for the hero you are forced to take, or going through the hassle of moving the runes over from one hero to another. Depending on what skills you have unlocked, the henchmen might even outperform the hero you are forced to take, especially if the hero is at a lower level than the henchmen for whatever reason.
If the storyline requires the hero to be in the mission, then tag him along as an NPC that triggers the alternative name if he is brought along by players as well.