PC Gamer May 2007 Information - "Guild Wars Reborn"

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GWaddict
Ascalonian Squire
#1061
Anyone know if the 2008 Beta for GW2 is gonna be an Open Beta for us all?
Hanging Man
Hanging Man
Krytan Explorer
#1062
Ok i jus read the new information first I'd like to thank the cretaer of thread very very informative and simple thanks very much. :]

did they cancel the production of gw 2 and start eye of north [is that the name of it?] or mearily stop guild wars 2? I dunno

But the new limitless level cap seems excellent imo. When I start a character it takes like 5 days to reach level 20. After that...nothin much is exciting. There is 4 new races to choose from if I read correctly right? Seems like Anet is really pushin themselves to the max. Is Eye of the North like a completly new world? Or like a new continent?

But anyway this is about as exciting as the release of Guild Wars. Best day of my life. Can't wait!!!
lacasner
lacasner
Desert Nomad
#1063
Quote:
All Gaile said was that there's access to equipment. Who knows how limited that access will be.
*Waits patiently for a response...*
b
betatry
Ascalonian Squire
#1064
you all speaking about that gw 2 going look like wow
but no one really wonder about the really problem
how female charr going look like
Miss Persephone
Miss Persephone
Lion's Arch Merchant
#1065
Quote:
Originally Posted by MSecorsky
Interesting thought... if they're considering an unlimited level cap then it almost HAS to be cosmetic beyond a point. You simply can't gain health, energy and attribute points forever, or you'll simply become the biggest monster in the game.

There must be balance here. A level cap that counts (as Gaile seemed to hint at) plus further levels that simply allow for certain things, perhaps weapons have minimal level requirements to use, or armors... yet these particular weapons, aside from the skin, are no different than any other max.

The fact that they'd consider no cap implies that it cannot "mean" something forever.

Edit - add on ---

What if they did this in GW now? Allow numbers to roll past 20 with no "physical" benefits, but say every 50th level (to pull out a number) you gain access to new armor and weapon skins, or possibly a slightly larger means of storage... you'd have "character advancement" beyond level 20 without destroying the soul of the game.

Thoughts?
In the spirit of GW thus far, I really have to guess that unlimited levels are cosmetic only; ANet have never tried to encourage grind. However, I'm still really concerned about levels being cosmetic.

Unlimited levels = rank for PvE.

The rank elitism of pvp is what drives me away from it. People will recruit to high end areas based on level, despite the fact that it makes no difference to skill. Heck I wouldn't mind doing some HA, but since I didn't start playing it from day 1 and don't have one gazillion fame, I can't get a group.

We already have titles in GW to show achievements; level is just a crude way of showing amount played with no links to skills, and a crude way that people will quickly pick up on and start discriminating when they form groups. No one says 'NEED PEEPS FOR URGOZ, ONLY PROTECTORS OF CANTHA APPLY', but i can guarantee that, whether cosmetic or not, level will be seized upon as a method of recruitment.

Also I HIGHLY DOUBT you can use weapons and the like from GW1. These are tradeable items with a market value; since you can't bring gold across, people would put all their money into weapons. The point being it's a new game, so people have to start on a level playing field; have 1000+ pretty max weapons in your storage when you start out just doesn't allow for that. Same goes for armor, everything. I envisage some kind of deal like the /bonus items we've received ingame thus far; already customised and non-tradeable, if indeed they are transferable between games at all.
Demonstar
Demonstar
Krytan Explorer
#1066
Okay, so you've pretty muched confirmed that 'inheriting' doesn't not include our gold.

But I have some other questions:

Will the titles in GW2 include some (if not all) the GW titles? If so, will he inherit those as well?

Will you still update GW and keep the community going? (Holiday Events, occasional skill rebalances, things like that.)

Will GW2 follow the same campaign structure that GW has followed? Or will you be releasing a GW3 after GW2?

EDIT:

I just remembered that you guys added the title system because of GW's level cap. If GW2 doesn't have a level cap, will their be titles at all?
Mmm_Corey
Mmm_Corey
Ascalonian Squire
#1067
The 3500 wasted hours of my life finally says gg.
B
BryanM
Frost Gate Guardian
#1068
So... how about them six Hellgate London classes, eh? Information, please.
hallomik
hallomik
Krytan Explorer
#1069
I, for one, am very happy about the news of the planned Guild Wars 2.

I realize many are not and they are certainly entitled to their opinions. Anytime something you’ve grown fond of changes, emotions come into play, so some negative feelings are to be expected. My view is that the described changes are very welcome, indeed, and reflect that the developers have been listening to the fans.

Firstly, the current model was not sustainable as most of the devoted readers of this forum understand. How many threads were there expressing concern about each chapter stretching the player base thinner and thinner? GW:EN solves that problem by using existing outposts with underground entrances. The expansion will therefore bring new and veteran players back together rather than separate them further. Hard mode does that one better. These kinds of solutions were recommended in Sardalac many times. In fact, there was a great Sorrows Furnace appreciation thread, and this planned expansion looks to be very much in that spirit. The fans have really gotten what they asked for and the cheaper price is icing on the cake.

In GW2, the game will retain those elements that make Guild Wars “Guild Wars,” while amping up the fun factor. Guild Wars is not really about a level cap. It is about constrained skill selection with creative builds and balanced PVP competition. Arena Net has been faithful to these core principles.

If you’re primarily a PVE player, the new GW is great. In GW1, it takes about two days (skilled) to a week (new to the game) to max your character’s level, armor and weapons. If you’ve been playing a significant amount of time (more than 2 months for one character), you’ve done anything you would want to do. What remains is getting titles or rare weapons and armor. For those worried about the new GW becoming a “grind” what do you call farming ecto’s for FOW armor? For a PVE player, it is much more satisfying when your gaming efforts result in tangible improvement to your character and not just cosmetics. The only problem with that is that it can lead to imbalances between dedicated and casual players in PVP.

For serious PVP play, however, any player can instantly create a max level, max weapon, max armor character of his or her choosing. If player competition is your thing, and you hate the grind, the new Guild Wars provides a perfect option. I’m sure we’ll see a rich set of options for serious competitive play. If a fully decked out PVE player starts talking trash to a lower level player, they will always be able to take it to the arena to find out who really has the skills.

Another thing players were worried about was the loss of their characters. For a new game, there’s a trade off between starting fresh and having continuity to the past. I think GW2 is making the perfect tradeoff. Players will start fresh (so new players won’t be intimidated to join), but GW1 veterans will have recognition and props based on their GW1 accomplishments. You can’t please everyone, but this forum suggested idea is a great compromise.

All in all, I’m extremely pleased with what A-Net has proposed. They’ve honestly faced up to the limitations of the groundbreaking model they created, and are taking the true elements of what make Guild Wars a great game into its new incarnation.

I say bravo.
Paladin Prometheus
Paladin Prometheus
Ascalonian Squire
#1070
from wat ive read its turning in to WoW...n thats sumthing i do not want. i liked the idea of low lvl cap, meant u didnt have to play for ages to be able to play in gd areas, ok im all for lik a lvl cap at 25 but over 100 yesh over the top. n new races wth is that all about,y all a sudden add that to the game? new profs is gd adds more to the game, but new races just sounds worse. n the pvp doesnt sound that gd to me
angmar_nite
angmar_nite
Jungle Guide
#1071
I personally like the way this is going. For me WoW has some advantages and Guild Wars had many advantages. It seems as if Anet is learning from another successful mmo and from what I have experienced, I trust Anet to impliment these features properly.

On a more curious not though, what of map traveling? Cause I don't fancy walking from Augary to LA to sell stuff...
b
boko
Lion's Arch Merchant
#1072
Quote:
Originally Posted by angmar_nite
I personally like the way this is going. For me WoW has some advantages and Guild Wars had many advantages. It seems as if Anet is learning from another successful mmo and from what I have experienced, I trust Anet to impliment these features properly.

On a more curious not though, what of map traveling? Cause I don't fancy walking from Augary to LA to sell stuff...
Maybe they finally gonna think of adding an auction house in GW
B
BlackEagle
Krytan Explorer
#1073
For me, from what I've read I don't like the direction of GW2. Pretty much everything that I liked about GW seems to have been changed.

We obviously don't know anything really very definitely, so it's just a case of waiting and seeing what happens. Though in all honesty, I don't see where there is a massive link between the two, they seem like such completely different games that it seems strange to have this as a follow up to the orignal. If from what these reports suggest are true, and that is the direction the new game will be going in, I don't think I will be getting the game. That's just my gut feeling for now, though a lot of that is not really understanding fully what the new pvp things are going to entail.
Thermoblaze
Thermoblaze
Frost Gate Guardian
#1074
It would be very nice if we can go from Gw1 to Gw2 but trough a portal that is hard to get to him
Anet team knows what they are doing.I like this idea about Hall of Monument.
But ppl Gw2 is for 2 years it isn t tommorow realising.So a lot of things can change
And ppl that say that they lost h playing in Gw1 i can say only this:LoL!!!!
I am playing Gw for fun,to social with ppl ecc.
So stop worring and continue to playing Gw1

P.S.maybe the biggest ''problem'' for me is what configuration of Gw2 will be
But as i sayed 2 years.I know that i will buy new computer
Cataclysm
Cataclysm
Lion's Arch Merchant
#1075
Quote:
Originally Posted by lacasner
So you could pick, like idk, 2 armor sets and 5 weapons or soemthing to be transfered? Just wondering
If that is the case... Than 80% of the worry I had is gone.
Monkty Monk
Monkty Monk
Academy Page
#1076
as it said before about swimming jumping and sliding does that mean that we will
be able to like teleport and fly like in CoH and CoV?
savage vapor 33
savage vapor 33
Wilds Pathfinder
#1077
Is it going to be like a storage, so then you could possibly transfer EVERYTHING? Where you just hop on both games at once? This is where i get confused, mainly, because we have no idea what this is going to be....
dark_prince2023
dark_prince2023
Frost Gate Guardian
#1078
this is a bad thread I only play cause its free don't have money to waste on fees all I'm going to say HEHE you guys and gals are geeting hot over a game that probubly wouldn't be around in 5 years anyway lol wheres EQ lol oh well point is its a game they come they go you even lose interest as other things impact your life I know I'm moving on still have games to play and stuff to do! well I bid this thread Adu and hope ppl don't bash m for my op <- its the only one for any game I spent time on!
JoeKnowMo
JoeKnowMo
Jungle Guide
#1079
Few things to address:

- You won't see level discrimination because levels will not be account wide. If you're lfg with a level 20 warrior, there's no way to tell if you have 2 or 3 level 100 chars. So discriminating against you wouldn't make sense. Rank is account wide.

- Also, please read the first post that mentions the sidekick feature. This looks like a great counter to level discrimination.

- We don't really know how levels will work. But most agree there will be a cap. It's also likely that there will be diminshing returns, like for every 10 levels after 20, you get 5 more HP and 1 more attribute point. If someone wants to grind to 100 for +40 HP and 8 more attribute points, they're welcome to it.

- No kill stealing and spawn camping and other such grindy crap.

- If you think Anet sold out, then welcome to capitalism. You want them to make less money so they can keep you happy? Won't happen, comrade

- It's very likely that Anet is listening to the majority in making their changes. As Loviatar is fond of pointing out, they have data and graphs and whatnot, so they're probably making an educated decision in favor of a greater profit.

- Since GW2 will be a free game, making it appeal to casual gamers will help to keep the load lighter on servers and thus keep the costs down. This isn't going to be the game for WoW fanboys.

- If you've been playing for fun, then the impending demise of GW1 should not bother you. I'm sure the game has provided us with plenty of fun. If you treat a game like work and feel like you "invested" in the game and that is now all going to go to waste... it's time to realize that it is just a game. A very fun and entertaining game, but nevertheless a game.

- I agree that it seems like pvp'ers seem to be getting the short end of the stick with GW:EN and GW2. But if we can't come up with a way for pvp'ers to make up about half of the population (and we couldn't with GW1), they're going to be the minority and will therefore wield less financial clout. The casual pvp'ers will likely still get their jollies.

I would really like to see a way to keep the pvp'ers around as they've contributed a lot to the game as well as to guides, builds, forums, etc. And observer mode is usually entertaining. That's probably my only complaint, even though I'm a casual pvp'er.
b
balthazars hero
Ascalonian Squire
#1080
Im really sorry for saying this, but I'm pissed off for every person that has said " i hate this game","This is like WoW","WoW clone","Goodbye im leaving"...If you hate it so much why don't you leave?.And if its a waste of life to you then why play? It's a load of Anet's mind of you complaining that you dislike this game. You say its like WoW and its a WoW clone. But GW isn't WoW is it? its a different type of game in a million ways. I for one is buying GW:EotN and GW2 and going to Anet side all the way. You might think i am taking it to far but i dont really care about your opinion about me. As long GW is alive and kicking im staying with GW. GJ Inde with your PC gamer information.