PC Gamer May 2007 Information - "Guild Wars Reborn"
55 pages • Page 4
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I wouldn't be surprised if some staff at Anet are sweating right now. They're trying to please their customers, but a big percentage of their customers don't like the change. The other percentage loves it. If they change it back, they'll please the other customers, while the customers that liked the first change will be disappointed.
They're trying to please two "worlds" of customers at once, and they're not doing so well. :/
They're trying to please two "worlds" of customers at once, and they're not doing so well. :/
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lucifer_uk
Wilds Pathfinder
The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]
R/
Joined Nov 2006
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I'll repost here what I said over on GWOnline earlier:
So far, I like what I hear.
Higher level caps are not unique to WoW. In fact, *nothing* I've heard so far suggests anythign that can directly be tied to "WoW".
Let's see... D&D Online has a level cap of 12 (soon to be 14) -- does that make is a GW clone? Of course not. Does having a lower level cap make DDO better than GW? Of course not.
Also, it might surprise people the WoW (and other MMOs) does a few things *better* than GW. Yes, I hate the level grinding and the mindless traveling; I've played enough WoW to know the game isn't for me. But there are some features of WoW that *are* good -- good pet controls, for example -- that would make GW a better game.
I look forward to different races. I'm a human being 24/7; it would be nice to be a hulking Charr sometimes!
GW was an original concept; if you love the original game, it's safe to assume that those same game designers will do one heck of a job on GW2.
And you know what I like best? They're learning from what *didn't* work in GW! Yup, a company that admits they need to rethink their game! How completely refreshing.
GW isn't perfect; WoW is far from perfect; GW2 won't be perfect for everyone, either. But I'll put faith in the ANet crew because GW1 is such an awesome achievement.
So far, I like what I hear.
Higher level caps are not unique to WoW. In fact, *nothing* I've heard so far suggests anythign that can directly be tied to "WoW".
Let's see... D&D Online has a level cap of 12 (soon to be 14) -- does that make is a GW clone? Of course not. Does having a lower level cap make DDO better than GW? Of course not.
Also, it might surprise people the WoW (and other MMOs) does a few things *better* than GW. Yes, I hate the level grinding and the mindless traveling; I've played enough WoW to know the game isn't for me. But there are some features of WoW that *are* good -- good pet controls, for example -- that would make GW a better game.
I look forward to different races. I'm a human being 24/7; it would be nice to be a hulking Charr sometimes!
GW was an original concept; if you love the original game, it's safe to assume that those same game designers will do one heck of a job on GW2.
And you know what I like best? They're learning from what *didn't* work in GW! Yup, a company that admits they need to rethink their game! How completely refreshing.
GW isn't perfect; WoW is far from perfect; GW2 won't be perfect for everyone, either. But I'll put faith in the ANet crew because GW1 is such an awesome achievement.
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Originally Posted by Faer
Well, I guess they finally sold out. A shame, really. This was a unique game, for a while. Now it'll just be another bland face in the sea of MMO's...
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I do love ANet and all the designers, so hopefully they won't let us down. It will definitely be worth checking out, but I'm not going to get my hopes up. I'm just really disappointed and turned off by there being nothing after EotN. Makes me want to just stop playing already. I'm definitely not going to waste time getting all my chars through the campaigns now. I think once Hard Mode comes out, I'll do that here and there, then do EotN until it bores me, and then just wait until my characters eventually die :/
Please ANet, before you twist the knife in my back, promise me you still care about the casual players that don't want all the grind that the other games have.
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Well i'm disappointed that they are dropping the Campaigns. Thats what kept me intrested. Their tired of Reinventing the game every chapter, Fair enough but thats what made Guild Wars so great.
I agree with people saying the level 20 cap was good. Because everyone had the same base health, and everyone only had 8 Skills.
Its what separates Guild Wars from all the other eBay MMO's.
I like the Idea of bringing Chapter 4 back to Tyria and further north.
It would be good for something like that to happen with each of the continents, or maybe a future Chapter involving the resurrection of Orr.
I agree with people saying the level 20 cap was good. Because everyone had the same base health, and everyone only had 8 Skills.
Its what separates Guild Wars from all the other eBay MMO's.
I like the Idea of bringing Chapter 4 back to Tyria and further north.
It would be good for something like that to happen with each of the continents, or maybe a future Chapter involving the resurrection of Orr.
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I think GW2 sounds pretty interesting. All those freaking about the level cap automatically being a grind are just being silly. If there is no real content to keep you challenged/interested to develop your character then yes, it will be a grind and poor game design. I've gotten used to having the level cap in GW, but I'm looking forward to trying GW2 without and expecting that they can pull it off.
Pretty sure it's too soon to decide if GW2 is going to be great, awful or somewhere in between but I'm looking forward to hearing more about it.
Pretty sure it's too soon to decide if GW2 is going to be great, awful or somewhere in between but I'm looking forward to hearing more about it.
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Originally Posted by Feminist Terrorist
From what is posted about GW2, it will not be the type of game I want. I'm disappointed by the direction the game seems to be going in, and worried about what will happen to GW after this expansion is released.
After reading the summaries, I feel sick to my stomach. I need to go lie down now. |
I was hoping the episodic system of GW1 would continue for a couple of years, now it's basically a failed idea.
GW: Proph, then Factions one year later... Nightfall 6 months later, then the finishing chapter still doesn't have a determined date, and isn't stand-alone.
ANet's capability of fullfulling a promise sure can be trusted. (Auction House?)
Ah well... let both dev teams focus on it heavily for all I care.
I'll 'wait' (playing GW1, or maybe just some other game... it feels pointless to still work on characters when you know there'll only be one minor extra coming, before there's no more new content) 'till the bèta's of GW2, then decide if this is what I/we really want.
ArenaNet is a company, and as a company they need money, and they are competeing with huge companies like Blizzard. They obviously feel the need to turn their game into WoW with no monthly fee. I want ArenaNet to see the community response to things like the "No Level Cap". I don't want Grind Wars and I don't want World of Guildcraft, I want Guild Wars. Guild Wars 1 may be the best game I ever played, Guild Wars 2 sounds like the worst game I never played.
At least I know why we haven't seen things like the Auction house, they are saving it for GW2.
Sorry ArenaNet, seems like you aren't seeing what the community asks for. 6v6 was supposedly requested by many players, yet nobody likes it. I hope you can see that there are many people who want a unique game, like Guild Wars 1.
At least I know why we haven't seen things like the Auction house, they are saving it for GW2.
Sorry ArenaNet, seems like you aren't seeing what the community asks for. 6v6 was supposedly requested by many players, yet nobody likes it. I hope you can see that there are many people who want a unique game, like Guild Wars 1.
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Thanks Anet if i wanted huge player gvg id go play wow.
Seeing now that this is more or less my only choice now i WILL go over to WoW for the main reason is that they implemented it first and im willing to pay to play WoW just because they came up with this idea and didnt steal it.
Cya guys its been fun
/leaveGW
Seeing now that this is more or less my only choice now i WILL go over to WoW for the main reason is that they implemented it first and im willing to pay to play WoW just because they came up with this idea and didnt steal it.
Cya guys its been fun
/leaveGW
This is all quite exciting. My main concern, I suppose, is the higher level cap or no cap at all. I wasn't a fan of the cap for Prophecies but had since been converted, so I wonder if they can change my mind again.
Races I'm not so concerned with. Most other RPGs I've played had them, and I've heard a lot of people express interest in playing as Charr, so this could be good. The worst thing about it is people saying, because of this, GW is becoming more WoW-like, like they invented races or something.
I'm not upset about no new professions either. 40 new armors? That's great. New skills can most definitely find a home in a current attribute. The biggest loss will be in character animations and dances. Maybe if we could choose a dance or other emote from a list like in City of Heroes, that could make up for it?
Otherwise, as I've said, I'm excited. Arenanet seems to be looking to better the game even if it means abandoning their original business model for it. Can't wait for the beta for GW2.
Races I'm not so concerned with. Most other RPGs I've played had them, and I've heard a lot of people express interest in playing as Charr, so this could be good. The worst thing about it is people saying, because of this, GW is becoming more WoW-like, like they invented races or something.
I'm not upset about no new professions either. 40 new armors? That's great. New skills can most definitely find a home in a current attribute. The biggest loss will be in character animations and dances. Maybe if we could choose a dance or other emote from a list like in City of Heroes, that could make up for it?
Otherwise, as I've said, I'm excited. Arenanet seems to be looking to better the game even if it means abandoning their original business model for it. Can't wait for the beta for GW2.

