Is it just me or are fewer people accepting help?
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as time goes on there are less and less people that have no clue waht they are doing so they dont need help. I for one would ratehr work with henchies and heros when im questing/missioning/ and skill capping. Only time i go with groups is to help guildies and friends or when we are doing some sort of farm and pvp. There isnt that much demand anymore since people have gained mroe knowledge of the game.
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It took be almost 5 minutes (and several districts) to get rid of a Free Iboga Petal. I happened to pick one up and thought that some person that has a new character in Kamadan might want it for that one Soup quest (or whatever it is). Never knew how hard it was. haha
When I ask people if anybody needs any help, I as well only occasionaly find someone. As the games have been out longer and longer, you'll typically start to see things taper off a little (at least until the next campaign comes out)
- Aldoros of Faydark
When I ask people if anybody needs any help, I as well only occasionaly find someone. As the games have been out longer and longer, you'll typically start to see things taper off a little (at least until the next campaign comes out)
- Aldoros of Faydark
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Originally Posted by Ferret
I think that you'll find it is because of the introduction of heroes.
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Another would be playing style. I usually map complete areas when I enter them, whereas some people just want to get from point A to point B as fast as possible. I don't want to force others to play "my way," so I go with heroes/henchies as much as possible.
A third would be experience. Since many people are working on multiple characters, the "new" factor is gone, and they know what they are doing, and don't require assistance other than the heroes/henchies. I remember when henching through THK and the Fire Island missions was thought to be "advanced." Now it is just common.
Fourth, new skills. With so many powerful skills, it is easy to dominate missions that were once thought of as difficult.
I could go on, but I think you get the point.
thou, its easy to help someone without really pushing them through mission in early missions.
join mission with guy you want to help, have one good monk hero and one good damage hero (i opt for healing ritu and damage dervish) or three heroes+hench (add seccond damage dealer - possibly MM hero and use hench monk). Say "good luck" and leave. (just make sure person you are helping does not freak out when you leave :-) )
now, you helped him, but he can play at his own pace, not feel obliged to return favors and actually experiene mission and feel like HE is the one doing it and not just being rushed (you are gone in few seconds, if he messes up, he still has decent chance to loose)
you on the other hand can return to mission outpost and do same for other players - you can help couple of newbies at same time.
you can do this on NF/F starter islands and in prophecies till desert.
join mission with guy you want to help, have one good monk hero and one good damage hero (i opt for healing ritu and damage dervish) or three heroes+hench (add seccond damage dealer - possibly MM hero and use hench monk). Say "good luck" and leave. (just make sure person you are helping does not freak out when you leave :-) )
now, you helped him, but he can play at his own pace, not feel obliged to return favors and actually experiene mission and feel like HE is the one doing it and not just being rushed (you are gone in few seconds, if he messes up, he still has decent chance to loose)
you on the other hand can return to mission outpost and do same for other players - you can help couple of newbies at same time.
you can do this on NF/F starter islands and in prophecies till desert.
P
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Originally Posted by zwei2stein
thou, its easy to help someone without really pushing them through mission in early missions.
join mission with guy you want to help, have one good monk hero and one good damage hero (i opt for healing ritu and damage dervish) or three heroes+hench (add seccond damage dealer - possibly MM hero and use hench monk). Say "good luck" and leave. (just make sure person you are helping does not freak out when you leave :-) ) now, you helped him, but he can play at his own pace, not feel obliged to return favors and actually experiene mission and feel like HE is the one doing it and not just being rushed (you are gone in few seconds, if he messes up, he still has decent chance to loose) you on the other hand can return to mission outpost and do same for other players - you can help couple of newbies at same time. you can do this on NF/F starter islands and in prophecies till desert. |
Well if you go in a hard area in PvE, most people think you need help as much as they do, you can't guarantee that you're experienced to them.
If you go in a low level area, well first of all, there might be a lot of players there that already beat the game many times, and second low level areas usually aren't hard.
I think if you like to help people with quests and missions you're probably just looking to socialize, maybe you should try PvP or asking people from your alliance if they need help with a mission or a quest, surely someone will say yes.
If you go in a low level area, well first of all, there might be a lot of players there that already beat the game many times, and second low level areas usually aren't hard.
I think if you like to help people with quests and missions you're probably just looking to socialize, maybe you should try PvP or asking people from your alliance if they need help with a mission or a quest, surely someone will say yes.
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Originally Posted by Risky Ranger
I thought when you played an online game it was to play with other people. If you wanted just henchies you don't need it online.
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Originally Posted by WinterSnowblind
Personally, I love the game, but I'm not so big on the social aspect. If there was an option to play offline, I would, and I'm sure a lot of others would as well. Yes, it's an online game, but I think you have to accept the fact a lot of people don't want to play with other people.
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Originally Posted by Risky Ranger
I have noticed recently when I ask if people need help I get fewer replies than I used to. People in Prophecies seem to accept the most and NightFall the least. Is it me or is it a trend?
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People are spread out more and, this late into the game, most tend to be more experienced and do not need random help. They are either comfortable with hench/hero, have a guild, or have a good friends list.
Same thing goes with giving away non max items - the longer the game has been out the harder I find to give them away. I detest selling greens to the merchant and most aren't worth bothering with trying to sell (and the ones that are I want to keep - which of course why they sell for a decent amount of gold). If they are some of the few non-max I try and give them away in Ascalon since new players will have a long way to go before they get a better items. They are now hard to give away and end up at the trader.
So it is not just avoiding humans, heroes may have something of an impact but I doubt very much at all. If anything heroes should be *increasing* the demand for near max damage free greens since their mods tend to be max, yet it follows the same trend and we saw the same thing with the release of Factions.
Same thing goes with giving away non max items - the longer the game has been out the harder I find to give them away. I detest selling greens to the merchant and most aren't worth bothering with trying to sell (and the ones that are I want to keep - which of course why they sell for a decent amount of gold). If they are some of the few non-max I try and give them away in Ascalon since new players will have a long way to go before they get a better items. They are now hard to give away and end up at the trader.
So it is not just avoiding humans, heroes may have something of an impact but I doubt very much at all. If anything heroes should be *increasing* the demand for near max damage free greens since their mods tend to be max, yet it follows the same trend and we saw the same thing with the release of Factions.


