Thanks for the quick fix for Lamentation.
So what am I to do?|
Originally Posted by Wasteland Squidget
My only worry with nerfing Mending Touch is that it's the only thing that stops certain classes from being overpowered at the moment. Remember that Nightfall buffed condition application as well as removal. BA rangers already see play and I'd worry about a nerf to Mending Touch making them too strong. YAA isn't that great now, but it's only really held in check by the power of Mending Touch. Covered cripple and spammable burning are both incredibly strong if you can't reliably get them off.
Thom correctly points out that Mending Touch is stronger than other self-removals, but I could just as easily point out that Crippling Shot and Melandru's Arrows have been eclipsed by their stronger Nightfall equivilants. Arenanet introduced a lot of power creep in Nightfall, and it hit both sides. It's difficult to predict the effect a Mending Touch nerf would have on the meta, but skirmish templates that are already good would immediately get a lot better. |
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Originally Posted by linh
If you design a build around that skill, you can easily make it meet the condition it requires. And 2s recharge is good enough for an elite to make 105 armor-ignoring damage. Thus, 1s casting time is just too good, too powerful.
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Originally Posted by KamikazeChicken
Don't expect it to continue. They only gave such reasoning because they're changing skills in the middle of a tourney.
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Originally Posted by Gaile Gray
Discord: increased casting time to 2 seconds.
We have been pleased to see Discord useful in a variety of PvP and RP situations, but its rate of sustained damage output is excessive. Increasing the casting time lowers the damage output to a reasonable amount while giving opponents an opportunity to use general purpose counters such as interruption and Condition/Hex removal. |
| Shadow Prison: increased Energy cost to 10. |
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Originally Posted by cellardweller
Then decrease the unconditional and increase the conditional damage - 1 sec on this spell makes it totally unusable. It is just as conditional as an interrupt spell - how exactly are you supposed to that with a 1 sec spell?
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Originally Posted by Lord Oranos
Really, I'm disappointed at this update as it just slaps a band aid on some things, but doesn't fix it. No buffing crap skills to promote varied builds, no new proposals for ranger skills(Imo, I hope Burning Arrow gets buried)... And still no buffs to certain Dervish elites to make things other than Forms worth taking. Is the design team short of people or something?
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Originally Posted by Archangel Xavier
Like Cacheelma, I'm glad that there are at least reasons given for the updates. Then again KamikazeChicken is right, it's probably only because of whatever lame elitist event is going on right now. The shadow prison adjustment is much welcomed. I could care less about the hero battles change seeing how I don't like heroes or their battles and frankly I don't understand how anyone does.
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Originally Posted by Ensign
The Discord change was suggested by someone who has never used the skill and doesn't get it at all. A 2s cast on Discord makes the skill more horrendous than it has ever been. Simply reverting it to its previous form would have been better. I'm glad to see something done about Discord but the particulars are very poorly thought out.
The Assassin changes don't do anything to Assassins. Blades of Steel was normally run at +56 or +60 anyway so a lower cap doesn't do anything. The Shadow Prison change I approve of, for making it a bit harder to use on Warriors, but that's the extent of it. If Assassins are percieved to be a balance issue, this doesn't address them at all. Peace, -CxE |