"Fresh Guild Wars announced" From the Inquirer!

29 pages Page 29
VitisVinifera
VitisVinifera
Banned
#561
you get 50k experience from Glint and nothing changes

(add your lowbie heroes first)
Arduin
Arduin
Grotto Attendant
#562
Quote:
Originally Posted by Redfeather1975
**SPOILER**
***
Is that the one?
That's the one. There are still alot of openings ANet can use with those Charr. Maybe they band up with the Humans, to drive the Titans out of their homeland...who knows.
FFF_Mara
FFF_Mara
Ascalonian Squire
#563
Quote:
Originally Posted by ghostkai
lets just wait till PC Gamer to come out shall we all?
I hate to wait. Im sitting on burnung hot coals
But thx Gaile for giving us something to look forward to!

I read a lot in this thread and i am still sure im gonna like whatever is there to come. I chose GW over all the MMORPGS and online games and ill stay with it and at least give every new part a chance. GW is a great concept, and ANet did a great job in graphics as well as in bringing in the GW communities suggestions. They always tried to keep a balance between PvE and PvP and tho im more of a PvE player i enjoy a nice round of PvP opnce in a while. Which other game does give you the opportunity for that?
Instead of flaming GW2 or the possible new concept you should give ANet a chance to prove themselves again. Id say chances are statistically low that they release a disappointing game. If you want the same over and over again and if you are not open to new ideas- play WoW or another online game thats linear in its design. GW has always been different and will always surprise us once in a while. And thats what i like.

Imho.

PS: Heck- 9 triple accounts? And i thought my 2 triple were a lot of work...
arcanemacabre
arcanemacabre
Grotto Attendant
#564
Yeah, something tells me that at the end of "Eyes of the North", we will be teaming up with the Charr to get rid of some threat, perhaps the remaining Mursaat.

Also, another unfinished story - The Envoys. What happened with them? Didn't they shepherd souls into the afterlife or some junk? If so, maybe they were also tainted by Abaddon, or perhaps worked for him like the Margonites, assisting souls into his grasp instead of into the Underworld.

I dunno, the big meanie(s) at the end of this one could be something completely new, too. Like, what if we find out that we, the heroes, are actually behind EVERYTHING, controlling events with our actions, and must defeat ourselves! And no, not any doppleganger thing, but actually ourselves - Celestial skill and all. Muahahahaa!

Sorry, the speculation bug bit me, and I think the wound is infected...
Redfeather1975
Redfeather1975
Forge Runner
#565
Quote:
Originally Posted by arcanemacabre
Yeah, something tells me that at the end of "Eyes of the North", we will be teaming up with the Charr to get rid of some threat, perhaps the remaining Mursaat.

Also, another unfinished story - The Envoys. What happened with them? Didn't they shepherd souls into the afterlife or some junk? If so, maybe they were also tainted by Abaddon, or perhaps worked for him like the Margonites, assisting souls into his grasp instead of into the Underworld.

I dunno, the big meanie(s) at the end of this one could be something completely new, too. Like, what if we find out that we, the heroes, are actually behind EVERYTHING, controlling events with our actions, and must defeat ourselves! And no, not any doppleganger thing, but actually ourselves - Celestial skill and all. Muahahahaa!

Sorry, the speculation bug bit me, and I think the wound is infected...
LOL. My friends and I sometimes joke about all these different creatures that fight together to kill us. They see us as 'crazy monsters' obsessed with green items and xp that run amok killing all the innocent wildlife.
manitoba1073
manitoba1073
Desert Nomad
#566
hehe another snippit from presear bunny


No Not fire rain! Not again!


sorry but he just rambles things sometimes.
Redfeather1975
Redfeather1975
Forge Runner
#567
****SPOILER??****








I was thinking about the big bad forces in the next chapter. Maybe Menzies and Dhuum? I honestly don't remember hearing about what happened to them. Menzies is Balthazar's half brother and Dhuum was overthrown by Grenth and from what I've read they are super pissed with the gods of Tyria and were in league with Abbadon to overthrow them. I sometimes think that Shiro was Dhuum's pawn just as Varesh was Abbadon's. Maybe the next game will be Menzies? I have no clue. But it's all so exciting.
Iuris
Iuris
Forge Runner
#568
Hmm, I'm wondering a bit about the races. How would they do this? A new profession "Charr" with a different skin or an new race that can use existing professions?

What do you people think, would a Charr monk be able to use regular monk runes or would he need the new "Superrior Charr monk rune of smiting"?
Knightsaber Sith
Knightsaber Sith
Furnace Stoker
#569
The easiest way to handle races armor-wise would be if races were restricted to certain professions and those professions were restricted to those races.
Redfeather1975
Redfeather1975
Forge Runner
#570
Or they can use skins for armour that stretch over the bone. Then all they'd need is different textures for the armour for each race so the texture doesn't stretch in odd ways.
It's like the armour in Oblivion. You can have the same piece of armour for many different body shapes, yet the armour is still just one .nif model.
arcanemacabre
arcanemacabre
Grotto Attendant
#571
Quote:
Originally Posted by Knightsaber Sith
The easiest way to handle races armor-wise would be if races were restricted to certain professions and those professions were restricted to those races.
I agree. I was thinking about this. Perhaps they would have species-specific skills and/or attributes, but if the classes are directly tied to the races, they would be easy to balance - since you would be balancing the class/race at the same time.

EDIT: D'oh! You said armor-wise... well, my point still stands for skill balancing. Keep the classes and races linked.
A
ArielEzekiel
Academy Page
#572
Quote:
Originally Posted by arcanemacabre
I agree. I was thinking about this. Perhaps they would have species-specific skills and/or attributes, but if the classes are directly tied to the races, they would be easy to balance - since you would be balancing the class/race at the same time.

EDIT: D'oh! You said armor-wise... well, my point still stands for skill balancing. Keep the classes and races linked.
I think players should have a choice of what type of race to go with what type of professions.

For example, some might want a human warrior whilst others might want a Charr warrior.

I like being able to have choices, being able to customise my character more, individuality etc rather than races only restricted to certain professions.

In short, I want to be spoilt for choices.


Regards,
Lil Ariel
Chunk
Chunk
Academy Page
#573
And here Ive been slaving away at titles FFS. I don't doubt the validity of this report. I will not spend one more second on titles. I am going to just die because My characters will be stuck in the past.

*pouts*
FFF_Mara
FFF_Mara
Ascalonian Squire
#574
Quote:
Originally Posted by ArielEzekiel
I think players should have a choice of what type of race to go with what type of professions.

For example, some might want a human warrior whilst others might want a Charr warrior.

I like being able to have choices, being able to customise my character more, individuality etc rather than races only restricted to certain professions.

In short, I want to be spoilt for choices.
I completely agree! The more customization possible, the better. (Maybe not in the same detail Oblivion offers when designing faces though )
Arduin
Arduin
Grotto Attendant
#575
Quote:
Originally Posted by Chunk
And here Ive been slaving away at titles FFS. I don't doubt the validity of this report. I will not spend one more second on titles. I am going to just die because My characters will be stuck in the past.

*pouts*
Better start selling all your ecto then, because they will be worthless if you can't port your character with FoW armor to GW2.

Oh, wait, you can't port your gold either
BSSuperman
BSSuperman
Frost Gate Guardian
#576
GW1 and GW2 shouldnt have anything to do with one another - Charr Monk? Whats the point of choosing a Charr if he's just gonna be a monk? This is where GW can really diversify is in having different professions for different races - Charr Firewalker, Charr Shaman - though this time really have different skill types for different races - Ok in GW1 the PvP/PvE worlds were interwoven so you could use the PvE world to unlock skillz etc, but with GW2 we talking 700 years into the future (from info I saw on page 1 on this thread) Why wouldnt the skills and races have evolved by then? If the only thing thats gonna be used in choosing a race is the model and armour skins and all the professions remain the same across the spectrum of races (ie charr mesmer, humain mesmer, whatever mesmer) then Anet I will be very disappointed with your lack of imagination and it will be evident that you just looking for more money sinks has people clamour for 15k armours for new models.

And if there arent new classes and skill sets then its evidently just aGW expansion and should be treated as such (not that Im against the idea of another add on - but It would be a real shame to waste this oppurtunity to diversify the playing experience)
W
Warmaster Patton
Frost Gate Guardian
#577
I don't believe most of it. Especially with how they say 50 new PvE skills. All skills can be used in PvE and all skills can be used in PvP.

Also, only PC Gamer and the other magazines know what is going o happen, thats all Anet released to.
Tuor Son Of Huor
Tuor Son Of Huor
Academy Page
#578
Quote:
Originally Posted by Warmaster Patton
I don't believe most of it. Especially with how they say 50 new PvE skills. All skills can be used in PvE and all skills can be used in PvP.
Not ture - can you say Lightbringer's gaze or Sunspear Rebirth signet? not available n PvP - they are PvE only skills.
prism2525
prism2525
Forge Runner
#579
Quote:
Originally Posted by Warmaster Patton
I don't believe most of it. Especially with how they say 50 new PvE skills. All skills can be used in PvE and all skills can be used in PvP.
Not quite true. The Sunspear Res signet is PvE only, as are the lightbringer skills.

On the other hand, Galie said that 'some' of it was true. How big is this 'some'? It could mean just one thing (like the title) or it could mean more. Anet has a knack of always keeping us on edge.

EDIT: hey Tuor, don't steal my lines!
F
FoxBat
Furnace Stoker
#580
I could easily see the reporter confusing "PvE-only" and "Elite" skills if the conference described them in terms of "you have to capture them from bosses."