Quote:
Paragon
* "Stand Your Ground!": decreased recharge time to 30 seconds, decreased duration to 5..20 seconds.
* "They're on Fire!": decreased recharge time to 10 seconds, decreased duration to 10 seconds, decreased damage reduction to 5..35.
* Angelic Bond: increased Energy cost to 10, increased casting time to 2 seconds.
* Slayer's Spear: increased Energy cost to 10, decreased damage to 5..25.
* Vicious Attack: increased recharge time to 8 seconds.
* Cruel Spear: decreased damage to 1..31.
* "Incoming!": decreased duration to 1..3 seconds.
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So basically they made all the good stuff so ridiculously expensive so a 2pip profession that there's no way you can use it without constant GTFE spam, which only is possible when you are constantly hitting stuff. Thanks to that, now blind, shield's up and stuff not only reduces DPS but also makes it too energy expensive to spam shouts.
Angelic Bond was killed, Incoming was nerfed again, Stand Your Ground is nerfed the third time(lol), nerfs to spear mastery, which already had damage reduced by 75% if enemy had shields up.
Apparently they have a problem with teams with 6 paragons actually winning, and in the process they nerfed it so hard that it is impossible to meaningfully contribute to the team as a single paragon.
Also paragon now officially has 0 good elites(perhaps focused anger but it is currently bugged). Would be super if anet made good skills like elite Anthem of Disenchanting or something instead of 15 million skills that remove conditions/heal on X skill type. Apparently the way to fixing their design blunders is paved with nerfs, since nerfing a class into total crap is preferable to deleting it(hard to justify all those work hours spent on it if you just delete it

)
Yeah well, at least they didn't touch my build.
