The Forest of the Wailing Lord
W/Rit
Armor:
Full Gladiators with Ascalon helm.
Attribute points:
Restoration Magic: 12
Strength: 9 (8+1)
Tactics 13 (10+3)
Skills:
[skill]Sprint[/skill] [skill]Resilient Weapon[/skill] [skill]Vengeful Was Khanhei[/skill] [skill]Soothing Memories[/skill] [skill]Wary Stance[/skill] [skill]Distracting Blow[/skill] [skill]Dolyak Signet[/skill] [skill]Healing Signet[/skill]
13/02/07 Update: With a little change this build can also clear the entire Beach + Spider cave!
Now you can clear:
The Beach
The Spider Cave
The Forest of the Wailing Lord
Beach:
Step 1: Slowly lure the Scales with your Flatbow, make sure they stay at that range. Spam VwK and they should die soon.
Step 2: Continue killing the other Scales.
Spider Cave:
Step 1: Kill the 4 Dryders outside the cave. A group of 3 spider should spawn after you've killed 1 Dryder. Walk to them so they wont use Healing Spring. Always cast Wary Stance before you use VwK
Step 2: Clear the cave.
The Forest of the Wailing Lord
Step 1: Run to the Tower of Courage and lure 1 group of Shadow Rangers and Abyssals. Cast Vengeful was Khanhei whenever its possible. Make sure Dolyak Signet and Watch Yourself! are always on. When the Abyssals are down, head to the Rangers and distract their Troll Unguent.
Step 2: Clear the rest of the Rangers and Abyssals, after that run to the Forest of the Wailing Lord. Take your flatbow and lure the Spirit Shepherds. Use Vengeful Was Khanhei whenever it's possible.
Step 3: When Rock Borer Worms pop up, go to melee range so they start attacking you. Cast Vengeful Was Khanei when it's possible but watch out for Chocking Gas!
Step 4: Spirit Woods, they are easy. Just distract their Troll Unguent.
Step 5: When spiders pop up, walk to melee range so they won't use Healing Spring and cast Vengeful Was Khanhei.
Step 6: Now take the left way and lure the next group of Shepherds.
Step 7: Kill the second group of Shepherds.
Step 8: Go to the small hill you should see in front of you and kill the Spirit Woods. Remeber to distract their Troll Unguent.
Step 9: You should see a bridge with 4 Skeleton Berserkers in front of it. Lure 1 group and kill them using your Vengeful Was Khanhei.
Step 10: When you move forward to kill the second group, watch out because a Skeletal Impaler might pop up. Kill him with your Vengeful Weapon's.
Step 11: Take the right way and you'll face the second halve of the forest. Kill everything using the same tactics I gave you to kill the first halve.
step 12: If you want, you can clear the abode of the Wailing Lord but watch out! You might agro to much.
Enjoy!
Witte Was / Dave Tawings
W/Rit FoW Run : Easy and Safe
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just ran this build in fow this afternoon b4 you posted it (got it from your solo tour etc) and its nice. Killing abyssals+rangers is pretty easy, just make sure you have dolyak on to prevent form KD if you are casting anything. The run to forest was the hardest part (I always find that run hard), have to be lucky that you can sneak behind the skeletals, or let them fight with shadow army.
The forest itself is indeed very very easy. (I think it's taking too long and prefer ranger for the speed, but eh: this is my warrior and he has never soloed this part! (w/me was a bit too much
))
Oh, and got 3 shards
The forest itself is indeed very very easy. (I think it's taking too long and prefer ranger for the speed, but eh: this is my warrior and he has never soloed this part! (w/me was a bit too much
))Oh, and got 3 shards

P
Quote:
Originally Posted by PyrAnkh
Well the build wasnt a real suprise. Im trying to think of where i saw that before....oh yea it was UW. Still, good job on soloing another part. get that ranger build done will you!
Ranger build? there is alrdy a ranger build for the forest in FoW. R/Me i believe it was.
Hes talking about in screen shot forums witte has posted he has soloed alot of fow and he is perfecting the build then gunna post it.
to be on topic I tried this and its hard to interrupt when your holding an item and also the deep wound they put on you is pretty bad mabye ill try the skill you used in you uw build where you gain +5 regen and 24 armor.
to be on topic I tried this and its hard to interrupt when your holding an item and also the deep wound they put on you is pretty bad mabye ill try the skill you used in you uw build where you gain +5 regen and 24 armor.
P
well, since I haven't used soothing memories once, and fighting the abyssals/rangers is the hardest part, resilent weapon might be a good replacement for it.
And the interrupting of healing is very easy, but it relies on perfect timing. The amount of time you spent on this run depends most of the time on your timing of interrupting the healing spells. The shadowrangers and spirit woods both use troll ungent, which has 10 sec recharge and 2 sec cast. If you remember that they both use it again as soon as its recharged, you know when to interrupt it. So, start with VwK once, than the rangers have lost some hp and try to heal it, use distracting blow on it (which has also a 10 sec recharge), and wait for VwK to recharge. at that point, if the trolls has recharged (and your distracting blow), interrupt it again and cast immediatly VwK. this one also lasts 10 sec, which is exactly the time that trolls recharges. so when VwK wears off, you switch automatically to weapon and are ready to use distracting blow. This cycle repeats itself all the time.
When fighting spiders I use a bow and also time my VwK right after the interrupt of healing spring, which has a 20 sec recharge.
And the interrupting of healing is very easy, but it relies on perfect timing. The amount of time you spent on this run depends most of the time on your timing of interrupting the healing spells. The shadowrangers and spirit woods both use troll ungent, which has 10 sec recharge and 2 sec cast. If you remember that they both use it again as soon as its recharged, you know when to interrupt it. So, start with VwK once, than the rangers have lost some hp and try to heal it, use distracting blow on it (which has also a 10 sec recharge), and wait for VwK to recharge. at that point, if the trolls has recharged (and your distracting blow), interrupt it again and cast immediatly VwK. this one also lasts 10 sec, which is exactly the time that trolls recharges. so when VwK wears off, you switch automatically to weapon and are ready to use distracting blow. This cycle repeats itself all the time.
When fighting spiders I use a bow and also time my VwK right after the interrupt of healing spring, which has a 20 sec recharge.
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