Attributes:
Critical Strikes - 13
Dagger Mastery - 13
Shadow Arts - 10
[skill]Shadow Refuge[/skill][skill]Unsuspecting Strike[/skill][skill]Wild Strike[/skill][skill]Critical Strike[/skill][skill]Flashing Blades[/skill][skill]Critical Defenses[/skill][skill]Critical Eye[/skill][skill]Sharpen Daggers[/skill]
[skill]Shadow Refuge[/skill][skill]Jagged Strike[/skill][skill]Wild Strike[/skill][skill]Critical Strike[/skill][skill]Flashing Blades[/skill][skill]Critical Defenses[/skill][skill]Critical Eye[/skill][skill]Way of Perfection[/skill]
[skill]Shadow Refuge[/skill][skill]Unsuspecting Strike[/skill][skill]Wild Strike[/skill][skill]Critical Strike[/skill][skill]Flashing Blades[/skill][skill]Critical Defenses[/skill][skill]Critical Eye[/skill][skill]Wild Blow[/skill]
Weapon: Zealous daggers of Enchanting
Armor: Done with Nightstalker's; I imagine it would work with anything though.
Usage: Keep Sharpen Daggers and Critical Eye on all the time (or as often as possible, at any rate). Aggro a manageable group and turn on Flashing Blades and Critical Defenses just as they get to you. Commence with the attacking! Use Shadow Refuge if necessary; try to use it immediately after a critical hit to make sure you don't lose Critical Defenses.
I tried this build out in the Crystal Desert (against the Minotaurs) and in Nahpui Quarter. As long as you watch yourself and aggro manageable groups, this is very doable. This build does, however, require a fair bit of patience to make sure that everything is fully charged and ready to go before you aggro a group. I imagine this build would be decent anywhere that doesn't have extensive enchantment/stance removal.
If you want to use [skill=text]Jagged Strike[/skill] instead of Unsuspecting Strike due to energy issues, remove Sharpen Daggers and replace it with [skill=text]Way of Perfection[/skill], which will provide you with some additional healing.
Weaknesses: Blind will cause you problems because you'll lose Critical Defenses. Stance removal will make you lose Flashing Blades, which would also suck. Enchantment removal will also cost you Critical Defenses, in addition to Sharpen Daggers or Way of Perfection, whichever one you happen to be using.
I hesitate to recommend [skill=text]Feigned Neutrality[/skill] in this build because kiting will make you lose all your defense in about... 6 seconds from the moment you start running away. I guess you could get rid of Sharpen Daggers/Way of Perfection and replace it with [skill=text]Wild Blow[/skill] if you wanted to guarantee a critical.
Umm... I think that's about everything. If you've got some suggestions or critiques, go for it! I haven't tested this extensively, but I've given it some trial runs and really feel like there might be some potential.
If this build has been done 10,000 times before, my apologies. I don't really search the net for new builds, preferring to puzzle my way through them on my own. Let me know what you think.
S
