List Of Skills That Should Be Changed

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A
Antheus
Forge Runner
#21
Quote:
Originally Posted by Servant of Kali
Is this thread a joke? Hundreds of skills need to be changed. BADLY, to make PvP playable.

And are people joking when they say Searing Flames shouldnt be changed? Seriously, what are you smoking, i'd like some of it.

Ah yes u mean, a skill with instant recharge, aoe dmg, which costs almost no energy in the right team build and thus can be spammed all the time, a skill which is 3x better than all other elemental skills among any profession.. hmm yea it's perfectly OK!
What kind of pvp do you play? Or better yet, not play if it's unplayable.

Because I'm not seeing much of SF. They are most popular in HA, but even there it's no more powerful than any other gimmick build.

OOB? I haven't seen a toucher in a long time. And when I did, everyone nearly died from laughing so hard. Shadow prison sins are the new touchers, but they are also trivially countered.

A running skill breaking PvP? An enchantment at that? Sorry, no. Not bringing a snare in PvE is ok. But being unable to deal with such weak runners in pvp is simply inexcusible.
Corpselooter
Corpselooter
Lion's Arch Merchant
#22
The only skill that needs to be toned down is B-Surge, i laugh at warrior and sins when i run this build in RA.
GedLongbow
GedLongbow
Lion's Arch Merchant
#23
Quote:
Originally Posted by Ken Dei
Not to hijack, but incase the devs actually read this.

Caltrops: Change to a Skill.
It doesn't require magic to throw pointy thingies under your enemies feet...why is this a spell? For that matter, why do I have to stop moving to perform it? Open the little pocket, grab pointy thingies, throw pointy thingies behind me. Huzzah, I don't lose my last 20 hp because I had to stop and cast a spell. (Sorry this has always bothered me.)

>.>
<.<
So far, this is the only thing that I agree needs to be changed. I think SF is fine...I play SF and I get owned all the time...It's not like an SF team can go in and hold HoH for 30 years...
A
Aegeroth
Lion's Arch Merchant
#24
IMO, when rethinking Skills you should take in to fact physical boundries and relationships.

For instance yes change Caltrops to a Skill not Spell, theyre physical things which require little or no intelligence to use in real life.

I my self havent touched SF yet, nor seen it due to my immense lack of PvP. So i can't truley say much about it. But i know that a good Mesmer can counter almost any energy required Build, if you have problems in PvP with a build which is wrecking your fun, you CAN instantly get a lvl 20 Mesmer, it only lacks skills, which through PvE are rather easy to Obtain.
As the previous poster said;

Backfire -> *PRE SEARING*/*SHING JAE*, i mean make a charcter for one day and you'll have this spell.

Mantra of Flame -> Ascalon, not hard.

Spirit Shackles -> Harest to get, but obtainable none the less!, get a character who's finished prophecies, change it's second to Mesmer, buy the skill. Change back if need be.

Then again, why not just change a second profession and use these spells? I know my Necromancer has all of them, except the Mantra mabye...

However, after reviewing SF, i think mabye a 5 energy increase, incredibly minimal, but i do see it is a powerful skill without much to hinder it.

Again, another point against the whole anti-exhaustion arguement, I think that exhaustion is simply a penalty for easy, heavy damage. Im not prepared to salvage GuildWiki for any counters to this, but if theres a counter which i see puts me wrong, I wont reject it.
Arkantos
Arkantos
The Greatest
#25
Quote:
Originally Posted by GedLongbow
So far, this is the only thing that I agree needs to be changed. I think SF is fine...I play SF and I get owned all the time...It's not like an SF team can go in and hold HoH for 30 years...
Yes, you're right. SF is fine. It's a balanced skill. When 3+ eles come together its an imba skill.
Crom The Pale
Crom The Pale
Furnace Stoker
#26
None of these skills need to be changed, but they likely will be simply because pvp people whine about it.

Ever try killing a mob of lvl24 Ragers with SF?

In pve SF is a useable skill but in no way overpowered.

I do feel for those in pvp that can't or won't use builds that can counter it, but I really don't see any way to change this skill without destroying it for pve use.

As for Storm haste, its just a speed skill and no more powerfull than natural stride or rush. Add to that its an enchantment that can be stripped or shatterd causing large damage with the effect of draining energy as you use it.

As for Offering of Blood, it is perfectly balanced as is. Its an Elite skill and does not grant a huge amount of energy, the current penalty is appropriate and if your just after yet another "toucher" nerf there are so many counters now its just pointless to change this skill for that reason.

Alas, all our words are in vain, for when pvp people complain Anet leaps to the nerf
Kendar Muert
Kendar Muert
Krytan Explorer
#27
This is the second horribly thought out thread ive seen today..

SF doesnt need any nerfage, as already pointed out...get a mesmer, or a SS necro, or any number of other things to get a SF ele to backoff.

Storm Djinns Haste is fine- its meant to keep your energy from regening as its a RETREAT skill. You dont need energy when your retreating, but if you have to fight isnt it nice to know you dont need to worry about all your energy gone?

OOB is perfect- Many people use it to great effect. They're called touchies.
A
Antheus
Forge Runner
#28
Quote:
Originally Posted by Crom The Pale
Alas, all our words are in vain, for when pvp people complain Anet leaps to the nerf
Anet doesn't even remotely look at forums for skills to "nerf".

After every season, they run the numbers of GvG matches. Then they adjust it based on that. Other stats might be considered as well, but numbers come first.

Never has a skill been nerfed because people whined about it. Look at touchers. Remember all the crying, and nothing happened. IWAY? IWAY never got directly nerfed, but the IWAY HA build got hit with a slight adjustment. Not because of forums cries, but because 80% or so teams were IWAY.

But never should any company in their right mind look at forums for skill balance. Apparently, many people on forums think that Searing Flames is the problem. Guess what. It's not. Just like IWAY skill wasn't the problem.

Is there really that many SF teams in all of PvP? Are they really that successful?

Synergy is where best "overpowered" builds find their popularity, not individual skills.
Arkantos
Arkantos
The Greatest
#29
Quote:
Originally Posted by Kendar Muert
SF doesnt need any nerfage, as already pointed out...get a mesmer, or a SS necro, or any number of other things to get a SF ele to backoff.
Bit off-topic, but uhh who runs SS necro's in PvP?
A
Antheus
Forge Runner
#30
Quote:
Originally Posted by Arkantos
Bit off-topic, but uhh who runs SS necro's in PvP?

Fort Aspenwood.
Arkantos
Arkantos
The Greatest
#31
Quote:
Originally Posted by Antheus
Fort Aspenwood.
I mean real PvP, not scrub crap.
Dr Strangelove
Dr Strangelove
Furnace Stoker
#32
Quote:
Originally Posted by Servant of Kali
And are people joking when they say Searing Flames shouldnt be changed? Seriously, what are you smoking, i'd like some of it.

Ah yes u mean, a skill with instant recharge, aoe dmg, which costs almost no energy in the right team build and thus can be spammed all the time, a skill which is 3x better than all other elemental skills among any profession.. hmm yea it's perfectly OK!

I bet if Channeling Rt had something stronger than Searing Flames, that you would complain, RIGHT? Is it so? Right? Am i right ha tell me?
To quote about a jillion threads on SF, the problem is not so much that SF is overpowered, but that pretty much all the rest of the elementalist damage spells are complete and utter crap. The same could be said of channeling rits. If a good damage spell came along, I'm sure they'd use it. As things stand, there is no good damage for channeling rits, so no one uses them.
V
Venus was her name
Frost Gate Guardian
#33
Offering Of Blood

DOES NOT

need nerfing i still use it in my monk build its the best self energy regen skill in the game period.
GedLongbow
GedLongbow
Lion's Arch Merchant
#34
Quote:
Originally Posted by Arkantos
Bit off-topic, but uhh who runs SS necro's in PvP?
Apparently Kendar....
D
Deleet
Wilds Pathfinder
#35
OP has no clue.

If anything needs changing (in nerf form), it's blinding surge, too quick recharge IMO, just add a second or two and we'll be fine.

IMO, SF is fine, anet probably made it, to learn people to kite/spread instead of standing still and they had great succes.
BahamutKaiser
BahamutKaiser
Desert Nomad
#36
The problem with Elementist is that many of his other spells are so weak that you don't even need to choose which one to bring, you just go with the obviously more powerful one. Searing Flame is as strong as it aught to be for an elite on a nuking class, the constant nerf fodder is nonsense, it doesn't make this skill unbalanced any more than SoJ or Blessed Light, or Incoming.

Elites are suppose to be limited and strong, stop asking to make everything weak, it isn't suppose to be.
K
Kijik Oni Hanryuu
Desert Nomad
#37
well SF is gonna get nerfed, but I really hope they buff the other fire ele skills to compensate. That other stuff doesn't need a nerf tho, the OP is just whining like a lil child IMO.
lightblade
lightblade
Forge Runner
#38
Searing Flame need Exhaustion. Mindburn however doesn't.
Evilsod
Evilsod
Banned
#39
Quote:
Originally Posted by lightblade
Searing Flame need Exhaustion. Mindburn however doesn't.
Are you high? Or just completely incompetant?
Kai Nui
Kai Nui
Desert Nomad
#40
Quote:
Originally Posted by Evilsod
Are you high? Or just completely incompetant?
Both, and also sterile, although it wouldn't matter if he was sterile or not anyway...

Seriously, its this kind of logic people have that pisses me off, gotta realize guild wars is a big game and there are counters to pretty much everything, Searing Flames is least of anyone's worry seriously. If you're getting pwnt by the metagame then go home.