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Originally Posted by Anti Oath
well the thing with signets they cant have an effect like enchantments,
here are some more ideas
cast 2 recharge 5
heal target for 20-60, plus and extra 1-5 for each point in divine favor (once again this is kind of a healing type signet)
cast 3 recharge 2
heal target for 20-80, if that target was below 50%, this signet activates instantly(1/4th of a second)
^what do you think about that one? it kind of seems like a small infuse signet :P
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Well, why not? Signet of Stamina and Dolyak Signet work "like enchantments", which could be one of the things that make it really good - can't be removed.
Your two new ideas are just like your first ideas, they still feel like Healing Prayers skills. A bit of healing is ok for Protection, but it needs to be mostly some kind of damage avoidance or absorbtion.
How about Hex removal?
Retreat Signet
Cast 1s Recharge 15s
Remove one Hex from target ally and heal for 10...38...45. If that ally was moving, this Signet instantly recharges.
This way, it can be used to clear someone of Hexes if they are running away, w/e. Also, you could use it on yourself, but because of a 1s cast time, you wouldn't be able to take advantage of the second part, since you'd have to stop in order to cast.