Build No. 1
Atts are:
Expertise: 7
Wilderness Survival: 11
Marksmanship: 11
Healing Prayers: As high as you can get.
Skills:
1. Distracting Shot
2. Savage Shot
3. Punishing Shot (Elite)
4. Read The Wind
5. Favorable Winds
6. Dual Shot
7. Troll Unguent
8. Mending
Weapons:
Vampiric Bow (Not compulsary)
Skill 4,5 and 6 are used as the calculated hit would be high. Look:
24 (average hit) x 1.5 (Dual Shot) + 10 + 10 (Read The Wind) + 6 + 6 (Favorable Winds) + 5 + 5 (Vampiric) = 78!
Build No. 2
Atts are:
Marksmanship: 11
Wilderness Survival: 14
Expertise:9
Healing Prayers: As high as you can get.
Skills:
1. Distracting Shot
2. Savage Shot
3. Incendiary Arrows (Elite)
4. Read The Wind
5. Favorable Winds
6. Dual Shot
7. Troll Unguent
8. Mending
Skill 4,5 and 6 are used as the calculated hit would be high. Look:
24 (average hit) x 1.5 (Dual Shot) + 10 + 10 (Read The Wind) + 6 + 6 (Favorable Winds) + 5 + 5 (Vampiric) = 78!
Weapons:
Vampiric Bow (Not compulsary)
Build No. 3
Atts are:
Expertise: 9
Wilderness Survival: 14
Marksmanship: 11
Healing Prayers: As high as you can get.
Skills:
1. Distracting Shot
2. Savage Shot
3. Practiced Stance (Elite)
4. Choking Gas
5. Favorable Winds
6. Dual Shot
7. Troll Unguent
8. Mending
Weapons:
Vampiric Bow (Not compulsary)
Happy Interrupting.



