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Simple and fair solution to Domain of Anguish
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Why should it be possible with heroes?
Also you have to face that some classes are more useful for some things than others. 12 slots means 4 monks instead of 3 (or whatever), not an extra assassin.
If you want a certain class to be used, now is your chance. People are open to ideas that work, so think for yourself and find how your class can be useful. Then it will be the new cookie cutter for this area.
Also you have to face that some classes are more useful for some things than others. 12 slots means 4 monks instead of 3 (or whatever), not an extra assassin.
If you want a certain class to be used, now is your chance. People are open to ideas that work, so think for yourself and find how your class can be useful. Then it will be the new cookie cutter for this area.
Quote:
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Originally Posted by Carth`
Why should it be possible with heroes?
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Some people suck at this game
and by some i mena quite a lot
Heroes wont quit
Heroes wont spend 10 minutes sorting their skills out
Heroes will listen to you while you bitch about the stupidity of being forced to use mantra of frost to have a chance of doing anything.
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Quote:
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Originally Posted by Carth`
Why should it be possible with heroes?
Also you have to face that some classes are more useful for some things than others. 12 slots means 4 monks instead of 3 (or whatever), not an extra assassin. If you want a certain class to be used, now is your chance. People are open to ideas that work, so think for yourself and find how your class can be useful. Then it will be the new cookie cutter for this area. |
Quote:
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Originally Posted by ramma77
Some people don't like PugS
Some people suck at this game and by some i mena quite a lot Heroes wont quit Heroes wont spend 10 minutes sorting their skills out Heroes will listen to you while you bitch about the stupidity of being forced to use mantra of frost to have a chance of doing anything. |
I need a good guild I guess. But then, my paragon got nerfed to hell. Who'd want a toon who can't even kill a regular Torment mob let alone elite? lol
Maybe just go paramedic? Oh well, still couldn't test it with henchies.

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Geez its only just been released and people are already asking for changes. IMHO keep it hard, people will find a way to work it and in doing this they will learn to play there characters a lot more and learn to work as a team. People always complain when something is hard but in the end everything comes good. Give it some more time guys
/not signed
/not signed
/signed
Although frankly I don't really care if DoA goes to 12 players or not.. I probably won't be back unless something is changed there.
For me the whole area is STUPIDLY high leveled, with EVERY monster @ lvl 28.
Take this for example.. I tried one of the quests.. )Stygian Gate I believe). As soon as you take the quest, 3 gates open, and out comes *18* lvl 28 monsters. Now bearing in mind lvl plays a large part in the damage equations, and then bear in mind the party size is *8* players all @ lvl 20.
Most of the monsters then only have to cast 2 spells to kill anyone in the group. And when you get dp (as you WILL), forget it. One of the groups I was in was almost wiped out by *ONE* lvl 28 Ranger, who was only semi-spamming crip shot + choking gas for 150+ damage each time.
And then if (by some miracle) you kill the first wave of 18.. there's another 5 waves of another 18 lvl 28 monsters to follow up just to make sure you are dead.
I've got Prots of Cantha, Tyria, and Elona on more than one char, done Tombs more times than I can remember, killed Urgoz about a dozen times, but this area is just plain doing my head in.
So far after about a dozen attempts, I've not managed to complete a single quest.. and that is just NOT right.
Although frankly I don't really care if DoA goes to 12 players or not.. I probably won't be back unless something is changed there.
For me the whole area is STUPIDLY high leveled, with EVERY monster @ lvl 28.
Take this for example.. I tried one of the quests.. )Stygian Gate I believe). As soon as you take the quest, 3 gates open, and out comes *18* lvl 28 monsters. Now bearing in mind lvl plays a large part in the damage equations, and then bear in mind the party size is *8* players all @ lvl 20.
Most of the monsters then only have to cast 2 spells to kill anyone in the group. And when you get dp (as you WILL), forget it. One of the groups I was in was almost wiped out by *ONE* lvl 28 Ranger, who was only semi-spamming crip shot + choking gas for 150+ damage each time.
And then if (by some miracle) you kill the first wave of 18.. there's another 5 waves of another 18 lvl 28 monsters to follow up just to make sure you are dead.
I've got Prots of Cantha, Tyria, and Elona on more than one char, done Tombs more times than I can remember, killed Urgoz about a dozen times, but this area is just plain doing my head in.
So far after about a dozen attempts, I've not managed to complete a single quest.. and that is just NOT right.
