Good job ANet on this.


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Originally Posted by Cymmina
This is not a virtual world. It is a strictly linear game (you can do things out of order if you want, but it doesn't change the linear nature of the story). The choice of day or night for any given area is that way for a particular reason, since time of day actually has an impact on the storyline.
Take Riverside Provence. You're supposed to be slinking around in the dark in an attempt to slip past the White Mantle (the mission was actually a bit darker in beta). In Borlis Pass, you're attempting to reach Grooble's Gulch before nightfall so that your fellow Ascalonian refugees don't freeze. Day and night changes would break existing storyline elements. And quite frankly, I see no reason to add it other than "well this other game has it". |
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Originally Posted by Maxiemonster
/not signed
Most people have one time of the day they usually play (mostly evening), and then it basicly comes to playing in either dark or light too. The concept day and night is fine with me, but I don't really like playing in the dark all the time (like I do when I used to play World of Warcraft). |

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Originally Posted by Amontillado
I like this idea, however, I can't help but thinking of problems with it.
The whole purpose of the International Districts, for instance, is for people from different regions to meet and fight together. If the day/night cycle applies to your region, won't there be some problems if you are playing during the day cycle, and your Korean or European friends are playing at night? If there's different monsters, it'd be impossible to fight. Korean dude: I'm attacking a Bog Skale! American dude: What skale? Korean dude: The one thats killing you... American dude: What the... I just got killed by a Tengu, not some skale... Korean: Look out behind you! American: I only see you. See what I mean? |
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Originally Posted by BBoy_Manchild
/unsigned
that would be a HUGE patch they would have to work on, and i would prefer them to concentrate on chapter 2 and balancing and AI |
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Originally Posted by bumbledust
Something also to consider... if weather effects are implemented, would they have any effect on your interaction with the world?
A snowstorm so bad that you get -1 health/energy degen and are slowed 75% (unless someone was wise enough to bring along a one-time use campfire, a nice little gold sink available from merchants for that rare, horrible storm). The rare sandstorm that's so bad that your movements are slowed 50%, and you have a 75% chance of missing when you attack (unless, of course, you were wise enough to bring along lovely little gold sink #2... a one-time use tent). Rain so strong that the damage done by fire magic is halved (but, naturally, water magic is boosted). |