ok when i 1st got nightfall i made a dervish but whenever i wanted a party for a mission no1 wanted me. today i asked every1 why the hates dervish'. they all replied with they are weak and defensless like assasins. i was shocked that some people would think that!
for 1 thing assasins are strong and defenseful but saying dervish are like assasin??? the only think in common is the armour defense (70 AL).
dervish have loads of skills to do amazing damage and protect themselves. i could go right now stick a few skills together and it would turn out a good build. the problem with guild wars is that it is inhabited by idiots that think because we have 10 AL less than warriors we cant tqank or take damage at all! they treat dervish' like they are casters! i am very tired of them saying this and not letting me into a party JUST BECAUSE IM A DERVISH. i mean you have got to agree that dervish are not being treated as well as they should.
it seems that almost everyone hates them! the worse part is that the nf missions are hard to do with heroes. well anyway this is my thread about people treating dervish wrong.
thanks
the truth about the dervish
6 pages • Page 1
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I don't think its that no one wants them, is that they are a relatively new class, and many new things come with being a new class.
1. Everybody has one. Meaning, they are in abundant supply and demand is low.
2. Not everyone knows how to play one. You have good dervishes and bad dervishes, but mostly bad ones.
3. People don't know what the dervish has to offer. Most know the gist of what some classes can do, but the majority can't really tell you what each specifically does.
1. Everybody has one. Meaning, they are in abundant supply and demand is low.
2. Not everyone knows how to play one. You have good dervishes and bad dervishes, but mostly bad ones.
3. People don't know what the dervish has to offer. Most know the gist of what some classes can do, but the majority can't really tell you what each specifically does.
Dervishs do get a tough time but I wouldn't say their bad as assassin. If you have a decent you can tank bery well sometimes better then a tank.
If your playing a dervish the best way to get more attension is to advertise your build a little and say a few basic skills in it (like Conviction dervish tank).
Only problem is that there is a lot of dervishs and a lot of noobs playing them so even though their well equiped to deal with damage the sterotype still exists.
The situation the dervish the dervish is in is more like the W/Mo in the 1st GW chapter then the assassin.
If your playing a dervish the best way to get more attension is to advertise your build a little and say a few basic skills in it (like Conviction dervish tank).
Only problem is that there is a lot of dervishs and a lot of noobs playing them so even though their well equiped to deal with damage the sterotype still exists.
The situation the dervish the dervish is in is more like the W/Mo in the 1st GW chapter then the assassin.
c
i have to be honest in saying that dervs dont have much of an application in pve. They do decent damage, but when you really think about pve, the damage tanking capabilities of dervs are severly hindered. we all know that grenth dervs are invaluable in PvP largely because of the mods of said form, however the advantages of a non existent metagame in pve kinda screw the pooch on that one. by the time that toons reach the later missions in the game, dervishes become somewhat more of a liability than a help. one thing that needs to be understood about armor comparisons is that much like an assasin, dervs have 70 armor ONLY. now it can be increased through skills like conviction and an enchant, along with the balthazar form, however forms are quite conditional. for the ~70 seconds of a form, you are left with another 100 or so seconds of vulnerability. back to the armor issue. dervishes and assasins are the only frontline characters with bonus-less armor. ill use a ranger for comparison here. A ranger has 70 armor against physical damage. this means that if a ranger is hit with physical damage, they only get that 70 armor reduction bonus, HOWEVER, if they are hit with elemental damage ( depending on the armor choice) they gain the 100 armor bonus vs that type of attack. dervishes and assasin are left with no bonus, and therefore end up with the shit end of the stick.
Now, i wouldn't write this pseudo derv bash unless i had played one throughout the entirety of the nightfall PvE. i will admit that in earlier missions, they are quite useful. however as soon as you end up in the vortex, those wonderful dervs get shot quite to hell. I would rather a warrior frontlining for a party any day over a derv.
Now, i wouldn't write this pseudo derv bash unless i had played one throughout the entirety of the nightfall PvE. i will admit that in earlier missions, they are quite useful. however as soon as you end up in the vortex, those wonderful dervs get shot quite to hell. I would rather a warrior frontlining for a party any day over a derv.
d
Quote:
Originally Posted by crucifix
i have to be honest in saying that dervs dont have much of an application in pve.
Out of curiosity, have you actually played a dervish? Cause if you haven't, then you have zero ability to comment on their usefulness in pve. At a minimum, dervish are tied for the best class at giving off conditions with rangers, in fact, there are only 3 conditions in the game that dervish can't give out without resorting to a secondary class, poison, disease, dazed, lets take a look here now.
Warrior: bleeding, weakness, dazed, deep wound, crippled
Ranger: bleeding, poison, dazed, blindness, deep wound (with a pet), and burning
Monk: n/a
Elementalist: weakness, blindness, burning
Necro: bleeding, poison, disease, weakness
Mesmer: deep wound
Ritualist: n/a
Assassin: poison, bleeding, deep wound, crippled, blindness, dazed
Paragon: burning, bleeding, crippled, deep wound, dazed
Dervish: burning, bleeding, crippled, deep wound, blind, weakness
As you can see, make your secondary necro or ranger, and a dervish can now dish out every single condition in the game with the exception of dazed if necro, or disease if ranger.
Not to mention that with the right build, a dervish can tank as well as, if not better than a warrior, with the added bonus of hitting multiple targets at once if the mobs are positioned correctly.
So, please tell me again how dervishes really aren't that good for pve?
Warrior: bleeding, weakness, dazed, deep wound, crippled
Ranger: bleeding, poison, dazed, blindness, deep wound (with a pet), and burning
Monk: n/a
Elementalist: weakness, blindness, burning
Necro: bleeding, poison, disease, weakness
Mesmer: deep wound
Ritualist: n/a
Assassin: poison, bleeding, deep wound, crippled, blindness, dazed
Paragon: burning, bleeding, crippled, deep wound, dazed
Dervish: burning, bleeding, crippled, deep wound, blind, weakness
As you can see, make your secondary necro or ranger, and a dervish can now dish out every single condition in the game with the exception of dazed if necro, or disease if ranger.
Not to mention that with the right build, a dervish can tank as well as, if not better than a warrior, with the added bonus of hitting multiple targets at once if the mobs are positioned correctly.
So, please tell me again how dervishes really aren't that good for pve?
K
J
Quote:
Originally Posted by Lord Oranos
I dont really understand how anyone that has merely glanced at the skills in earth prayers can say that the dervish is as weak as an assassin...
Assassins aren't weak--they're actually very powerful in the right hands. My favorite character is my sin and she's the only one I've beaten either of the campaigns with.
But any class is powerful if you know how to use it. Any player should realize that and it's stupid that Dervishes aren't let into parties just because of their class. I know what it's like. Like I said, I have a sin.
But any class is powerful if you know how to use it. Any player should realize that and it's stupid that Dervishes aren't let into parties just because of their class. I know what it's like. Like I said, I have a sin.

Crucifix said he played one in PvE at least to the torment stages.
However, I still have to vehemently disagree with him. It has been one of the most survivable classes I have played. Other than the standard prot spells for front line characters the healers rarely ever cast anything one me (and yes, this is in the Torment realms also).
*shrug* that is why there are different classes. Different people play differently, even with the same build. I do not know what crucifix used as a build, I do not know what he/she is comparing it too, and I do not know the team build he/she prefers.
Right now a big chunk of the builds I see are slightly modified warrior builds shoved onto a dervish, or a dervish played like a warrior and they do very poorly in the later games (in that respect very similar to an assassin). I can not speak for PvP (I rather dislike PvP) - maybe they work well there. It's really hard to screw up a dervish early to mid game, end game gets to be quite a bit harder. I know I had to really adjust my build and my tactics.
Reading stuff like this is just like seeing how you can not possibly do a mission with an AI party when I go to my map screen and see two swords and a spear on that mission icon (hey, even done with my dervish in Torment missions and finished with no death penalty - yep dies all the time).
Not that I am some great player or anything (I rather think I am not), but the hench AI doesn't seem to have much of an issue either. Thus I tend to think that the Dervish is quite capable in PvE - lets face it, at one time Rangers were considered useless in PvE also. The discussion was very similar to this - proclamations of "Rangers are useless in PvE because of blah blah blah" when there were quite a few rangers who knew better. Eh, I have my Dervish, I'm happy. If someone else wants to miss out that's just fine.
However, I still have to vehemently disagree with him. It has been one of the most survivable classes I have played. Other than the standard prot spells for front line characters the healers rarely ever cast anything one me (and yes, this is in the Torment realms also).
*shrug* that is why there are different classes. Different people play differently, even with the same build. I do not know what crucifix used as a build, I do not know what he/she is comparing it too, and I do not know the team build he/she prefers.
Right now a big chunk of the builds I see are slightly modified warrior builds shoved onto a dervish, or a dervish played like a warrior and they do very poorly in the later games (in that respect very similar to an assassin). I can not speak for PvP (I rather dislike PvP) - maybe they work well there. It's really hard to screw up a dervish early to mid game, end game gets to be quite a bit harder. I know I had to really adjust my build and my tactics.
Reading stuff like this is just like seeing how you can not possibly do a mission with an AI party when I go to my map screen and see two swords and a spear on that mission icon (hey, even done with my dervish in Torment missions and finished with no death penalty - yep dies all the time).
Not that I am some great player or anything (I rather think I am not), but the hench AI doesn't seem to have much of an issue either. Thus I tend to think that the Dervish is quite capable in PvE - lets face it, at one time Rangers were considered useless in PvE also. The discussion was very similar to this - proclamations of "Rangers are useless in PvE because of blah blah blah" when there were quite a few rangers who knew better. Eh, I have my Dervish, I'm happy. If someone else wants to miss out that's just fine.
Issue: any melee profession has a ton of people playing it that suck at the game. So playing a new profession likely isn't going to help your cause because there are too many other scrubs out there that will make you look bad
Personally, I think the dervish is nearly indestructable, but that's dependent on your build, and a lot of people aren't running optimized builds.
Personally, I think the dervish is nearly indestructable, but that's dependent on your build, and a lot of people aren't running optimized builds.
M
Its typical of every new expansion set if there is a new damage-dealing class. Too many people choose them, newbie/noob players take them coz they produce high numbers when hitting enemies, good players play the game with heroes and henchies to avoid lousy PuG problems (All the missions are henchable in Elona, only the last few missions are a bit tricky but still henchable). The newbie/noob players can't do that obviously and end up going for PuGs. Since its still a new class and builds are still being worked out, they can't copy any posted build. They end up dying easily in the missions or being useless. Monks and other core classes get fed up and there you go, the "No Dervishes coz they're weak" attitude. You have to admit, thats how things go.
Quote:
Originally Posted by Jadzaea
Assassins aren't weak--they're actually very powerful in the right hands. My favorite character is my sin and she's the only one I've beaten either of the campaigns with.
But any class is powerful if you know how to use it. Any player should realize that and it's stupid that Dervishes aren't let into parties just because of their class. I know what it's like. Like I said, I have a sin.
I meant the self healing capabilities, the dervish kinda dwarfs the assassin in that aspect.
But any class is powerful if you know how to use it. Any player should realize that and it's stupid that Dervishes aren't let into parties just because of their class. I know what it's like. Like I said, I have a sin.
I meant the self healing capabilities, the dervish kinda dwarfs the assassin in that aspect.Brrr, Ive seen dervish/eles in AB yesterday, the earth armor enchants are a good addition to the dervish arsenal. Imagine a dervish with sliver armor and stoneflesh aura, thats what i met. With melee weapons he was a very tough nut to crack. Dervishes love enchants and there are a few very useful ones in the earth line that add very decent defense. I was lucky to have a mesmer on the team that slapped backfire/empathy on him, because that was the only way we could successfully counter him (MAN dervishes HATE backfire, all they do is spam enchant spells). I couldn't do much good with my lightning spikes neither could the warrior with his sword.
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C
Quote:
Originally Posted by crucifix
i really wish people would start to read. The reason i hate dervs is because the entire class is based solely on enchants. its too conditional for my liking and i like to have a bit of a backup for a class instead of just having one lifeline. what happens when a dervs enchants fall? they die.
When Derv enchants fall they gain 1-5 E and 3-15 health for each that falls, and usually some other effect triggers that gives them more health, gives them more energy, or does further damage to an opponent. With this boon of energy, the dervish is free to re-apply the enchantments in the preferred order.
It totally is about using the right builds.
It totally is about using the right builds.
I
