This thread is not a complaint thread, it is merely a discussion thread about the issues in guild wars as seen by a small populous of people. Not all of the things posted here are my views, but the views of the people who collaborated with me on making this list and wished to remain anonymous.
1) AI runs from the player in a way that is not consistent with the notes on the guild wars website. For example, AI will now run from any type of AoE within seconds of the spell being used. Regardless of the condition of the monster, this happens. Even when the monster is within the 90% HP range.
2) Any AI that is engaged in this "flee" mode will continue to run untill either A: a new target is found or B: they are outside of the aggro bubble of the current target.
3) Enemy casters will now follow a player for as long as the zone will allow, which can make for some very difficult situations when running.
6) When a group of enemies has eliminated the majority of a party, they will hold aggro on the fleeing player untill they have either killed him or the player zones, this makes ressurect skills almost usless.
7) Enemies will now hold aggro even at the distance of a whole radar map. This can often be seen when a player actually manages to get away from aggro, and then attempts to cast a rez. The aggro will reingage while the player is still a few radar maps from the dead teammate.
8) Neither heroes or henchman will run from AoE damage. With any AoE they will just stand around untill you flag them out or they die.
9) Heroes do not prioritize the rez on the closest target, but they prioritize the other casters first. Often times this leads to heroes bypassing an easy rez, and charging straight into aggro.
10) Hero henchmen often cancel casts, even when the player is not moving in the least the caster will often cast,cancel, and then recast a spell. This can easily bee seen with the use of the ele henchmen, as this behavior is seen often among them.
11) Hero battles are there for a reason, to PvP with heroes. They don't belong in other types of competitive play, such as HA.
12) Anet has always urged that the deciding factor in a game should be the skill, but the skill of the player his/her self. This can be contradicting at times when one looks at various skills from the Elementalist line, among others.
13) Certain classes seem outdated and underpowered. Classes like the Warrior are still used, but many people are straying to other classes for sustained damage dealers, and classes such as the Ritualist are seeing relatively no use at all.
14) The fall of the economy. With the sudden decline in the worth of items due to the inscription feature, items that used to be worth 100k+ecto can now be seen sold for as little as 20k. The cost of keys can also be a problem because with items being worth so little, and the random rarity drops from chests effecting your items, the value of what you get often isn't enough to compensate for the cost of the key itself.
15) Many skills rendered useless with AI updates. Skills that were often seen on many a skillbar are now shunned because of the scatter of monters with constant damage. Skills like Gladiator's Defence, Shield of Judgement, Spiteful Spirit, and often even the normal attacks from dervishes themselves, can make the enemy scatter in a way that should not happen.
16) Suggested by Carth. Playing a caster with the new AI sucks because if you kite, even the smallest movement causes all the henchmen and heroes to move with you, break aggro, and stop whatever they were doing, and with the new AI, everything attacks the casters.
Now that i think about what i'm posting, this thread will probably get deleted.
I just want people to know what I think and what I feel on this subject, because there is no harm and certainly no foul in telling people what you think and i urge you all to do the same.
Feel free to add anything you think is necessary to this list, and i will try to update this post to keep everything in the same area.
Flame Away.
N

