Recommended Update: Punish Rage Quitters In Ra
6 pages • Page 2
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Originally Posted by Amity and Truth
Too many valid reasons to leave a match in RA.
Plus this has been discussed to death in Sardellac Sanetarium (where this thread should be :P) /not signed |
1: At least 2 other people rage first (3v4 is still easy to win)
2: Your internet blows up.
There are zero other reasons to leave. By clicking enter mission you accept that you will be playing with mending wammos and touch rangers. If you don't like that, go to TA or PvE.
/signed
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/signed
Why would people be against this? There are times when I just want to 'relax' on RA, get some Gladiator points, but time and time again I randomly end up with rage quitters.
Or I'm on a winning streak and after game 9 someone has to leave. Game 10 starts with this new guy who doesn't know that this game will give a gladiator point, and just leaves because there's no monk. For wasting my time, the person that left should definitely have a penalty.
Why would people be against this? There are times when I just want to 'relax' on RA, get some Gladiator points, but time and time again I randomly end up with rage quitters.
Or I'm on a winning streak and after game 9 someone has to leave. Game 10 starts with this new guy who doesn't know that this game will give a gladiator point, and just leaves because there's no monk. For wasting my time, the person that left should definitely have a penalty.
Don't feel bad max. I tried bringing this up awhile ago and got the same bullshit responses that your getting now. Only a true ragequitter himself would not want something done about this.
Most common issue that comes up is what if people have legit reason for leaving? That's hard to get around and I had suggested that instead of punishing mr. cool that quit, you give a small boost to the remaining players.
But noone here really cares. It's just RA they say. I think it's stupid that it's even possible that you can just leave a match with no retribution whatsoever but it's out of my control. Anet is well aware of it but it's all gvg for them.
Most common issue that comes up is what if people have legit reason for leaving? That's hard to get around and I had suggested that instead of punishing mr. cool that quit, you give a small boost to the remaining players.
But noone here really cares. It's just RA they say. I think it's stupid that it's even possible that you can just leave a match with no retribution whatsoever but it's out of my control. Anet is well aware of it but it's all gvg for them.
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HMmm no it actually does happen 50 times a day. Here's an example of a time to leav RA.
You're dead, nobody has res, you have a bunch of non spikers, and the other team has a monk.
You're opposition has two monks and your team has no spike power
Both teams have two monks
The enemy has a monk and a touch ranger, and your idiot teammates insist on trying to kill the lifestealing, self healing ranger who also gets healing from the monk for 5 minutes
Irl reasons
Computer crashes
You have an Afker
Somebody doesnt load and your team sucks
your team is the one in 100 that enters the guild wars hall of fame of suckage (think 3 stance tanks or something)
you see the tag [iQ] on all four members and your team has no monk
you enter ta
a party member refuses to play cause he's a dick
you're a monk and you accidently put all your attributes in smite
halfway into the battle, you and your team simply agree you will not get a single kill
its 1 to 4 and your team has gotten no kills yet
the list goes on.
So I am proud to say I leave about one in 5 of my starting matches, and about one in 20 of my streaks
You're dead, nobody has res, you have a bunch of non spikers, and the other team has a monk.
You're opposition has two monks and your team has no spike power
Both teams have two monks
The enemy has a monk and a touch ranger, and your idiot teammates insist on trying to kill the lifestealing, self healing ranger who also gets healing from the monk for 5 minutes
Irl reasons
Computer crashes
You have an Afker
Somebody doesnt load and your team sucks
your team is the one in 100 that enters the guild wars hall of fame of suckage (think 3 stance tanks or something)
you see the tag [iQ] on all four members and your team has no monk
you enter ta
a party member refuses to play cause he's a dick
you're a monk and you accidently put all your attributes in smite
halfway into the battle, you and your team simply agree you will not get a single kill
its 1 to 4 and your team has gotten no kills yet
the list goes on.
So I am proud to say I leave about one in 5 of my starting matches, and about one in 20 of my streaks
Random Arena is simply a grab and go pvp competition where you can test out new builds or just gain some faction. Trust me i know how u feel though, it does get annoying when you need a replacement because sum1 left after the 9th win... but once that replacement arrives he rages because OMG NO MONK -.-
RA = Raging Arenas
Team Arena is a different situation, i recommend you go down there if prefer being organized.
I disagree with the petition
/unsigned
RA = Raging Arenas
Team Arena is a different situation, i recommend you go down there if prefer being organized.
I disagree with the petition
/unsigned
/unsigned
Come on, are you really that ignorant?
I know many high ranked people in well ranked guilds that play in RA occasionally. Why do they do it? Many reasons. They enjoy it, it's a quick way to some faction, they like laughing at all of the people that suck. Whatever the reason, it really doesn't have to be that they just suck too much or aren't serious enough for anything else.
That said.. I, personally, despise RA. With an unholy passion. Occasionally I get bored, pop over to RA, and am suddenly reminded why I avoid that place like the plague.
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Originally Posted by Chicken Ftw
I understand perfectly - it's because they aren't skilled enough or serious enough to play any other form of PvP.
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I know many high ranked people in well ranked guilds that play in RA occasionally. Why do they do it? Many reasons. They enjoy it, it's a quick way to some faction, they like laughing at all of the people that suck. Whatever the reason, it really doesn't have to be that they just suck too much or aren't serious enough for anything else.
That said.. I, personally, despise RA. With an unholy passion. Occasionally I get bored, pop over to RA, and am suddenly reminded why I avoid that place like the plague.
Personally i love RA, instant PvP action, sure u can get some totally random builds and teams but thats part of the fun it is called RANDOM Arena after all. I agree there are some reasons people could leave ie internet loss, or a long stalemate etc. but im sure atleast 75% of people who leave dont suffer from that. Rage Quitters are highly annoying but at the end of the day there Quitters, leavers, losers. They need no more punishments ontop of that and besides i dont think there is any kind of system Anet could Add that would be able to tell weither the person left legit or non legit unless they mapped out rather than loggin out. so as much as i hate to say it:
/unsigned
/unsigned
How about each player gets a little Random Arena preference window.
They check off what they want in a Random Arena group.
If they won't play with a group with no monk, then the game will wait until they are randomly picked to join a group with a monk and then they'll enter battle.
There could be a number of preferences to select.
That way if someone quits, it's okay because they didn't quit for not getting the type of group they wanted. They left because of a possible number of legitimate reasons.
They check off what they want in a Random Arena group.
If they won't play with a group with no monk, then the game will wait until they are randomly picked to join a group with a monk and then they'll enter battle.
There could be a number of preferences to select.
That way if someone quits, it's okay because they didn't quit for not getting the type of group they wanted. They left because of a possible number of legitimate reasons.
T
This petetion is a bit pointless in my opinion. /unsigned
If I'm practicing for GvG and decide that I just don't want tos tick around on my RA team for any longer because I want something with real faction, I'm not going to sit around unless I've got eight wins or something close to a Glad's point. There are other legitamate excuses listed thouroughly above. Random Arenas is asking for ragequitters, you should be ready to play like you have three people on your team at the max when you hit the button. A penalty is just going to wipe out RA of the people who were maybe good but not so bound to it that if they have to go to something else that they're going to lose 100 Faction each time they have to go.
If I'm practicing for GvG and decide that I just don't want tos tick around on my RA team for any longer because I want something with real faction, I'm not going to sit around unless I've got eight wins or something close to a Glad's point. There are other legitamate excuses listed thouroughly above. Random Arenas is asking for ragequitters, you should be ready to play like you have three people on your team at the max when you hit the button. A penalty is just going to wipe out RA of the people who were maybe good but not so bound to it that if they have to go to something else that they're going to lose 100 Faction each time they have to go.
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Originally Posted by Skuld
I do RA to get that last 300 faction for a skill, or to test out new crap, and I am not sticking on a team with 2 monks, or a conjure phantasm ranger, or having to wait a minute for a res, or other equally clueless players :| RA is not fun...
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I've given up on RA now that Hero Battles has been added. Problem is people seem to ragequit that either when I get a measly point ahead or even when they're ahead.

The people I hate aren't even so much the ragequitters (although it's annoying to call "I'm using Res Sig on ____" and then watching them leave anyway), it's the people who leave before the match even starts.
I've been on teams that got gladiator points without a monk, many times. However the majority of my Gladiator points for my title came from RA with my monk, and I've seen people quit a perfectly balanced team. The funny part, is the one example of this that readily springs to mind is one where we won the first battle 3v4 and went on to get a gladiator point. This could possibly have been an err=7, but I couldn't begin to count the number of times I've seen someone load in, quit, and then the other person that they thought had quit loads in...
I honestly wouldn't mind at all if there was a semi-harsh penalty to mapping out/exiting the game before the match began in RA (say 8 hours of inability to enter RA matches) accomanied by a large warning "If you leave this match you will be denied access to Random Arena combat for _______. Also, the twenty minutes for leaving before you're dead/before your party has used all of their res signets would be interesting as well. For someone who was going to (work, the bar, whatever) do something IRL wouldn't even notice this delay, however it could possibly discourage people from rage quitting for little to no reason while their team still had a fighting chance.
/signed
I've been on teams that got gladiator points without a monk, many times. However the majority of my Gladiator points for my title came from RA with my monk, and I've seen people quit a perfectly balanced team. The funny part, is the one example of this that readily springs to mind is one where we won the first battle 3v4 and went on to get a gladiator point. This could possibly have been an err=7, but I couldn't begin to count the number of times I've seen someone load in, quit, and then the other person that they thought had quit loads in...
I honestly wouldn't mind at all if there was a semi-harsh penalty to mapping out/exiting the game before the match began in RA (say 8 hours of inability to enter RA matches) accomanied by a large warning "If you leave this match you will be denied access to Random Arena combat for _______. Also, the twenty minutes for leaving before you're dead/before your party has used all of their res signets would be interesting as well. For someone who was going to (work, the bar, whatever) do something IRL wouldn't even notice this delay, however it could possibly discourage people from rage quitting for little to no reason while their team still had a fighting chance.
/signed
I just now have entered RA 3 times. The first time, 1 person raged and one was afk, so the other guy raged and I had to leave. The second time, the other 3 people left before the door even opened. The third time, one guy left and one was afk. Like someone else already stated, leaving after half your team is dead is one thing, but leaving before the door even opens should have a heavy penalty. And yes, they can program Guild Wars to detect when you error vs. when you leave, so there would only be penalties for leavers. I think a 1 hour account ban would be nice.
g
Reading some of the attitudes in these threads, coupled with that RA is the first taste of volontary PvP new potential PvP players are exposed to, first impressions and all that. I'd be inclined to signed. But still it is kind of bad suggestion.
So /halfsigned.
Something like a 5 minute cool-down period between entering battles probably would be sufficient to act as a deterrant to cut down on the worse of it while still leaving enough of a leeway for legit reasons to quit a match before it is resolved.
So /halfsigned.
Something like a 5 minute cool-down period between entering battles probably would be sufficient to act as a deterrant to cut down on the worse of it while still leaving enough of a leeway for legit reasons to quit a match before it is resolved.

