I like everything about that mission, except for Shiros part in it.
He just seems completely out of place in that mission.
I like that hes there along with the Lich.
But hes not designed for open space battle.
Hes designed for close combat in a confines space, as in Factions.
Ive just tried that mission and we basically got slaughted by Shiro, despite having the rest of the mission done.
It wasnt because we werent doing dmg. We had him down to 1/4 of his health.
But thats another thing. He regens very easily, and fast. Once he reaches 1/4down his health, he seems to stop taking dmg.
But anyway;
You cant fight him effectively in a very open space, because he DOESNT stand still for more then 2 seconds.
Our team ended up nothing more then a bunch of scare little rabbits, running away from him around the entire battle area until we finally all decided to die 15 minutes later.
He moves too fast, and teleports and his health stops decreasing at a set point.
I just think he (at his current fighting style) isnt meant for a large fighting area.
Yes the degen effects work and do knock his health, but as mentioned, once he reaches 1/4 down, he just seems to stop loosing health.
I think a tweak of somekind if needed.
[edit]
Im not saying the mission is hard; Just that its frustrating and annoys you and takes the fun out of the game.
Shiro needs tweaked. Make his health drop at the same rate.
Either have it drop fast like it does at the start, or have it drop slow like it does at the end.
And make his movements a bit less eratic.
[edit]
completed it on the second time of getting to shiro :P
No shrines uses. Purely hacking at Shiro while I cast " ward against..." around him.
So I was wrong.
f
