Finding a good group for Tomb runs has been a little difficult lately so I thought I'd post my thoughts on this run. Group should have 5 B/P rangers with pets, bows interupts, degen, barrage and Faverable Winds or Winnowing...
My R/Mo looks like...
Beast Mastery 1
Expertise 7
Wilderness Survival 11
Marksmanship 16
Savage Shot, Apply Posion, Barrage, Troll Unguent, Comfort Animal, Charm Animal, Winnowing, Rebirth
One of the Rangers should be the puller and everyone else stay back... I can't stress this enough... Stay back... and the puller really shouldn't be a primary spirit provider... Pullers have other things to worry about other than making sure a spirit is up...
Rangers should not bring traps or any other spirit besides Winnowing or Favorable Winds... The only exception might be the puller with a trap but its not really needed and makes the run take longer.
A Necro Minion Master is needed... Flesh Golem is great if you have Factions...
My N/Mo looks like...
Death Magic 16
Soul Reaping 11
Healing Prayers 8
Deadly Swam, Bone Horror, Bone Fiend, Flesh Golem, Blood of the Master, Verata's Sacrifice, Healing Breeze and Rebirth
I try and keep Flesh Golem and Bone Fiends up and only spawn Bone Horrors to quickly get my minion count to 10... Blood of the Master keeps the minions alive and Healing Breeze keeps me alive... Verata's Sacrifice for long hauls...
An Orders Necro is needed...
My N/Mo looks like...
Blood Magic 16
Soul Reaping 11
Healing Prayers 8
Life Siphon, Order of Pain, Order of the Vampire, Blood Ritual, Blood Renewal, Mending, Healing Breeze, Rebirth
I try and keep Order of the Vampire up and use Order of Pain when everyone is healthy... Blood Ritual for the Monk and MM often... Blood Renewal for me... Mending and Healing breeze for the MM and myself... Life Siphon for the worms....
A Monk is needed...
My Mo/Me looks like... (New to Monking so there may be improvements)
Healing Prayers 16
Protection Prayers 4
Divine Favor 14
Dwayna's Kiss, Healing Seed, Word of Healing, Healing Breeze, Heal Party, Extinguish, Mending, Rebirth...
Asuming everyone stays back and lets the puller do their job then I just need to watch after the necros even though they can heal themselvse pretty well and the puller... Never heal pets and take care of anyone who happens to get into a bit of trouble...
Alrighty then... MM sets up camp a location for the puller to being monsters staying out of those dang meteor showers... Puller brings monsters to minions... Rangers behind the minions pawn monsters... Monk and Orders keeps team happy... Try and interupt the Meteor Shower and Worm Siege... Don't go for Chest until everything is dead around it... and if you not the puller stay back....
Hope you find this helpful...
Make love not war,
Elf
K


breeze just wont cut it, it's awful as a self heal, only good against degen and can be shattered thus doing double the damage... also, get some hex removal, at the very least inspire hex or even better, reverse hex or something...