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Originally Posted by Zuranthium
If all of the skills in the game are good enough for serious PvP, you're gonna be able to make a strong character for PvE out of any class. It's really that simple.
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There are a couple of problems that with the above statement:
1) L20 opponents are standard opponents in PvP arenas. In PvE, L28+ monsters the norm in end-game zones. Nothing in PvP hits for over 300+ damage in a single strike like a bladed aatxe or deep leviathan. PS: If you've soloed a Deep Leviathan or Kanaxai before, I'd really like to see a screen shot
2) PvP arenas usually have equal numbers of opponents facing each other. In PvE, it's you vs. the zerg hoard in more than a few missions. It's very easy to get overrunned if you don't have the correct classes with the proper builds running support.
3) Critical hits are affected by level difference between the attacker and the target. For PvP, most opponents are L20, so critical percentage chances are fine. However, these percentages drop off dramatically with higher level opponents (like those found in PvE).
I agree that PvP and PvE skill requirements don't always match. PvP usually requires more situational flexibility, while PvE needs more general defense. However, it is possible to balance both sides of the game without negatively impacting the other so long as the skills are properly implemented without bias nor favoritism.
Converting enchantments into non-strippable skills is one example of a "clean" solution. No numbers are altered, but the skill still becomes more viable for PvE without imbalancing it for PvP.
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Originally Posted by Zuranthium
The only thing that perplexes me right now are Necromancer minions. Animate Bone Minions is useful for bloodspike and that's about it. I'm really not sure how to make a Minion Master viable for GvG or HA; I'll have to think about it. Off the top of my head I'd say the pet heals need to be un-nerfed and/or undead degen needs to be reduced in order to give Minion Masters the kind of constant power that's good enough to warrant a spot on the team (although this issue alone is not the only quandary on the table when looking at how to make an MM useful). It would definitely be great fun to see a Minion Master used in GvG, introducing a new playing style to that realm of the game.
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Agreed, though the corpse requirement to summon minons really limits viability. Perhaps GW should borrow an old trick from EQ, where pets were summoned using material components like bones. It would definitely add a new money sink.