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Originally Posted by Tremere
Umm... just so you know, Breeze *does* blow Orison away, in total health healed over time, even 2 casts of Orison to equate that 10 energy for the 10 energy to cast Breeze. And it'll totally rape Orison with enchantment length bonus mods. 
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11 Divine Favor, 14 Healing (Fairly Standard Attributes, you should be running 8 insp)
Orison 35+35+67+67=204
Healing Breeze 35+180Hp=215
Healing Breeze+20% ench 35+218Hp=251
Healing Touch 70+70+57+57=254
Healing Wisper 35+35+96+96=262
Dwaynas Kiss(one enchant) 35+35+90+90=250
numbers above assume that healing breeze lasts its entire duration, which with the pletiful enchant removals, just rarely does, a dwaynas kiss is the same efficiency as a 20%ench HB if there is already and enchantment on them(most of the time, esp with prot monk), healing wisper beats all other options, and as long as you have some common sense, its easy to keep within range (its my primary heal, i very rarely need to move to use it)
Healing touch also beats healing breeze as a self heal, but cannot be stripped or shattered
Healing breeze is just not a good skill, to get full use (i.e not overheal) you would have to put it on an already seriously wounded target, one shatter enchant later and your down 10 energy, with a critically wounded target
Not to mention, if they are wounded enough to use healing breeze on, they are wounded enough for Word of healing to muscle ahead of any other heal
there is just No Reason ouside of 55hp to use it on a primary monk
Just say No Kids, Say No To Healing Breeze