Glimmer of Light

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twicky_kid
twicky_kid
Furnace Stoker
#1
5e 1/4 1 recharge

At 13 healing it heals for 77 hp.

This skill absolutely what the healing line needed. A cheap fast heal they recharge makes very powerful.

You can easily prevent spikes with just this and rof. RoF then follow with glimmer.

Energy of course is the only problem I'm having. I have 3 energy skills but still wasn't enough when heavy pressure started. With words of comfort it was very easy to survive hex and condition degen.
xiao1985
xiao1985
Wilds Pathfinder
#2
chains well with that new skill... heal of hast or s th?! with DS spaming, you can LITERALLY cast spells non stop....

though you are still limited by post cast stun for about 1-2 ish second per cast...
ateddybear
ateddybear
Frost Gate Guardian
#3
Too bad this can't be use on a divine spirit spammer with Glyph of Renewal =(
HolyHawk
HolyHawk
Krytan Explorer
#4
Arcane Mimicry on a Revitalize friend monk + This should make it really really powerfull. 77(healing 13)+38(bonus from revitalize)+38(divine favor) = 153/second. That and channeling in HA should be enough.
Carth`
Carth`
Desert Nomad
#5
Woah! 1/4 second cast, 1 second recharge, heals for more than Orison, for 5 energy? Anet you've made me so happy!

But, if I was going with a healing build, I think I might prefer Holy Haste with no enchantments. Then all of my heals are half a second, and WoH becomes just under 0.4s cast.
TeeGee
TeeGee
Frost Gate Guardian
#6
1 sec recharge is great - it might aswell be the only pure healing skill in your bar. Forgot orisons, dwaynas and others - Glimmer will do and will leave mor place for utility. Actually this might be too great...
SnipiousMax
SnipiousMax
Perfectly Elocuted
#7
Quote: Originally Posted by TeeGee
Actually this might be too great... Nah, Healing has needed a boost for awhile now. This just brings it to the same level as a boon prot in terms of healing output.
ateddybear
ateddybear
Frost Gate Guardian
#8
Quote: Originally Posted by TeeGee
1 sec recharge is great - it might aswell be the only pure healing skill in your bar. Forgot orisons, dwaynas and others - Glimmer will do and will leave mor place for utility. Actually this might be too great... naw, orison has been with me since the beginning... can't just abandon it

Also i'm starting to like Healing Whisper...
Tainek
Tainek
Wilds Pathfinder
#9
Quote: Originally Posted by TeeGee
1 sec recharge is great - it might aswell be the only pure healing skill in your bar. Forgot orisons, dwaynas and others - Glimmer will do and will leave mor place for utility. Actually this might be too great...
My Diversion mesmer would love to meet your monk
twicky_kid
twicky_kid
Furnace Stoker
#10
Glimmer is fast, cheap, and recharges fast but its very very weak.

At 16 it heals for 79. That barely more than orison. This in no way is comparable to boon prot that heals for 100+ and negates dmg with every spell. Boon prots also use an energy elite. That allows you to bring 2 e mangement skills instead of 3.

Glimmer needs a healing buff. As it is you'll burn through your energy fast trying to keep up with pressure.
sno
sno
Look into the Eye.
#11
no way. glimmer does NOT need a buff, it's awesome as is. Combine it with chanelling perhaps?

Don't say something needs a buff just because you don't see a use for it. I use it, and find it MUCH better than word.
Kuja
Kuja
Frost Gate Guardian
#12
Quote: Originally Posted by sno
no way. glimmer does NOT need a buff, it's awesome as is. Combine it with chanelling perhaps?

Don't say something needs a buff just because you don't see a use for it. I use it, and find it MUCH better than word. True because WoH heals for 190hp every 4secs where as this can heal for 356 (89 @ healing 16) every 4 seconds.
TeeGee
TeeGee
Frost Gate Guardian
#13
Quote: Originally Posted by Tainek My Diversion mesmer would love to meet your monk Actually I usually play mesmer myself, and I would also love to get monk like that :P.

My point is that no single spell (not counting flares etc) has so low recharge (and is effective enough) that it can be used constantly without needing backup from weaker versions. It's not that Healing line didn't deserved buff - It's that this spell might be too good. It does few things that other healing spells cannot at once. It is instant, heals for nice amount (best for 5 energy not counting GoH), and it's more than spammable.

Ofcourse we need to see the skill in actual use to judge anything, but still I don't like the concept of uber-spell that does everything and is simply better than all other healing elites.
twicky_kid
twicky_kid
Furnace Stoker
#14
Quote: Originally Posted by sno
no way. glimmer does NOT need a buff, it's awesome as is. Combine it with chanelling perhaps?

Don't say something needs a buff just because you don't see a use for it. I use it, and find it MUCH better than word. Never said it was bad.

But I wouldn't choose it over a boon prot or blessed light.

Glimmer is super fast with holy haste (1/8). That still doesn't change the ammount of energy you're using. You have to spam this so much with only non elite energy skills. So the most you'll gain from 1 spell is 7-8 depending on your inspiration. All the while you are spamming glimmer every few seconds because of its weak heal.

Glimmer doesn't remove any conditons or hexs. B light for 5 more energy will remove 1 condition 1 hex and heal for 100+. Only a 1/2 cast time difference.

Glimmer is very fast and spammable but its not effecient because of how much you will be spamming it.
e
easyg
Frost Gate Guardian
#15
Healing monks can actually use this spell successfully in tandem with Divine Spirit. Other healing spells were too slow to really work well in tandem with Divine Spirit. This one isn't. 15 seconds Divine Spirit is potentially 12 uses of Divine Spirit at a cost of 1 energy per cast.

In the old days, when I went in as a healer, I usually brought 2 spammable healing spells: Orison and Dwayna, because even a 2 or 3 second recycle time will seem like an eternity if you have only one spammable heal. With Glimmer, a heal monk just needs this one spammable healing spell. That frees up slots -- another cool thing about glimmer.

Very very powerful imho. I hope it doesn't get nerfed.
T
Trixz
Frost Gate Guardian
#16
I saw JR runnning last night as a Mo/A and his build looked really nice. You have to combine with some of the new healing and prot spells is all.
SnipiousMax
SnipiousMax
Perfectly Elocuted
#17
Quote: Originally Posted by twicky_kid
<snip> Well, Divine Favor works with Glimmer just as well as it does with RoF. And while you only need one skill (diversion aside) to do a massive amount of healing, your free to bring a whole bar of stuff to suplement the skill. I bring two signets (Devotion and Rejuvination) and it's enough to mix those in Glimmer spams to make sure energy doesn't drain to quickly. Words of Comfort is a great conditional heal that works well with the build as well. The build is suprisingly energy easy, I've not had any problems with it (neither has my Monk Hero that spams it constantly.)
fatboyslimerr
fatboyslimerr
Krytan Explorer
#18
This was the first skill I unlocked during the preview event. It instantly caught my eye but when I tried to make hybrid build with similar attributes to a BL, I found the heal from glimmer just wasn't enough. Used glimmer monk in HA last night with attributes more like a WoH and it worked very nicely (with dimiss conditions, channeling and revealed hex). You can constantly spam it on an ally being spike and out heal most damage easily Only problem is diversion so hex breaker found its way into my build later on.

GG Anet for giving healing prayers exactly what it needed
sno
sno
Look into the Eye.
#19
You guys need to learn to use channeling. Also realize that not every skill was designed for GvG. I wouldn't really consider using Glimmer in GvG, but it's AMAZING in HA, simply because of channeling.

Also, FYI casting time doesn't decrease past 1/4 second, at least it's not supposed to (unless theres a bug with that too, I certainly wouldn't be suprised.)
Effigy
Effigy
Jungle Guide
#20
Quote: Originally Posted by sno
Also, FYI casting time doesn't decrease past 1/4 second, at least it's not supposed to (unless theres a bug with that too, I certainly wouldn't be suprised.) I was under the impression that it could, but I could be wrong. I've heard from others that mesmer interrupts (usually 1/4 cast) are reduced to 1/8 cast by FC. The difference is so small I suppose it's hard to verify.