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Locked Gates In Nightfall
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I want no locked gates in that sense.
But there shoud be areas where you cannot leave UNTIL you beat a specific mission.
example:
Crystal Desert.
You can only reach it by beating Sanctum Cay.
You can only leave it by beating all 3 missions and then beating your Dopple.
But you can run around and explore it and see the various outposts.
But there shoud be areas where you cannot leave UNTIL you beat a specific mission.
example:
Crystal Desert.
You can only reach it by beating Sanctum Cay.
You can only leave it by beating all 3 missions and then beating your Dopple.
But you can run around and explore it and see the various outposts.
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Originally Posted by bilateralrope
In my experiance the locked gates in factions kept the really bad players back, so that after about naphui or tahnnaki you rarly run into the horribly bad players. .
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total elitest jerks made it through all over the place
maybe we have different opinions on what makes a *bad* player.
if only game skill is your criteria you are correct.
i look for a bit more than an ass who can mash skills just right
if they put gates into each chapter they will filter out customers as well as middle level players
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Originally Posted by Lyra_song
I want no locked gates in that sense.
But there should be areas where you cannot leave UNTIL you beat a specific mission. example: Crystal Desert. You can only reach it by beating Sanctum Cay. You can only leave it by beating all 3 missions and then beating your Dopple. But you can run around and explore it and see the various outposts. |
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My only issue with locked gates is only that it makes a very linear game even more linear. Its ok on the first go, since you don't actually feel that you are being forced to do anything, but on your second or more times through, you start feeling how constrained everything is and how much of a chore it is to go by the linear route the locked gates have plotted out for you. This game needs a feeling of more openess if it hopes to survive, increasingly making the game even more linear through locked gates or similiar mechanisms can only kill it. Anyone who has played through factions with multiple characters cannot honestly say that they did not feel it was a chore.
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lock gate is good
why not? it keeps the noob away! they should raise the equirement. the one in Faction is obviously not hard enough. 10k faction? that is it? i can get it in 3 hours. Honestly, faction is way too easy... that is why alot of good pvers i know of already quit game. making nightfall harder can actually make it last longer for us. i have played tho ch1+ch2 for all my 9 chars. and it took me less than 2 months. BTW, you dont have to complete any quest to gain your 10K kurzick or Luxon faction. Just AB them, you get average 600 faction no matter you win or lose, you might as well just afk to leech the faction. once you got 10k faction, you are free to go. all your chars can go to w/e place they want to get the 15k armors.
why not? it keeps the noob away! they should raise the equirement. the one in Faction is obviously not hard enough. 10k faction? that is it? i can get it in 3 hours. Honestly, faction is way too easy... that is why alot of good pvers i know of already quit game. making nightfall harder can actually make it last longer for us. i have played tho ch1+ch2 for all my 9 chars. and it took me less than 2 months. BTW, you dont have to complete any quest to gain your 10K kurzick or Luxon faction. Just AB them, you get average 600 faction no matter you win or lose, you might as well just afk to leech the faction. once you got 10k faction, you are free to go. all your chars can go to w/e place they want to get the 15k armors.Quote:
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Originally Posted by lyra_song
I want no locked gates in that sense.
But there shoud be areas where you cannot leave UNTIL you beat a specific mission. example: Crystal Desert. You can only reach it by beating Sanctum Cay. You can only leave it by beating all 3 missions and then beating your Dopple. But you can run around and explore it and see the various outposts. |
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Quote:
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Originally Posted by Tommy
lock gate is good
why not? it keeps the noob away! they should raise the equirement. the one in Faction is obviously not hard enough. 10k faction? that is it? i can get it in 3 hours. Honestly, faction is way too easy... that is why alot of good pvers i know of already quit game. making nightfall harder can actually make it last longer for us. i have played tho ch1+ch2 for all my 9 chars. and it took me less than 2 months. . |
face it there are a ton more paying *noobs* than elite neet experts.
i have over 1000 hours of simply playing PVE all types for the fun of it and i guarantee i would not even come close to the standards of play you or your quitting elite friends would require from me to even speak to me in game let alone join a group
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Quote:
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Originally Posted by Tommy
Honestly, faction is way too easy... that is why alot of good pvers i know of already quit game. making nightfall harder can actually make it last longer for us.
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Quote:
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Originally Posted by Tommy
i have played tho ch1+ch2 for all my 9 chars. and it took me less than 2 months. BTW, you dont have to complete any quest to gain your 10K kurzick or Luxon faction. Just AB them, you get average 600 faction no matter you win or lose, you might as well just afk to leech the faction. once you got 10k faction, you are free to go. all your chars can go to w/e place they want to get the 15k armors.
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Originally Posted by logan90
I hope they have gates in Nightfall.. Including a big one at the town you leave the training island(assuming they have one) which wont open till you're level 20
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Seriously, there is no justifiable reason to have gates. None.
You don't want to join groups with anyone <20? Then don't.
You only want to adventure with people who've done the same missions, in the same order as you? Why?
Reasons not to have gates:
It's artificial. EX: There's no reason why I shouldn't be able to cap Flesh Golem before the Napui Quarter mission. None.
Max Armor available at beginning anyway. I know many people hated runners to Drok's in Prophecy (although how it effected them after the Arenas shut down, I don't know). That's not the case in Factions, and probably won't be the case in Nightfall.
No Gates = More Fun. I enjoy exploring on my own, following a non-linear path. This was the best part about Prophecy, the openess and freedom to do whatever you want, when you want.
I loved how you could get lost in prophecies. The first time I played I had no idea where to go my warrior got from yaks bend to ice tooth cave at a low lvl and me scared of dying and ressing miles back. Was great fun. Same with when I went from TOA to Fishermans Haven and had no idea where I was going. With factions you are forced to go through the game doing specific quests and missions.
Also I hated the city area in factions hence why I have only got to hzh on two of my 15+ chars. It is really boring just like ascalon is. I usually get run to the desert and quest from then on after.
Also I hated the city area in factions hence why I have only got to hzh on two of my 15+ chars. It is really boring just like ascalon is. I usually get run to the desert and quest from then on after.
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barely see them the first time i did it. only noticed them when i tried to go faster with my 2nd toon and wanted to skip a part of the primary quest.
But I can't understand why so much people are complaining about the so-called gates.
what's the point in instantly warping up from the first mission to the last one? you won't even get a über armor like when you where running straight towards droknar's forge...
and it's not like faction is that long anyway. You're whining about that too, remember? the issue isn't if you get checkpoints in the main quest or not, but the size of the explorable areas... :/
But I can't understand why so much people are complaining about the so-called gates.
what's the point in instantly warping up from the first mission to the last one? you won't even get a über armor like when you where running straight towards droknar's forge...
and it's not like faction is that long anyway. You're whining about that too, remember? the issue isn't if you get checkpoints in the main quest or not, but the size of the explorable areas... :/
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Originally Posted by Mordakai
Just kidding, I hope?
Seriously, there is not justifiable reason to have gates. None. |
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