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Originally Posted by Kaguya
Yeah, it's not a bug as long as you kill the guy trying to exploit it! HURRRRR. ::rolleyes
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Originally Posted by Eet GnomeSmasher
But come on, this is clearly a bug. And arguing that it isnt just makes you look foolish.
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Originally Posted by Silver_Fang
What is the function of the Warrior? Protect the Turtle.
Is it doing his job? Yes, but failed. Is it a bug? No. If A-Net consider this is a bug, Then they need to rework the whole Kurzick NPC as they are all bugged. Gatekeeper went out of Greengate. some NPC got pulled out of the Fort, NPC stay inside of AoE. |
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Originally Posted by Silver_Fang
What is the function of the Warrior? Protect the Turtle.
Is it doing his job? Yes, but failed. Is it a bug? No. If A-Net consider this is a bug, Then they need to rework the whole Kurzick NPC as they are all bugged. Gatekeeper went out of Greengate. some NPC got pulled out of the Fort, NPC stay inside of AoE. |
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Originally Posted by Symon Butterthingers
well, what exactly is a bug? The fact that warriors don't move? I see it being perfectly logical. They are there to protect the turtle. The fact that they have somehow became unstopable spiking team is a bad ballance decision on ANet part. If turtle is dead, there is nothing to protect, so they don't move.
Being triggered by opposite team's action does not automagically make it an exploit. In fact it takes conscious effort of more than one player to pull this off (may i remind you we talking about random arenas). It is like i say: Hey! that guy killed me, which gave me dp, which made me lose the game, thus it is an exploit! Well, what were you doing when kurzicks were kiting away warriors and killing the turtle? Think of it as a valuable ingame resource. Losing it can easily cost you whole game. You may say im trying to justify design flaw by using ballance... well maybe I do, it doesnt make me any less right. |
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Originally Posted by ChildeOfMalkav
And no one is disputing that Gatekeepers running out of the gate is a bug. I want that fixed as well. But to say that Luxon warriors getting stuck isnt a bug is being in extreme denial. Just because both sides have bugs doesnt make them negate each other and make them NOT bugs. Such bad logic...
And also there's a difference here, luring Luxon warriors away and getting them stuck is EASY and pretty much consistant. The bug where the gatekeepers run out isnt easy to exploit and inconsistant. |
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Originally Posted by generik
I have been doing it with my 55 monk, just draw both mobs of warriors away and tank them through the whole game indefinitely, if they have no mesmers or vamp necros they basically lose.
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Originally Posted by Silver_Fang
The reason i said it is not bug isnt because of Kurzick NPC 'is bugged' as well.
Crappy AI != bug. The reason they are 'stuck' is because they got crappy AI and they dont know what to do next. If any Kurzick goes near them, they sure will attack and depends on situation, they might able to return to the battlefield. But none of the Kurzick will pull them obviously. |
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Originally Posted by Eet GnomeSmasher
Hi Ira.
You argument is plenty flawed. If you're saying that it's okay for the Luxons to just stand there when the turtle is dead because the only "job" they do is to protect the turtle, then how is it that they can be lured away from the very thing that they're supposed to protect? |
| But the whole argument is moot anyway, since it's only your interpretation that says their only job is to protect the turtle. Anyone else with common sense and logic knows that it's also to attack the Kurzick Fort. |
| And your whole analogy about killing someone and giving them DP...is just laughable. I have no idea where you're trying to go with that.... |
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Originally Posted by Vermilion Okeanos
What are people smoking? Not enough fort aspendwood apparently.
Look, EoE can be dealt with; |
| People killing turtle can be dealt with; |
| Turtle with 8 NPC can be dealt with. |
| This lure trap is something can not be dealt with. |
| It is equivalent with luxon player luring the gatekeeper and gunther outside of green gate, and get the kurzick wtfpwned instantly. There was no hope for luxon side the moment 1 warrior NPC get stuck, let alone both side of warriors got stuck. They fixed gunther (barely), they should fix this too. |