Monk:
"Will To Survive" {E} (Self-Only) --Divine Favor--
Cost: 25, Cast: 3, Recast: 20, Lasting: 10-72
For every 9-2 (1 with divine favor: 16) hexes or conditions your teammates are suffering from, you gain +1 energy regeneration.
Else, you loose -1 energy regeneration for each of your teammates that isnt suffering from a hex or condition.
Comment: With the loosing or gaining, its a risked Elite, but It can be very powerfull, but also devasting, as you cant cancel it, and your teammates run out of hexes/conditions, your own elite is killing you ^^
Necro:
"Offering of The Soul" {E} (Blood/Death Magic)
Costs: None; Cast: 5; Recast: Immediately
This spell has a chance of 100% to fail with Blood/Death Magic under 13. (so it has to be a necro primary class)
*Ally-only:
You will sacrify your life, and your soul will move into the body of your targeted ally. This works like a spiritual boost (perhaps a new idea to bringing into game with a new class), its like an enchantement, but cannot be removed by any ennemi spell, only the targeted ally can decide to remove it.
This ally gets a +energy regeneration, of how much you had at the moment you sacrified your life. Same with his Max health, it will be increased by your health at the moment you sacrified your life.
Now as long as your ally keeps the boost on him, your corpse cannot be revived.
*Foe-only:
You will sacrify your life, and your soul will attack the soul of your targeted ennemi.
This works as a hex. When your target stayed hexed for 1second: That foe looses energy in the amount of how much you had at the moment you started casting this spell. The amount of health you had when you sacrified your life will be dealt as shadow damage to that foe, ignoring armor.
But as your spirit left you, you will be left with a much higher deathmalus then you get by dying a normal way.
After the attack your soul gets back to your body and you can be revived.
But the higher your Deathmalus, the longer it takes your soul to come back.
Comment: A really really strong Elite, devasting any monk. Easy Counter: Hex Breaker
Necro:
"Aura of the Darkness" {E} (Death Magic)
Costs: 15; Cast: 2; Recast: 30, Lasting: 20
As the Dark power has always been fighting against the light, one Dark lord finally found a strong weapon to fight against the overpowered Soldiers of the Church.
All nearby allies get affected by this, it works like a ward. Holy damage done by smiting spells or enchantements is reduced by 25%-125%.
Comments: As there is no real counter against Smiting, the damage isnt reduced by armors, this could be a possibility.
Ele:
"Wall of Water" {E} (Water Magic)
Costs: 20; Cast: 2; Recast: 45; Lasting: 10-30
As the elementalists raises in the air and pronounces his forumula, suddenly the earth begins to vibrate. All around his allies water starts coming out of the ground.
As soon as this spell is casted, a wall of water comes around near the caster (not too close), this wall blocks EVERYONE who wants to pass it, foes as allies. It also blocks projectiles or spells which are being throwed (like phoenix or fireball).
Comments: Its nice against warriors or ranger teams, if your team is in trouble.
Well if you have an fire ele against you, hes going to spamm meteor and meteor storm in there. Any AoE spell will hurt your team badliest. Also can the ennemi team come and hex you a lot. If your gettin trapped by spamm of AoE, your team is going down, because the Elite blocks everyone.
Perhaps with the roleplay, we could go so far, that the water makes up a shield also from above, as conclusion: Fire skills, also fireball and phoenix will be passing trough the wall, but air, earth and water spells will fail on it.
Well I think they numbers of costs, lasting, recharge and the affection in % isnt perfectly ballanced, but If there are put new skills it could be in the way like this. Actually GW is a great roleplay game, no reproach to it, the developers did some great work, but it could be improved in the way of making the skills more in that way like
Light vs Dark, I really like necros and monks, perhaps its why I focus on them ^^, but also other stuff, theres just so much you could add to make the game even more exciting. Powering up some classes, like water eles are always underestimated.