Assassins and Ritualists

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m
mooshee
Ascalonian Squire
#41
I had an idea--

Why cant they jsut open up new areas of cantha for the sins and rits to get new skills and armor and such, much like a sorrows furnace update? Tell me what you guys think.
Rok
Rok
Lion's Arch Merchant
#42
Quote:
Originally Posted by Tartagan
Hmm, personnaly I really hope Anet will give more skills to Rit and Sins even if I don t play them.

But anyway isn t the Parangon premade P/Rt ?? It s maybe a clue ...
Did you actually play the premade P/Rt?

If you had you would have seen that it had no Rt skills whatsoever, they were all Paragon skills with no points in Rt attributes either.

Besides its a premade for PvP, which means absolutely nothing for PvE.

There will be nothing for Assassins or Ritualists in Nightfall.
Mordakai
Mordakai
Grotto Attendant
#43
This is all very interesting speculation.

Frankly, anything that discourages everyone from making a Dervish is a good thing in my book. They'll be like Assassins when Factions came out!

I made a point of not making a primary Ritualist or Assassin b/c I knew missions would be swamped by them. I did make a N/Rt, and even though the only Rt skill I use is "Flesh of my Flesh", it's nice to have the option to summon spirits if I ever wanted to.

I'm not going to go so far and say that making a primary of a Chapters unique classes is a "waste", however. Ritualists have a unique role, as do Assassins. I know from reading these boards, people have enjoyed taking these classes to Tyria, just to see the reactions, if nothing else.

And besides, maybe Ritualists and Assassins will get some stuff (a few skills, new weapons maybe?) in future chapters. Even if it's not Nightfall, i can envision a time in the future when designers either won't have any new Profession ideas, or will want to "re-introduce" an old profession. (To take the Magic analogy, like re-releasing a limited card in the core set, although I'm not suggesting GW will ever make Assassin "core", I can see Chapter 10 featuring one new class and a remade Assassin with new skills (but not all of the old ones), thus rewarding players who've kept their Assassin around for all those years.

That's my gold piece worth.
EternalTempest
EternalTempest
Furnace Stoker
#44
I think Sin/Rit will get any new style weapon mods type, new stat style armor, and MAYBE a few skills ... 1-5 at most .. if any. During the interview Jeff dodged the question as to support for "campaign" classes (vs core) in future chapters.

To get more use of them will to be to experiment and mix Nightfall and campaign classes with them for new styles of effect.

I'm also not making the same mistake of starting a new campaign class.. I made a sin for factions... I start by using a monk to get through the 1st time then bring other character and when the dust settles maybe pick up one of the new ones. (If I would of done that.. I would of known to make a Rit )
GloryFox
GloryFox
Desert Nomad
#45
Quote:
posted by Hella Good
There was an interview in which one of the devs specifically talked about non-core prof being chapter specific and NOT getting any extra stuff in conseq. chapters.
For crying out loud would someone please post where this was said?
I have yet to see evidence from anyone this interview actually happened, otherwise its pure speculation.
Omega X
Omega X
Ninja Unveiler
#46
Quote:
Originally Posted by Hella Good
There was an interview in which one of the devs specifically talked about non-core prof being chapter specific and NOT getting any extra stuff in conseq. chapters. Whoever wants to blindly believe ANet will be wasting time doing so needs to face the reality of this- they can't keep introducing new stuff for all the additional profs because the amount of work involved will be enormous. Balancing the game with just the 6 cores and the new profs is going to only become increasingly challenging. What if all of a sudden they decided to add new stuff for the extra profs? It's not only a matter of coming up with a few new skills, it's a matter of balancing those against the hundreds of other skills! And then can you imagine the design team working on creating new armors, new weapons, new toys for 20 profs when chapter 8 rolls out??? And this is NOT far ahead, we're already at 3 end of this year. Seriously, wake up and smell the coffee! They cannot physically do it. Well, they can but the amount of work will greatly exceed the 1 year of development allowed for each chapter. These things are NOT speculations. They were explained numerous times in numerous ways by numerous ANet reps. New profs ARE chapter specific.

Surely, some form of new content for the new profs is likely. But do not expect the same treatment that the cores get. It just won't happen!
Then why do it? I mean, other than make the game look "new" again?

Why go through ALL of that time to create new professions and skills TODAY if they are garbage TOMORROW?

That is completely wasteful of time, money and good man hours that could have went to something else to make GW more enjoyable.

Chapter 3 signifies what people are to expect to happen with Flavor professions. If they think for one second that their user base will LET them throw away past professions for a new flavor, it either better be damned good or they will have problems selling it again later.

And IF ANET is as less resourceful like you claim, then adding flavors every chapter will eventually tax them out because of the treatment of Core classes. They STILL will have to balance out the skills of the PAST flavors because its still accessible in PvP, their favorite part of the game.

They are damned if they do and damned if they don't.
SpeedyKQ
SpeedyKQ
Krytan Explorer
#47
Quote:
Originally Posted by GloryFox
Quote:
Originally Posted by Hella Good
There was an interview in which one of the devs specifically talked about non-core prof being chapter specific and NOT getting any extra stuff in conseq. chapters.
For crying out loud would someone please post where this was said?
I have yet to see evidence from anyone this interview actually happened, otherwise its pure speculation.
I'm sure that I read this as well, but I can't remember exactly where. In any case I promise I'm not purely speculating. I'm not trying to give bad news or be disagreeable for its own sake.
Ashantara
Ashantara
Frost Gate Guardian
#48
Quote:
Originally Posted by Domino
What's the motivation to play a non-core class then? How are assassins and ritualists supposed to compete with the changing game mechanics?

(...)

If I had known my assassin would no longer be supported in subsequent chapters, I'd have never made him in the first place. I'm very disappointed in A-net if this turns out to be true.
I completely agree with you.

But as far as my opinion goes, I am quite sure that there will be new skills (and maybe even armor) for Assassins and Ritualists in upcoming chapters (such as "Nightfall"). Else these professions wouldn't make sense, as you correctly stated.
unmatchedfury
unmatchedfury
Krytan Explorer
#49
Quote:
Originally Posted by Hella Good
I dont think I am upset at all about this. I have a Rit who I love playing but I feel the profession is pretty much complete. I rly don't see what more they can add to it....
I can tell you exactly what they need to do, help out / rework channeling.
its the same roblem with eles. eles and rits are shut down so very much by armor it rediculious. unless we have armor peirce (lighting for the ele) we are useless in pvp and chaneling rits are useless as hell in pve. because of the way armor shuts down rit spells they just cant keep up with warriors, and they certiantly wont be able to keep up with devrishes in nightfall.

giving 1.5% armor perice per point of channeling would help rits become effective in pvp as well as pve. (btw i am not deneying that spirit rift is good on lvl 1-6 kappa, but beyond that..)

the entire issue could have been avoided if only a special type of armor stoped ele spells. (the + to armor vs fire type) and the elemtal spell did not do extra dmg vs lower armor, because in pvp everyone has perfect armor this "balence" of haveing extra dmg vs low armor helps us not at all in pvp and very little in pve.

the ritulist could defenatly use 2-3 more channeling spirits. that auto casted a small nuke or aoe randomly for example. also some form of E manegment because lets face it siphon spirit doesn' cut it,(just plain horrible really, barely pays for itsself even when the spirit is a full mana you get a net gain of 5-7 energy, compared to teh mesmer or elemtalist thats nothing. not to mention that if you dont have rank sixteen channeling theres no point in using it in a resto build because ranke 5 spirit siphon ive you five mana, exactkly what it costs. a spell that pays for its self and does nothing.) and essence strike hass too high a cooldown.

also hex removeal in restoration would be really nice. along with E manegment for restoration.

channeling is excellent really, some options beside Rit lord BoC would be nice though
unmatchedfury
unmatchedfury
Krytan Explorer
#50
Quote:
Originally Posted by Hella Good
I dont think I am upset at all about this. I have a Rit who I love playing but I feel the profession is pretty much complete. I rly don't see what more they can add to it....
I can tell you exactly what they need to do, help out / rework channeling.
its the same roblem with eles. eles and rits are shut down so very much by armor it rediculious. unless we have armor peirce (lighting for the ele) we are useless in pvp and chaneling rits are useless as hell in pve. because of the way armor shuts down rit spells they just cant keep up with warriors, and they certiantly wont be able to keep up with devrishes in nightfall.

giving 1.5% armor perice per point of channeling would help rits become effective in pvp as well as pve. (btw i am not deneying that spirit rift is good on lvl 1-6 kappa, but beyond that..)

the entire issue could have been avoided if only a special type of armor stoped ele spells. (the + to armor vs fire type) and the elemtal spell did not do extra dmg vs lower armor, because in pvp everyone has perfect armor this "balence" of haveing extra dmg vs low armor helps us not at all in pvp and very little in pve.

the ritulist could defenatly use 2-3 more channeling spirits. that auto casted a small nuke or aoe randomly for example. also some form of E manegment because lets face it siphon spirit doesn' cut it,(just plain horrible really, barely pays for itsself even when the spirit is a full mana you get a net gain of 5-7 energy, compared to teh mesmer or elemtalist thats nothing. not to mention that if you dont have rank sixteen channeling theres no point in using it in a resto build because ranke 5 spirit siphon ive you five mana, exactkly what it costs. a spell that pays for its self and does nothing.) and essence strike hass too high a cooldown.

also hex removeal in restoration would be really nice. along with E manegment for restoration.

channeling is excellent really, some options beside Rit lord BoC would be nice though
cosyfiep
cosyfiep
are we there yet?
#51
........staring into crystal ball


I forsee that what was hearsay will continue.....no new skills or support for chapter specific characters. I also forsee that these unsupported chapters will have many people losing interest in their chapter and the chapter specific characters...... (what I am saying is that with chp 3 coming out people will give up on chp 2, when 4 comes out no one will still be playing chp 2.....)

Sucks as I was just getting the hang of my rit (my hubby says he will NOT play his 'sin after he completes factions with it). I am wondering why I am bothering to go thru Tyria with my ritualist .....only excuse I can come up with is the secondary skills which WILL be supported (ele) in future chapters---and I see me using her as a second nuker .....very very sad day for ritualist everywhere.
S
Silver_Fang
Lion's Arch Merchant
#52
ritualist is a very complete class for protection, with ritual lord. Im thinking of bringing my ritualist to Nightfall and change secondary.
Hella Good
Hella Good
Desert Nomad
#53
Quote:
Originally Posted by GloryFox
For crying out loud would someone please post where this was said?
I have yet to see evidence from anyone this interview actually happened, otherwise its pure speculation.
Interview was posted on these very forums. It was a webcast talking about Factions. It was posted in 3 parts, if my memory serves me well. I can't remember anything more other than that it was extremely lengthy and it was a guy talking. If I can dig up the link, I'll obviously post it here. This was posted before Factions was released.

Quote:
Originally Posted by Omega X
<snip>
The bottom line is they give you 2 new professions per chapter. And it has been talked about that there will be some form of new content for these professions in consequitive chapters. Skills are highly unlikely to be part of the extra content. Personally, I'd rather them make new profs than waste time editing existing non-core profs. And as Silver_Fang pointed out, you can always change the 2ndary and find new skill combos. If I have the nrg to take my Necro, Monk, and Dervish through, I'll most likely run my Rit with a Paragon 2ndary- the 2 seems to have good sinergy.

Quote:
Originally Posted by unmatchedfury
<snip>
That is all wonderful but you are one of the very few people that thinks Rit needs improvements. Both Rit and Sin are relatively balanced and well executed.

Quote:
Originally Posted by cosyfiep
<snip>
Yea, GoRenewal is rly good on Rit, kinda clumsy that you have to go through all these missions to cap it.
GloryFox
GloryFox
Desert Nomad
#54
Quote:
That is all wonderful but you are one of the very few people that thinks Rit needs improvements. Both Rit and Sin are relatively balanced and well executed.
Count me as one of those people as well. I also believe the classes can use some skills improvement. The Assassin can use some more shadow Mastery skills for teleport movement. The Ritualist can use some better Channeling and communing skills. A HEX removal for preservation would be nice. How about an Elite Spirit that just removes conditions and hexes? (I can dream of course)

Now don't get me wrong I don't think the Assassin and Ritualist will be viable class selection options for new classes in Nightfall. I have no evidence to back that statement up. That is what I believe will happen. However from a marketing point of view it will be suicide not to include new content for the Ritualist and Assassin in Nightfall. New content would mean skills and armor (weapons and green's optional of course)
samcobra
samcobra
Krytan Explorer
#55
/agrees... channelling and restoration could definitely use a buff. Admittedly, ANet doesn't want a ritualist becoming a replacment for a monk or ele, but I think that if those attributes and abilities exist, why not at least make them worthwhile?

Also, I understand the increasing workload thing, but the majority of the work must have been getting the characters made in the first place. Adding skills,etc can't be that bad compared to having to redo new characters each time.
frojack
frojack
Wilds Pathfinder
#56
Quote:
Originally Posted by Hella Good
That is all wonderful but you are one of the very few people that thinks Rit needs improvements. Both Rit and Sin are relatively balanced and well executed.
Count me as one of those to. Channeling needs work. More spirits besides those in communing would open up more possibilities. Spawning should benefit all the attributes somehow, or help the user inherently (even the crappy E. Storage has that). Not just give spirits more health.

There's a reason why most people only ever want and use the 1 trick-pony Ritual Lord...

The only reason I still have an assassin is because she has black dye armour, some of the best Naruto weapons in the game, and slots can now be bought. That however is just personal preference.
Glasswalker
Glasswalker
Krytan Explorer
#58
Even if we can't cite chapter and verse of where it was said, it isn't really 'wild speculation', it's more implication. The very fact that they have set aside certain classes and called them Core, then went on to seperate their skills into Core/Prophecies implies rather strongly that the next chapter will include those core skills, and add Nightfall specific skills. Assassins and Ritualists won't get bupkis as far as skills go.

By the same logic, they also won't go back and add Dervish or Paragon skills to Prophecies or Factions, but somehow I don't think anyone expected they will.

Benifits of being a Sin/Rit: You will not face any monsters in the new chapter with counters specific to you. You might just have a very easy time getting into a team (no one will have the option of replacing your class with it's henchman equivalent, and there won't be so many of you in the new land). You may get new weapon mods/armor sets -- but don't count on it. My 55 Rit should really kick solo buttocks here.

Drawbacks: You will have to make due with the skills you have.
S
Silver_Fang
Lion's Arch Merchant
#59
Ritualist spell is okay, communing is fine as protection and doing damage, as a spirit summoner. Restoration is a bit weak but okay, we dont want to remove Monk, maybe a condition remove spirit that -hp when remove/prevent condition(maybe hex as well for prevent, not remove), maybe at aggro range or the normal ritual effect range, preservation AI need to be tweak.

Spawning power got the most powerful spell in it.

Channeling is kinda weak, but its acceptable, we are not elementalist.
Hella Good
Hella Good
Desert Nomad
#60
Ah, that's right, thanks EternalTempest. Jeff Strain was the guy who talked about it. And yea, I believe it's in the 2nd part where all the skill discussion and balancing stuff is.

@Rit discussion: Rit are fine. Surely, when Gaze was broken, it did feel a lot better to use Channeling but then Gaze WAS broken, so... it only made sense. Channeling has some of the best nrg management skills in game though, and some pretty decent spike skills. Head to the Rit forum and read some Channeling builds, there is some nice ones. Reminds me, I went through the game playing Channeling + Commune/Restore, the spiking was well worth it. Restoration doesn't need anything either. The skills are wonderful- GwT, Fomf, Res Wep, Life, etc., etc. Has the 2nd best Rit elite: VwK.