Skill changes are here

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I
Illidan Coldage
Frost Gate Guardian
#21
Illusionary Weaponary Cooldown gone from 40 to 35

PS they added new storage space in shing jea monastery
Terra Xin
Terra Xin
Furnace Stoker
#22
Yeah there wasnt much of the un-nerfed rockmoulders after it got nerfed the first time. And now that "all" of them are, I feel sorry for the ones that stillhave thme, they were worth 80k^^.

RI only got hit, because the unconditional 10 seconds no longer applies. But its not a nerf, you should have 12 ranks in your level anyways.

I just wanted to know what happened to Blackout, I checked GWiki, its still the same...?
fenix
fenix
Major-General Awesome
#23
wow.... people with 20% Rockmoulders just got boned to death
Two April Mornings
Two April Mornings
No Luck No Time No Money
#24
/funny update

but i liek storage

gj anet
XvArchonvX
XvArchonvX
Forge Runner
#25
I have been ok with most updates up until now. While not enraged, I'm overall disappointed with this update. My biggest grief comes from the Oath Shot nerf. It really seems like a pathetic way to make Trapper's Focus the better choice for trapping. =/
X of Thulcandra
X of Thulcandra
Krytan Explorer
#26
There goes my FOW Ascalon Helm. T_T
B
BowLad21
Frost Gate Guardian
#27
GvG and HoH nerfs are one thing, but to mess with my armor?
twicky_kid
twicky_kid
Furnace Stoker
#28
It was hard enough surviving ganking a base with 2 wars with that -7 dmg reduction. Wtf is the point of making GvG into who can survive till VoD and solo ganking the GL?

Wasn't that what most people were complaining about already?
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BowLad21
Frost Gate Guardian
#29
i guess no more sup abs runes on only one piece, full sup abs here i come =.=. Seriously anet, you make people who dyed their armor black, bought sup abs when it cost 100k buy an entire new set of armor when warriors weren't overpowered? =(
Kuja
Kuja
Frost Gate Guardian
#30
they forgot to fix Vampiric bite!
Rent
Rent
Lion's Arch Merchant
#31
Quote:
Originally Posted by BowLad21
i guess no more sup abs runes on only one piece, full sup abs here i come =.=. Seriously anet, you make people who dyed their armor black, bought sup abs when it cost 100k buy an entire new set of armor when warriors weren't overpowered? =(
Uh. Superior Absorption runes still don't stack.
H
Heelz
Academy Page
#32
What's with the updates to skills that no one asked to change?

Bed of Coals? Great, now even fewer people will use it.
Smoldering Embers, buffed, but so was Immolate, for the same amount of damage too.
Archer's Signet, the four elite Nature Rituals, increased the irrelevant daze duration on Quivering Blade? Well, I guess that could count as a buff if you use Plague Touch.

We need updates to skills like Shatterstone before having slight damage and energy increases to some skills.
shadowfell
shadowfell
hamonite anur ruk
#33
Ooops, got stuck with 1 rockmolder.. least I sold off, 10 in the last 2 weeks.

Very very glad to see ele attune put to energy storage, bye bye fc air..on the down side, it likely lowered the value of my -2 +10 vs lightning shadow sheild =[

Oath shot, eh, can get around that. No biggie there.

I do think that the change to AoE will slow smite down a bit.

Dissapointed about the ascalon/knights change, but really, it had to be done. -2+-3 global in dmg reduction from boots,+rune was too much.

Very glad to see that they changed courtly to local, that was really unfair to other casters that only mesmers had a +armor bonus whilst casting and the rest didnt.

But yea, this is what happens when people whine, too bad only half of it was neccesary.
B
BowLad21
Frost Gate Guardian
#34
Quote:
Originally Posted by Rent
Uh. Superior Absorption runes still don't stack.
they are no longer global, so you need one on each piece =/
Rent
Rent
Lion's Arch Merchant
#35
Quote:
Originally Posted by BowLad21
they are no longer global, so you need one on each piece =/
No, they just changed the bonus on Knight's armor to no longer be global. Runes were untouched.
SnipiousMax
SnipiousMax
Perfectly Elocuted
#36
Quote:
Originally Posted by BowLad21
they are no longer global, so you need one on each piece =/
Only Damage reduction from Knights/Acalon armor was affected. Runes are still global.
fenix
fenix
Major-General Awesome
#37
So let me get this straight... all shields are now -2 (while in a stance (vs physical)) or -3 (while hexed (vs physical)) or -5 (20% chance (vs physical))?
SnipiousMax
SnipiousMax
Perfectly Elocuted
#38
Quote:
Originally Posted by talon
So let me get this straight... all shields are now -2 (while in a stance (vs physical)) or -3 (while hexed (vs physical)) or -5 (20% chance (vs physical))?
Yup. And Superiour Absorbtion Runes are -3 damage (physical)

So essetially everything in the game that dealt damage other than physical got a +7-10 damage buff vs warriors.
twicky_kid
twicky_kid
Furnace Stoker
#39
Quote:
Originally Posted by Rent
No, they just changed the bonus on Knight's armor to no longer be global. Runes were untouched.
Wrong

The -dmg now ONLY applies to physical dmg. The only dmg it did not apply to before was armor ignoring dmg.

Neither one of these armor nerfs where needed. We have lived with the wars armor for over a year and still no problems killing a war.

The mes armor is laughable since they have FC that works against this armor buff. If you come under fire you would have cancelled that spell and started kiting anyways.

Both of those nerfs were total bs.
c
croc
Ascalonian Squire
#40
Quote:
Originally Posted by BowLad21
they are no longer global, so you need one on each piece =/
I cant seem to find this anywhere.